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ThatGamerFTW

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Everything posted by ThatGamerFTW

  1. Im not sure if this goes here or not but the falcon 9 first stage rcs unit uses the wrong fuel type with the RO config. In game it uses MMH-NTO while in real life it is a nitrogen cold gas.
  2. It happens dont worry. Had an RO save where I was confused why the the tech tree wasn't right... turns out I uninstalled RP-1 by miss-clicking.
  3. Did it work with BD installed only? It not it= might be the physics extender that comes with BD
  4. Yeah i figured it out my version of Omega was broken re updated and fixed it. Got it all running
  5. I figured out the VAB problem but is there a way to remove the old KSC pieces like the launch pad and the old VAB
  6. @Katniss218 First I applaud this great mod and all the work you put into it. Second, am i missing something bc STATIC { mesh = KSCmap.mu module = Part static = true keepConvex = author = Katniss title = KSC terrain (Earth) category = Katniss cost = 0 manufacturer = Katniss himself description = Do not expose to sunlight, water, air, or space. DefaultLaunchSiteLength = 1 DefaultLaunchSiteWidth = 1 name = KSCmap DefaultFacilityType = None DefaultLaunchPadTransform = } Are the blank equals ok? Once loaded there was no VAB at the real location only at the default RSS position. Was the mod supposed to move it?
  7. Are you using this in replacement of KSC Extended or in conjunction?
  8. In response to a long ago post by @Zorg Which i tried in the past and didnt work I am seeing promise for a RO RSS KSC but will take some time to get perfect @damonvv If i get this done ill leave a drop box link since I couldnt find a github link to a dev branch.
  9. I am back on the path to find the config to get the mod working with RO,, RSS and KSC Switcher bc KSC and Baikonur. Eventually hope to do a Raiz style ISS construction. But need a good KSC to make the Falcon 9 work. Anyway back to working through the code. As I just said im back on the hunt since i got some more time on my hands now.
  10. The KSC launchpads (not irl) are based off of the KSC launch pads (irl) look at a NASA map
  11. New update edited the configs however i think the issue might also be with KerbalKonstructs because the add static menu does not come up with CTRL K or ALT K. I'll keep tinkering and will let you all know.
  12. @Zorg @damonvv Thanks will try to edit the configs now. I really should have read all of the replies because it would make sense that the statics exist but are at the relative coords of the old non moved KSC. Thanks for the help I'll let you know if it works also i could provide the configs you need for RSS compatibility. (Only if it works)
  13. I haven't read your configs yet but could the locations of the statics be wrong with them being within the scaled up kerbin and also at the wrong lat and long since the Kennedy Space Center is moved relative to the old KSC.
  14. All dependencies installed, I'm running RSS and RO plus KSC switcher. Is there a known incompatibility(ies) because there are no new statics at the launch site.
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