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fhmiv

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  1. I'm definitely looking forward to trying this! Are there any shared bindings around? I saw in the readme that MotionJoy is supported for ps4 controllers - anyone tried ds4windows?
  2. I think @Flupster had a more recent version, so I used https://github.com/Flupster/KSP-X-Science. I copied the"GameData/[x] Science!" directory from there, and put the compiled DLL into it. I also modified the .version file to give it a new version number, then copied the same [x] Science! folder to my KSP install's GameData folder. Good luck!
  3. I successfully recompiled this and have been using it with 1.8 for several days. I changed the target .NET version to 4.7.2 in Project -> Properties, and also had to add several References to fix compile errors; I think these were previously found via reflection, but now need to be referenced explicitly. Assembly refs required to compile [X] Science! for KSP 1.8
  4. I grabbed Visual Studio and it's as you say; a recompile with a few updates did the trick! I had to update the .NET version, and add Project references to several UnityEngine modules that were previously pulled in by reflection but were causing build errors for me. I don't want to put in a PR as I just did all this from my Steam install, and I see that @Flupster was using a more generic resource path. It appears to work with my career & science mode saves.
  5. This is excellent news to me; I've frozen my installation to 1.7.3 waiting on just one or two more mods. Where did you learn about this, and how does it work? Thanks!
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