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Hohmannson

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Posts posted by Hohmannson

  1. 13 hours ago, Agent Peri said:

    radius in the config

    Hi. I don't have Blackrack's Patreon clouds yet. My planet texture(from the poster image) is obscuring the volumetric clouds, or volumetric clouds are obscuring the planet surface?

    In first case, you'll need to set deactivateAltitude = 300000, fadeStart = 100000, fadeEnd = 250000 in JooI.cfg  and the volumetrics should become visible from further away.

    In second case i can't help you. Based on wiki for those clouds, you'll need to, like, draw new clouds for it. Flowmaps and other stuff.

  2. 2 hours ago, alberro+ said:

    compatible with JNSQ

    This is a good idea. Personally i don't play JNSQ because the landing gear sinking bug is still crippling my playthroughts, but it should be easily adaptable - the surface is procedural and doesn't care about sizes. Maybe even doing something with Lindor too.

  3. JoolPoster.png

    Very self-explanatory mod. It changes overall looks of Jool and adds a simple procedural wasteland beneath its clouds, making it into a new destination for your space frogs. It should run any visual packs, EVE, Scatterer, without problems, it has resources and other stuff normal Jool will get from mods. With pressure limits it will be even more interesting.

    ---------------------------------------------------------
    Attribution-NonCommercial-ShareAlike 4.0 International
    ------------------------------------------------------

    Suggested mods:

    Visual packs. Will add true clouds that can be seen from surface.
    EveEngines, ExplodiumBreathingEngines. Absolutely must have for flying there.
    Any mods with electric jets or propellers - RationalResources, KAX, you got it.
    Also, Jool remains ore-abundant with RationalResources so you won't run out of fuel

    If you feel need to touch it by Kopernicus patches(adding moons?), use JooI, not Jool (last letter is big "i")

    Have fun, report bugs!

    https://spacedock.info/mod/2967/JoolSurface

    https://github.com/hohmannson/jool_surface/releases

    Pics, clicks, stock EVE-less clouds. If someone doesn't like them or they a getting in the way of a visual mod, change fadestart, fadeend and deactivatealtitude to commented out values in Jool.cfg unknown.pngunknown.png

    unknown.png

  4. 16 hours ago, boraklcequinox said:

    Please send help.

    Folder structure and file names of Sci-FiVE changed since 1.2.2 and i can't find old versions of it too. Just in case, @panzer1b, do you have old(very old) versions of Sci-FIVE in your dropbox?

    UPD: Found an old log in Google which seems to have a list of files. OPM configs need those.

    Logged KSP version - Kerbal Space Program - 1.2.2.1622
    
    Logged data: 2/4/2017
    
    Logged files of SciFiVE:
    
    ScifiVisualEnchancements/Atmosphere/Textures/blank
    ScifiVisualEnchancements/Atmosphere/Textures/clear
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_duna
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_eve_l
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_eve_u
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_jool_l
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_jool_u
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_kerbin
    ScifiVisualEnchancements/Atmosphere/Textures/clouds_laythe
    ScifiVisualEnchancements/Atmosphere/Textures/detail_cirrus
    ScifiVisualEnchancements/Atmosphere/Textures/detail_cumulus
    ScifiVisualEnchancements/Atmosphere/Textures/detail_pandora
    ScifiVisualEnchancements/Atmosphere/Textures/duna_dust
    ScifiVisualEnchancements/Atmosphere/Textures/particle/cloud1
    ScifiVisualEnchancements/Atmosphere/Textures/particle/cloud2
    ScifiVisualEnchancements/Atmosphere/Textures/particle/cloud3
    ScifiVisualEnchancements/Atmosphere/Textures/particle/dust1
    ScifiVisualEnchancements/Atmosphere/Textures/particle/dust2
    ScifiVisualEnchancements/Atmosphere/Textures/particle/dust3
    ScifiVisualEnchancements/Atmosphere/Textures/particle/duststorm
    ScifiVisualEnchancements/Atmosphere/Textures/particle/particle_NRM
    ScifiVisualEnchancements/Atmosphere/Textures/particle/snow1

     

  5. 21 minutes ago, Gordon Dry said:

    hide the thread and remove the latest update

    It seems that editing thread when you are on a 5 moderated posts limit(for new users) results in thread being automatically hidden until it will be moderated again. Also - possible compat for Kerbalism (3) should look like that but i don't know about proper absorbtion numbers because don't play Kerbalism enough.

    @PART[AsteroidShield25m]:NEEDS[FeatureRadiation]:AFTER[zzzKerbalismDefault]
    {
        MODULE
        {
            name = PassiveShield
            radiation = 1        // absorbation, rad/s
            toggle = false         // can be toggled
        }
    }
    
    @PART[AsteroidShield50m]:NEEDS[FeatureRadiation]:AFTER[zzzKerbalismDefault]
    {
        MODULE
        {
            name = PassiveShield
            radiation = 1        // absorbation, rad/s
            toggle = false         // can be toggled
        }
    }

     

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