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MashAndBangers

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Posts posted by MashAndBangers

  1. On 8/21/2022 at 9:04 PM, Kuiper_Belt said:

    :o! When I saw this I knew when I got to the computer I'd go and fix it as well as a couple other things. I had also  missed the JEM robotic arm, DEXTRE (I do not have a clue on how I am going to make it by the way) (also novuh I think what you are talking about is the Mobile Base System and that's a kitbashed part by Lemon_Cup so not really available to the world) Prichal the European Robotic Arm an SGANT antenna, the International Docking Adapters and lastly the Alpha Magnetic Spectrometer.  

     

    Dextre is still missing because I've got to sit down and actually make it but apart from that I'd say I got nearly all of it! Still some detailing here and there, so the saga never really stops :P

    How is your frame rate?  I remember the last time I made an ISS, my FPS would dip pretty noticeably around the station.  Any tips to maximize Frames?

  2. 18 hours ago, OrbitalManeuvers said:

    Oh sorry you mean a version IN Tantares, gotcha. I thought it was just compatible with an existing one - but you're saying the "Tantares' Octans 75-S" that it mentions is what doesn't exist?

    Beale made a version of the APAS 75 for Tantares.  They have existed for a long time now.

    InvaderChaos recently made a version of the APAS 75 for BDB.  The Apollo version exists in BDB, but the Soyuz version does not exist in any mod.

    That's what I'm hearing anyway.

  3. We don't fly by in this house:

    7GZ6uKe.pngDhnrBh9.png3pSgiEV.pngvObIwiH.png

     

    Before anyone gets too excited, I cheated this all into orbit to make sure it even works.  Did some undocking of the ORBs to make sure they can keep cool on their own, and now I can see about getting all the parts onto various Saturn rockets.  The ORBs will need Saturn V  for the diameter alone...

    9L6rqtm.png

    ah, Gnome Child.

  4. Decided I would fool around with nuclear and the new system heat changes.  While I didn't use a BDB tank, the mission got an extension...

    gScx7uM.png

    At first, I had some boil off, something like .12 u/s.  But after going out into interplanetary space... the boil off stabilized! 

    My thoughts during this:
    "Well, we're beyond Kerbin, that's great I guess.  Hey, let's try going to a planet.  Ah heck, Mars will take 2 years for a good intercept.  Maybe Venus?  Ah, 1 year.  Let's check boil off.... STABLE?!  NANI?!   Screw it, Venus it is!"

    I ended up putting 8 Hokulani PMBP-RDT radiators on it with 8 Hokulani eROSA panels.  I also have RTGS on near the nuke, but will experiment with taking them off.   The Great Nuclear ORB!

  5. 1 hour ago, CobaltWolf said:

    "see something, say something"

    Okay!

    1.  I think this may have been reported before, but the Hokulani MDA Multiple Docking Adapter does not have a 0.9375 option for the end cap.  And if you use the Hokulani MSA 1.875 Structural Adapter for it's 0.9375 Option, the docking port is shoved into the truss:

    eH0Miv4.png

    2.  And sticking with the Hokulani MDA, how about a blank spot on the second docking port area and a .9375 Radial Attachment Point so we can stick the bigger docking ports there?

    hGtUOzp.png

     

    3.  And I remember this was reported some pages ago:  We don't have a proper 1.5m to .9375 adapter for the Aardvarks.

     

    noXl2F8.png

    eWlA8it.png

    "Noot Noot"

  6. 1 minute ago, Rodger said:

    Not getting 90 degree wheels here...

    Neither am I, wheels are turning normally.

     

    Anyway, got around to actually testing the LRV out:

    O59mUzm.pngb2KPkPd.png

     

    No problems that I can see in steering and handling.  When constructing, I unfolded the LRV, then detached it, and it went rolling away cause there's no power to engage the breaks.  Luckily it wasn't going fast so a Kerbal caught it and brought it back.  I guess I was constructing it wrong, need to add power before detaching from the MLEM.

    Other than the KSP Community Fix Robotic Drift fix incompatibility, things seem fine so far!

  7. LRV bug report time.  Question:  Are you guys using KSP Community Fixes?  I have that installed and the robotics drift fix active. 

    Bug:  Everytime I lock an LRV robotic part.  Things explode, or just spin around.  And then explode.

    KSP Log:  https://web.tresorit.com/l/uMs2i#DJVWWXgpTKHdizPo4rEeqw

     

    Further testing:  Turned off the Robotic drift fix, and no more explodium is present when locking hinges.

  8. On 6/22/2022 at 5:21 PM, G'th said:

    Its sort of like that right now. The atmo.cfg I linked above does use new scatterer but that only covers Kerbin not any of the other worlds. 

    I created an album of going through the atmosphere https://imgur.com/a/xJbobfS

    using that atmo.cfg and latest version of everything, Kerbin starts with this nice blue halo around it as you ascend.  But then right around 55 km, the blue halo just disappears in an instant!  And descending back down on the same flight, the blue halo never returns.

     

    Also everyone survived the flight!

  9. 3 hours ago, Zorg said:

    So building nuclear stages and getting the most out of them requires some thought and presents a lot of challenges. Note the low TWR and very long burn times. We can compensate by clustering more engines but the engines themselves have much worse TWR than hydrolox engines so dry mass starts adding up. Its up to you to find the best balance between performance, stage complexity (including operational complexity such as on orbit assembly) and thrust to weight/burn times :)

     

    PS. on the subject of TWR, I will add a separate patch to BDB extras for NTR thrust buff to double it. Separate from the regular one in case maybe you dont want to use the regular one but just dont have the patience for a 30minute NTR burn :P 

    Thank you very much for this info.  I had forgotten how much of a lightweight Hydrogen is!

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