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R-T-B

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    Priest of the Evil Frog God (Repent, frog food!)

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  1. It's an old EVE bug that probably is not going to be fixed because anyone who understands why it happens is long gone. The good news is it's harmless. You can cease worrying about it.
  2. Comets won't spawn in Kopernicus by default, an old problem with our asteroid/body generator. You can make them spawn by setting useKopernicusAsteroidGenerator to "Stock" in Kopernicus_Config.cfg Keep in mind this only works well in stockalike systems.
  3. @JPLRepo I both agree that we are sort of "thread crapping" your mod here, while also feeling that this core issue (the use of Harmony) is highly relevant and worthy of discussion. I know you had to report things being an employee whether you agree with them or not (been there done that), but perhaps it is possible we could get a thread dedicated to this topic somewhere for community input? It would allow your mod to stick to well... your mod. I'm even willing to make it, if someone points me to the correct forum for such dialog.
  4. Wow. This could've been handled way better. Both sides. We need to remember we're both just trying to improve the game, so a little presumption of goodwill would go a long ways. I'm somewhat shocked that KSP/Squad is taking such a hardline stance on the Harmony framework. I won't lengthen that discussion beyond this statement... you should know, if this is the road Squad decides to ultimately take, I will personally be forced to leave this community as a modder due to ethical disagreements.
  5. Right on time. Thanks man. For Kopernicus, land scatters are still often misbehaving if you aren't using pure stock situations. The next update is going to target this issue, trying to address it once and for all, but I may need outside help to do it right (I've struggled with this code in the past), so I have no idea how long until it's done. But it is being worked on. In the meantime, there is an expensive option to make them behave right, in my experience. Set ScatterCleanupDelta=0 in Kopernicus_Config.cfg. It will hurt your FPS in scatter heavy situations, but they behave right.
  6. I know, was just stating for general audiences to be aware. Aden... hmmm. What planet pack is that from?
  7. It's also important to ensure you do not have two Kronometer.dlls (or Kopernicus.Parser.dlls). KSP 1.12.x really hates duplicate dlls basically. Use the parser dll included with Kopernicus, and the patchec Kronometer. We are working on making this simpler in the background for those still confused.
  8. If you are using 1.12.x, you will need to replace the included Kronometer. Other than that, JNSQ should work. Can we get a modlist and a KSP.log file from you?
  9. It's also possible you have/had two Kopernicus.Parser.dll files. KSP 1.12 is really intollerant of duplicate dlls.
  10. I can't replicate but I've heard a few people report this. My best advise is to try with a fresh install, as it's possible something in the "upgrade" process messes up.
  11. Do you have another version of the Kronometer.dll installed somewhere, possibly in JNSQ? If so remove it. Two dlls competing for control can cause that type of freeze.
  12. The Kopernicus.parser dlls are basically identical and have been for a bit. Doesn't really matter where it resides. Kronometer is not included in Kopernicus and thus you still need to manually fetch my patch until I can get a hold of Sigma and get it on CKAN.
  13. Hotfix for 1.9.x shadow fix (wasn't working right with that version): Kopernicus release-59 R-T-B released this now New in this latest version (release-59): 1.) Fix for bad shadows fix code on internal version 1.9.x code branch. Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 2.) Before 1.12.0, the mission creator module in Making History is somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory." 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods.
  14. The 1.12.x series are retro-compatible back to 1.9.0, with a special version for 1.8.x. On that note: Kopernicus release-58 R-T-B released this now New in this latest version (release-58): 1.) New, better, configless cross-platform fix for stock shadows. Should work everywhere and look good for most situations! Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Example of fixed shadows in action here (no config needed):
  15. Kopernicus release-57 R-T-B released this now New in this latest version (release-57): 1.) New Kopernicus_Config.cfg boolean parameter UsePureStockScatters, hands off stock body scatters to stock system for performance reasons (stock system is much faster). Do not expect any scatter customizations when this is set to true! Will work for stock, maybe rescales but not much else. Defaults to false. Is incompataible with distance culler (not that it needs it). Known Bugs: 1.) Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navbal furthermore sometimes behaves oddly. We are working on this and all the interstellar bugs actively. Known Caveats: 1.) Mutlistar Solar panel support requires an additonal config file, attatched to release. 2.) Before 1.12.0, the mission creator module in Making History is somehow, amazingly, is bugged in such a way as to make landing at bodies more distant than say, Stock Eeloo, impossible, due to sinking landing gear and lethal-to-kerbalkind terrain. The general work around for this is to a.) stay within the standard solar system distance, or b.) install another mod: either Parallax which does it's own colliders, or alternatively, "MakingLessHistory." 3.) When using the ultra/atlas shader, ocean effect customization (color etc) is unreliable. Please use only high shader level (shader level 2) or lower if working with stock ocean effects. This does not effect scatterer or other ocean rendering mods. PS: Shadow release fixes will come later this week. Enjoy this for now.
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