R-T-B

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About R-T-B

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    Priest of the Evil Frog God (Repent, frog food!)

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  1. I'm actually considering just handing the project off to him, but I can't merge his work because it mostly depends on scatterer for support and that's not in line with my original goals. The only real reason you'd use ours right now is if you don't want scatterer for some reason, or it has a certain feature his doesn't (can't think of many, ours technically doesn't downsample clouds, but that saves performance and doesn't look much worse at all). I'm glad blackrack/LGHassen made that build. I'd gladly hand off maintenance to them if they were going to maintain it for certain. For now it's wait and see. Yep he pretty much has all our fixes plus his magic dust. If you plan on running scatterer please use his version, is my advice. And make no mistake, Blackrack is a shader expert. Honestly, his release is better. When I took this role, it didn't exist in a binary release. Thus this is here. Obviously it's begining to show it's age but it still has a usecase, albeit limited.
  2. Yeah I did, apologies. I was hoping nobody would spot it but I had an embarrassing typo-bugged release stretch from working too late, lol.
  3. It's official. My main game is switching to this mod. I can't stand it anymore. PS: Linx, you may want to correct the lines about Kopernicus. While I tested 1.9.1 and it indeed works now, 1.8.1 isn't supported by your mod I think (or is it)?
  4. My brains hurting pretty bad from some botched Kopernicus releases due to simple typos (hard to track those guys down), so yeah, same.
  5. I appreciate the report. If anyone can advise what sort of patch is needed for BDB to work with us, we'd be happy to distribute it in our zips.
  6. He doesn't plan on doing it himself, but you can be sure there'll be someone who makes a pack for it. When? Anybodies guess at this point.
  7. The front page is the home for 1.9.1 stable, which while normally the safe choice, had a gamebreaking typo in it's release tonight (queue Homer Simpson "Doh!" times 10). I just fixed it. Download Release 5 to get the fix, or wait for CKAN to index it if you use that. Yeah, should be fixed by now.
  8. Stable SHOULD work fine too. If it doesn't, let me know please. EDIT: It doesn't. I'm pushing a fix for a typo to CKAN Now.
  9. Can you tell me what version/branch you are using? KSP version as well, of course. Also make sure you completely replace the Kopernicus folder each time. Files like config files often change.
  10. New stable branch update out. It should be in CKAN soon. Pay attention to the bolded sections on this release please as this release removes a small (mostly unimportant) feature due to temporary breakage. We are working on it. We still thought the ringshader fixes were worth a release/update. Kopernicus 1.9.1-5 R-T-B released this 2 minutes ago New in this version (1.9.1-5) 1.) This is pretty much just like release 4, but it works. (release 4 had a typo that crashed it). In that vein: 2.) The longstanding ringshader bugs have been fixed. 3.) Some changes to better support @Gameslinx Parrallax shader project. 4.) The old method to use the stock asteroid generator has been removed. This means Sentinel contracts are temporarily broken and will be scrubbed from your contract list. If this bothers you do not update, we hope to have it fixed soon. New in major release (1.9.1) 1.) Performance Optimization and bugfixes enabling KittopiaTech support. 2.) JNSQ & other large world "Farm patch" bug fixed. 3.) Particle support restored. 4.) All 1.9.1 bugs that are known fixed. Full support for 1.9.1 5.) Multistar support. The math on ECs in single star may be slightly different than stock in some situations, but it should be similar in most and not enough to matter. 4.) Added GameData\Kopernicus\Config\Kopernicus_Config.cfg file, with options to configure shader warnings and enable or disable shader locking. Easy to edit, just look inside! PS: If you donwloaded Release 4, it was broken. Trash it and get release 5. Pardon the mess, someday I'll learn not to code late at night... lol.
  11. For those with the reflective runway issue, I have made a slight modification to the asphalt textures (removing their mipmaps) which makes the runways not reflective. You can do the same with an application like paint.net (open and resave them as a DXT5 dds without mipmaps, textures \BeyondHome\PluginData\_scatter_asphalt.dds and BeyondHome\Terrain\PluginData\Dry00.dds) Unfortunately, I can't distribute this change with Linx's license, but I have contacted him informing him of the fix and I expect it will be fixed shortly. Proof: Also, the latest Kopernicus Bleeding edge has some important fixes for properly supporting Parallax with Ultra shader disabled (we don't need to run both, afterall). You may want to download it. It will be pushed to stable 1.9.1 soon. Parallax itself will need to update to support these changes, though.
  12. New release! Please give it a try. We haven't explicitly worked on anything but the linux OpenGL "pink planet" bug but maybe it will help performance as well. It is diffilcult to say. Shaders are weird animals. Environmental Visual Enhancements 1.10.1-3 R-T-B released this 2 minutes ago EVE build for KSP 1.9.x./1.10.x Has not been tested and most likely won't work on any earlier KSP versions. This is a maintenance release by R-T-B and BIOZ, the rest of the work goes to a long list of respective authors. What's changed since Unofficial Release 1.9.0.2-RTB? 1.) Integrated BIOZ's latest shader fixes for OpenGL. May improve linux performance as well, hard to say as I don't have a linux box at the moment. In addition to this package, you will need a Config. You may use the configs from a previous EVE release, or from another EVE config mod such as SVE. Please use the forums for discussions. If you are having a problem, ask there. If you have a confirmed bug, post it as an Issue here. DO NOT post bugs at WazWaz or anyone else's github or elsewhere, only contact the author of this patchset (R-T-B). For details of changes, see the commits in the Code. Note that the Config files have not changed in this release - you do not need to update them if you already have these or another config.
  13. Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 31 R-T-B released this 6 minutes ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 31. It contains the following changes: 1.) Comet/Asteroid behavioral bugfixes. No new control, but comets should spawn more now (spawn rate multiplied by 5) and also have proper naming. 2.) Some fixes to the ultra-shader disabling code requested by the Parallax mod and Beyond Home team (Thanks @Gameslinx) 3.) The ring shader has seen some fixes from our own shader pro @LGhassen Known Bugs: 1.) The "enableComets" parameter is deprecated now and does not function. Set "cometPercentage" to 0 to get the same effect. 2.) Fogramp maybe doesn't work right, it's been very buggy in reports lately. Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB EDIT: And yet another one: Kopernicus R-T-B Unified "Bleeding Edge" Edition Release 32 R-T-B released this 1 hour ago This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here. This is release 32. It contains the following changes: 1.) a small race condition for ultra-shader disabling was fixed vs Release 31. Known Bugs: 1.) The "enableComets" parameter is deprecated now and does not function. Set "cometPercentage" to 0 to get the same effect. 2.) Fogramp maybe doesn't work right, it's been very buggy in reports lately. Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc. Thanks and as always, report bugs! -RTB
  14. I will add that the issues with this&Kopernicus are at the top of our todo list (the glossy runway as an example). The only issue with fixing them quickly is work is being very very harsh on me these past few days. I will fix this as soon as I can. Hopefully in the next few days. Best case is tonight (if I survive work) worst case is sometime this weekend.