neistridlar

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About neistridlar

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  • Location Somewhere over the rainbow

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  1. neistridlar

    [WIP] Neist Airliner parts

    @Kebab Kerman made the window slope more, so the shape is not quite as abrupt. The real thing is even smoother, but that does not play to well with kerbal anatomy, so I want to leave it a little too steep still. Other than that it is very close to the real thing in proportions. Here it is with the 37-50 AD and TCS 50-37C13C4 attached as well. Not sure whether this is actually a compliment or not .
  2. neistridlar

    [WIP] Neist Airliner parts

    3.75m A380 Cockpit, designed to go with a 3.75m->5m adapter, but surprisingly it looks almost not terrible just stuck straight to a 3.75m part. And of course the texture is going to change, that is just the DC10 texture I left on there.
  3. neistridlar

    [WIP] Neist Airliner parts

    Suddenly a wild 1.875m nose cone appears. It uses attach node. It is super effective! Bad textures are bad. That's what happens when you texture on a touch pad. Will probably change it eventually.
  4. neistridlar

    [1.4.+] Kerbal Wind Tunnel 1.0.1

    Ok, just to make sure there are no stupid mistakes, let me explain how it is supposed to be installed. Extract the Zip-file. Inside that there is a folder called WindTunnel. That folder needs to go inside GamdData, so you get GameData/WindTunnel, and inside that a bunch of .dlls as well as two folders. I'm unfamiliar with running KSP on linux, but might it be that the mod needs to be compiled specifically for linux? Errors go in the KSP.log file in the root directory of your install. On windows at least it seems to be UTF-8 with CR LF. If the mod is working correctly you should get an additional icon in the lower right corner in the VAB and SPH, which you can click to open the window for the mod.
  5. neistridlar

    [1.4.+] Kerbal Wind Tunnel 1.0.1

    I like it. There are a few details I don't like though. The drop down menu for selecting which flight envelope graph to show is transparent, and does not block the cursor from behaving as normal when you hover over the menu. That makes things more confusing than they need to be. Also after clicking apply for the optimal fuel/time graphs there is no indication that anything is going on, until suddenly the new graphs appear, it would be nice if there was at least an icon indicating that something is going on, or better still some kind of progress indicator. I'm traveling at the moment, so not really able to test the accuracy of the calculations, due to a lack in computation power, but I will take a look at in about a weeks time.
  6. This is why you take backups! Either use a (free) cloud service like Dropbox, google drive or Github, or have an external hard-drive for backups, preferably stored at a different location from your computer.
  7. neistridlar

    [WIP] Neist Airliner parts

    @Bottle Rocketeer 500 There is a fixed 25PD up on github now. You just need to replace the .mu file. @Kebab Kerman I guess you could just put 747 parts upside down, and hope the passengers don't notice. By the way, for your 747 models, it looks like you don't have any AoI. Try adding 2-5 degrees next time you get a chance. Also the plane looks like it is fairly nose heavy, since you need some massive up elevator to keep it flying. I would advise that you build the tail with some downward angle, so you don't have to spend all of your pitch-authority just to keep the nose level (as a starting point you can rotate the tail til the CoL is perfectly lined up with the CoM, and no that does not affect stability much, you are just trimming out the plane). @espartanlast1 Nice work.
  8. neistridlar

    [WIP] Neist Airliner parts

    @Bottle Rocketeer 500 I was wondering when someone would ask. And yes I know how to fix it. Not sure when I will have time, as I'm traveling for the next week.
  9. neistridlar

    [WIP] Neist Airliner parts

    Nothing new since the last pictures. Didn't realize I had not put it on the github. Will update it ASAP.
  10. neistridlar

    Need a part modeled

    Ok, here are the .mus and texture. I included a working example of the stock part switch in one of the configs. Also, I noticed that somewhere along the way the parts have been rotated, but I think you can fix that in the config as well. https://www.dropbox.com/s/hnw10v15bimutv2/LGG.zip?dl=0
  11. neistridlar

    Need a part modeled

    So, the little one is pretty close to done as well now, just need to do the colliders and it is ready to put in game (but I need sleep now). Also, for the big safe, would you like to have the shelf and no shelf versions as separate .mu files, or as a single .mu, but with two different game objects in, so you can use the stock part switcher (and probably other par switchers as well)?
  12. neistridlar

    [WIP] Neist Airliner parts

    I have considered them, as most non wide-body airliners use some variant of that, but I don't feel like it is worth it to create new bulkheads for something that is just slightly different, and thus making them incompatible with all other parts.
  13. neistridlar

    Need a part modeled

    Some progress here, first stab at texturing the little vault. Needs a bunch of cleanup, and some weathering. And somehow I managed to mess up some details on the big one as well. For the travel bug, you might want to start looking for someone else to do it, if you want it done within a few weeks kind of time-frame.
  14. neistridlar

    [WIP] Neist Airliner parts

    @MaverickSawyer is pretty much spot on. This is a passion project for me, there are no deadlines or schedules, I work on it when I have the time and motivation to do so, which lately has been lacking. Expect it to be some time before you see anything new here. Also, while I do appreciate the your enthusiasm, as @MaverickSawyer pointed out, your comment reads as if I owe you those parts. I have tried to make it clear that I make no promises to any content for this mod. And considering that I am making this and giving it away for free to everybody, you included, I don't quite see how I would owe you anything, quite the opposite in fact. I don't feel offended by this, I know it comes from a good place, but a lot of creators do. Keep in mind your body-language is lost when you type. A better way to express what I think you really meant would be: "I am really looking forward to the double deck fuselages, I hope you do those next ". Sorry for taking half of an eternity to reply to this, I just noticed it. I want those too. Are there any shapes in particular you want? I am envisioning more cockpit adapters, a symmetric 13 degree slope, a 13 degree on top, 4 degree on bottom, and a 13 degree on top, straight on bottom, of both sizes.
  15. neistridlar

    Need a part modeled

    I was wondering when you would as about that . I have not gotten much done since the last part here. The small safe has been UV-unwrapped, and now shares a texture with the big one, and I doubled the texture size, so I can do AO and stuff with the shelf the right way. Not much to look at though.