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CanisLupus518

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Everything posted by CanisLupus518

  1. I installed the 0.4.8 version of the mod using CKAN after temporarily enabling 1.5 compatibility. It seems to work in KSP 1.10.1. Ihave not tested every API, but so far I am able to get orbital telemetry without an issue
  2. I got it to work, looks like my real problem was that I didn't notice the whitelist file in the mod, so I have it all working, thanks. This is a great tool, I am starting to see the power in it, but I'm struggling to bridge the gap between planning a mission (with MA or LVD) and actually executing it. I tried loading up a sample mission in MA (the EveJoolEeloo mission) as I thought it would help me just learn how to execute a planned mission, but I'm not sure how it is possible to launch into the planned initial state with the precision required to keep the rest of the mission on track. I launch into an orbit that seems reasonably similar, but reoptimizing on the new initial state fails. What am I missing? What should be the process\workflow from event to event while actually flying a mission?
  3. @Arrowstar I would like to setup a scenario where my friend can run TOT from his home and connect via IP to the plugin running in my KSP instance at my home. (Kind of like he’s my mission control). What ports would I need to open up in my router to allow this?
  4. Just an FYI that the delete\rename of the DLLs as above does not resolve the issue. I look forward to the new versions.
  5. This mod in 1.8 and 1.8.1 prevents KSP from loading
  6. @DMagic thanks for this mod. I only installed it a few days ago, but it already so useful. As a question or possibly a feature request... is there any way to filter the list of contracts to only see those that have not been assigned to any mission? Again... thank you for all you do.
  7. This worked, thank you very much for the reply. I'd rather have the non-resource parts with the pump module than the opposite, so this works out for now. Your effort is definitely appreciated, this is a great mod
  8. I love this mod, and it comes in really handy for large orbital fuel stations. I noticed that the fuel tanks that come with Near Future Construction are not getting the pump\balance ability. I'm hoping this might just be a module config tweak... anyone have any ideas? (I think it's using B9 Part Switch, and not all of the alts have resources)
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