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Posts posted by MashAndBangers
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3 hours ago, CobaltWolf said:
the impending KSP2 early access.
Fixed that for you.
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4 hours ago, Beale said:
Do you know what this means?
I sense a cover up!
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On 8/21/2022 at 9:04 PM, Kuiper_Belt said:
! When I saw this I knew when I got to the computer I'd go and fix it as well as a couple other things. I had also missed the JEM robotic arm, DEXTRE (I do not have a clue on how I am going to make it by the way) (also novuh I think what you are talking about is the Mobile Base System and that's a kitbashed part by Lemon_Cup so not really available to the world) Prichal the European Robotic Arm an SGANT antenna, the International Docking Adapters and lastly the Alpha Magnetic Spectrometer.
Dextre is still missing because I've got to sit down and actually make it but apart from that I'd say I got nearly all of it! Still some detailing here and there, so the saga never really stops
How is your frame rate? I remember the last time I made an ISS, my FPS would dip pretty noticeably around the station. Any tips to maximize Frames?
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I'm getting a strange second atmosphere with Earth starting at 35km, and then it disappears after 60km
Link to my KSP.Log for the session: https://web.tresorit.com/l/JJSVR#eyaKjtKUESgHiMLBEnD0BA
- Latest KSRSS Reborn from GitLab
- Scatterer .0837
- Kopernicus 139
- KSP 1.12.3
- EVE redux 1.11.6.1
- KSP community Fixes 1.20.0
- Harmony 2.2.1.0
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1 hour ago, Beale said:
Fool tank
Fill it with beets!
Comrade Luna 2 landing on Moon
Comrade Lunokhod looking for Luna 2:
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1 hour ago, Socowez said:
ballisticfox has the beta for KSRSS Reborn on his GitHub. The original download link was removed because KSRSS reborn was being developed, and the old KSRSS was no longer supported.
https://github.com/ballisticfox/KSRSS-Reborn/releasesAnd now KSRSS reborn is on GitLab: https://gitlab.com/ksrss/KSRSS/-/tree/reborn
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She flies with grace and beauty!
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11 minutes ago, Beale said:
No special engine for this. But, if you have Tantares SP, the Venera engine (I think it is called Opal?) is very close.
Hmm.. is that the heat shield? I wonder what's under the heat shield...
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18 hours ago, OrbitalManeuvers said:
Oh sorry you mean a version IN Tantares, gotcha. I thought it was just compatible with an existing one - but you're saying the "Tantares' Octans 75-S" that it mentions is what doesn't exist?
Beale made a version of the APAS 75 for Tantares. They have existed for a long time now.
InvaderChaos recently made a version of the APAS 75 for BDB. The Apollo version exists in BDB, but the Soyuz version does not exist in any mod.
That's what I'm hearing anyway.
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43 minutes ago, Adam-Kerman said:
Breaking Ground: Affirmative
Dev Version: Pre "Less boing-boing" Commit, latest in Dev: 3x S-1D
So How share / post the log?
Copy and paste contents into a Spoiler?Use something like dropbox to share the file with us.
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7 hours ago, benjee10 said:
Take a nap
I can't wait for this feature!
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2 hours ago, AstroMods said:
The Space Station Enterprise Textures are now on the Dev branch of github
What images are you basing your Space Station Enterpise textures from?
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2 hours ago, 1124max said:
with KJR
Don't use KJR with robotic parts. We (the community) recommend using the default auto struts provided by stock. Also don't leave robotic parts autostruted, I found that out the hard way.
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We don't fly by in this house:
Before anyone gets too excited, I cheated this all into orbit to make sure it even works. Did some undocking of the ORBs to make sure they can keep cool on their own, and now I can see about getting all the parts onto various Saturn rockets. The ORBs will need Saturn V for the diameter alone...
ah, Gnome Child.
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Decided I would fool around with nuclear and the new system heat changes. While I didn't use a BDB tank, the mission got an extension...
At first, I had some boil off, something like .12 u/s. But after going out into interplanetary space... the boil off stabilized!
My thoughts during this:
"Well, we're beyond Kerbin, that's great I guess. Hey, let's try going to a planet. Ah heck, Mars will take 2 years for a good intercept. Maybe Venus? Ah, 1 year. Let's check boil off.... STABLE?! NANI?! Screw it, Venus it is!"I ended up putting 8 Hokulani PMBP-RDT radiators on it with 8 Hokulani eROSA panels. I also have RTGS on near the nuke, but will experiment with taking them off. The Great Nuclear ORB!
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Just highlighting a recent change to the Saturn S2 Interstage:
switcherDescription = Bits? switcherDescriptionPlural = Bitses?
Cobalt Pls.
Welcome to page 1078!
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45 minutes ago, ballisticfox0 said:
Made some TU configs/textures for Gemini, safe to say it no longer looks like a plastic toy
Did you bring enough to share with the class?
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1 hour ago, CobaltWolf said:
"see something, say something"
Okay!
1. I think this may have been reported before, but the Hokulani MDA Multiple Docking Adapter does not have a 0.9375 option for the end cap. And if you use the Hokulani MSA 1.875 Structural Adapter for it's 0.9375 Option, the docking port is shoved into the truss:
2. And sticking with the Hokulani MDA, how about a blank spot on the second docking port area and a .9375 Radial Attachment Point so we can stick the bigger docking ports there?
3. And I remember this was reported some pages ago: We don't have a proper 1.5m to .9375 adapter for the Aardvarks.
"Noot Noot"
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1 minute ago, Rodger said:
Not getting 90 degree wheels here...
Neither am I, wheels are turning normally.
Anyway, got around to actually testing the LRV out:
No problems that I can see in steering and handling. When constructing, I unfolded the LRV, then detached it, and it went rolling away cause there's no power to engage the breaks. Luckily it wasn't going fast so a Kerbal caught it and brought it back. I guess I was constructing it wrong, need to add power before detaching from the MLEM.
Other than the KSP Community Fix Robotic Drift fix incompatibility, things seem fine so far!
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LRV bug report time. Question: Are you guys using KSP Community Fixes? I have that installed and the robotics drift fix active.
Bug: Everytime I lock an LRV robotic part. Things explode, or just spin around. And then explode.
KSP Log: https://web.tresorit.com/l/uMs2i#DJVWWXgpTKHdizPo4rEeqw
Further testing: Turned off the Robotic drift fix, and no more explodium is present when locking hinges.
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33 minutes ago, OrbitalManeuvers said:
With permission, here's a quick look at the LRV deployment sequence as of today.
The developmental release of the LRV has so much hype! Very well done video!
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On 6/22/2022 at 5:21 PM, G'th said:
Its sort of like that right now. The atmo.cfg I linked above does use new scatterer but that only covers Kerbin not any of the other worlds.
I created an album of going through the atmosphere : https://imgur.com/a/xJbobfS
using that atmo.cfg and latest version of everything, Kerbin starts with this nice blue halo around it as you ascend. But then right around 55 km, the blue halo just disappears in an instant! And descending back down on the same flight, the blue halo never returns.
Also everyone survived the flight!
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3 hours ago, Zorg said:
So building nuclear stages and getting the most out of them requires some thought and presents a lot of challenges. Note the low TWR and very long burn times. We can compensate by clustering more engines but the engines themselves have much worse TWR than hydrolox engines so dry mass starts adding up. Its up to you to find the best balance between performance, stage complexity (including operational complexity such as on orbit assembly) and thrust to weight/burn times
PS. on the subject of TWR, I will add a separate patch to BDB extras for NTR thrust buff to double it. Separate from the regular one in case maybe you dont want to use the regular one but just dont have the patience for a 30minute NTR burn
Thank you very much for this info. I had forgotten how much of a lightweight Hydrogen is!
[1.12x] RSMP (formally SWE)
in KSP1 Mod Releases
Posted · Edited by MashAndBangers
I'm getting rogue plume effects from BDB solid rocket parts even though they aren't activated.:
KSP Log: https://web.tresorit.com/l/NnRh4#ZEfvrx_BFdkMJbQrh0_wBQ