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R-T-B

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    Priest of the Evil Frog God (Repent, frog food!)

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  1. Wow, I didn't even notice this until today! Thank you, it's been an honor and a privilege sincerely to work on something so integral to so many mods. I feel my personal touch to this mod has been adding in broad version support rather than version locking it, as the code is now multiversion aware and able to adapt all the way back to 1.8.0! Pretty cool, actually.
  2. lol right when I got slammed with work. I did not even notice! Very cool! No, but I could expose the cascade split settings in a future version if it's needed. Right now I simply expose a simple distance parameter, which admittedly is a bit simple and limiting. Anyways, new release now that I am freed from cubicle land: Kopernicus release-139 New in this latest version release-139: 1.) Fixed a hard limit on vertices on scatters that would result in visual corruption on some mods (GU, etc). 2.) Readded atmospheric extinction as an option, using optimized code. See Kopernicus_Config.cfg GUI option EnableAtmosphericExtinction for details. Basically fine to turn on for planet packs without large numbers of worlds. False by default. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  3. Kopernicus release-138 New in this latest version release-138: 1.) Fixed a bug that prevented non-Kerbolar stock sunflares from appearing. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  4. Kopernicus release-137 New in this latest version release-137: 1.) Fixed a bug in Kopernicus's star atmorim logic that would sometimes (rarely) point it to the wrong star. 2.) Optimized several MORE things related to the multistar solar logic, as well as other parts like flare logic, and removal of a lot of slow reflection code. (Thank you @JonnyOThan). Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  5. Kopernicus release-136 New in this latest version release-136: 1.) Fixed a bug in Kopernicus's allowedBiomes LandClass parameter that prevented the game from loading when it was used in conjunction with a reparented homeworld. 2.) Optimized several things related to the multistar solar logic (Thank you @JonnyOThan). This may help large system performance (GU etc) in particular. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  6. Thanks. The older log showed quite different output than this one. You are indeed on a windows machine here, beyond that I am unsure whats going on.
  7. Nearly always within an hour of release drop CKAN will come along and index it, yes. If something goes wrong with that, it can take up to 2-3 hours, but almost never more than that. I mean maybe he was posted excitedly from his phone, I've done things like that before, who knows? lol
  8. Actually, the icon is a newer feature of the latest releases, suggesting he is up to date. I would agree with the suggestion that the poster should try CKAN, though. EDIT: Looking at his log, he is also on AMD hardware on MacOSX in OpenGL mode, if it makes any difference. Not sure how good AMD drivers are on OSX, but they historically are terrible in OpenGL on windows, so... then again the only choice he'd have to get better drivers is pretty much "install linux," which I can't advise either. I'm going to go with "piece by piece reinstall" as my recommendation as well.
  9. Search for other instances of the "AddWatchdog.cfg" file. There may be one in for example, your Kopernicus/Config folder, or elsewhere. Just do a file search. Remove any. EDIT: Got poster confused with someone else, I do indeed feel this cloud related issue is separate.
  10. Hello, Looked at your log with Jason, and found the issue pretty quickly. It's just that this mod in it's release form is still using the old "Kopernicus Watchdog" hack that never really worked right. It's fixed on the source version, but not released yet. You can fix this yourself by doing the following: delete this file<KSPINSTALL>\GameData\KcalbelohSystem\OtherFeatures\AddWatchdog.cfg You should now be able to save and load. However, you will probably find you sink on distant solar bodies, due to this packs interstellar nature. To fix that, open Kopernicus menu at the KSC on the toolbar, and check "DisableFarAwayColliders" on. That will fix that problem. You may need to restart KSP, though. Hope this helps!
  11. Last bugfix for a bit, this one was reported on discord: Kopernicus release-135 New in this latest version release-135: 1.) Work around a bug in MFI in which feeding it a zero luminosity value (such as is common in black holes in planet packs) would cause it's flux calculation to crash due to a divide by zero exception. We work around this now by feeding it a very small luminosity value in place of zero. This would manifest itself as a bug where multistar charging failed in packs with zero luminosity bodies. Thank you Discord user VELIKAN for the report! Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  12. Pretty much every fix in this mod is toggleable, so safe to say it will be here if done as well.
  13. Minor hotfix for some situational logspam I noticed while playing: Kopernicus release-134 New in this latest version release-134: 1.) Minor hotfix for some logspam regressions in the optional collider bugfix. Known Bugs: 1.) Not exactly a bug, but worth mentioning: The Kopernicus_Config.cfg file is rewritten when the game exits. This means any manual (not in the GUI) edits made while playing the game will not be preserved. Edit the file only with the game exited, please. 2.) At interstellar ranges, heat can sometimes behave strangely, sometimes related to map zoom (be careful zooming out). It is best to turn off part heating when traveling far far away. 3.) When zooming out all the way out in map view at interstellar ranges, the navball furthermore sometimes behaves oddly. We are working on this and monitoring all the interstellar bugs actively. 4.) Very Old craft files may complain about a missing module. This is a cosmetic error and can be ignored. Reload and re-save the craft to remove the error. Known Caveats: 1.) The 1.12.x release series works on 1.12.x,1.11.x,1.10.x, and 1.9.x. The 1.8 release is for 1.8.x. 2.) Multistar Solar panel support requires an additional config file, attached to release. 3.) As of release-107, scatter density underwent a bugfix on all bodies globally that results in densities acting more dense than before on some select configs. Some mods may need to adjust. Normally we'd not change things like this, but this is technically the correct stock behavior of the node so... if you need the old behavior, see config option UseIncorrectScatterDensityLogic. 4.) As of Release-119, LandControl createColors is no longer obeyed, it is forced on to avoid another bug. Very few mods to my knowledge use this parameter, but a few do (JNSQ for example). You can work around this if affected by setting your LandControl color to be all zeroes. See attatched cfg for a mod that does this. 5.) The "collider fix" as it's called, which fixes the event in which you sink into the terrain on distant bodies, is off by default. If you have a system larger than stock, please see Kopernicus_Config.cfg option DisableFarAwayColliders, read about the fix/workaround, and set it as you feel appropriate.
  14. My understanding is 2 things happened. 1.) Blackrack got COVID, which slowed him down a bit 2.) He suffered a bit of a coding burn out. Of the two, @blackrack on discord told me 2 is the most significant challenge right now. I'm sure he'll come back to this (he's been through similar things before), but right now he is just struggling finding motivation to finish. Remember, we all do this for free, so lets be supportive.
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