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pmagarinos

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Everything posted by pmagarinos

  1. Hey there, same issue here. I ran out of docking ports on my station and tried to attach one that I brought with a resupply ship, when I try to add the docking port to the station... KABOM! everything just blows into pieces. I do have a modded installation, with more mods I can count , don't know if that is the issue.
  2. Thanks a lot VoidSquid! I guess my google search was not deep enough and I was wrong about this issue starting before 1.11. Appreciate the help.
  3. Hi there! In the past couple weeks I started noticing that the KER DeltaV and Parts indicators were not working properly. When constructing a new ship or editing an existing one, the indicators will sometimes work, but most of the times will appear empty or with incorrect values. For example the Vessel indicator would show that my ship has 1 part when it has actually 4, or the DeltaV indicator will appear completely blank like if the ship does not have a engine or fuel. On this example you can see I created a simple ship an even thou the stock indicators are showing right values, KER is not being updated, is like it got stock when I added the first part. NOW, if I quickly switch the editor to to hangar and go back to rocket mode, KER will show the right values, but just for a couple minutes, then it will get stuck again and will not update the values anymore. This is how the same ship looks after I switched the editor to hangar an back to rocket mode: This is what I tried so far: 1. I am running KPS on Steam, I completely deleted it and reinstalled it. 2. I deleted KER from GameData and downloaded the last version 3. I deleted all saves an starting a new career mode. 4. Googled a lot about this and nobody is (apparently) experiencing the same issue. Any idea what could be the problem? Like I said, a couple weeks ago worked just fine, the issue started even before I updated to KSP 1.11 so I guess this is not a KER/KSP versions incompatibility. Please help
  4. Hi guys! I am a fairly new player, but a very addicted one haha. I started playing KSP just by curiosity and now I can't stop playing. Anyways, despite I only have half my science tree unlocked on career mode, I decide to design a new "kinda" rover that could land and move across the surface of the moon. The idea is to carry the thing to the moon with a big rocket, cancel the horizontal velocity with the last stage and then descent only with the rover as vertical as possible, using the lateral engines to cancel gravity. As I said, I am new and is my first attempt to do something like this. I designed the module as balanced and symmetrical as I could but for some strange reason I cant figure out, when I test it (on Kervin) it spins uncontrollably and crash in a couple seconds. I used as much theory as I currently know, the center of mass is balanced and the impulse of the engines also (I believe?). The design is dumb I know, it is only a proof of concept I wanted to try, but if it is not working, clrearlly I missing some mechanic or concept. Images for reference bellow. Oh, and the last image you can see in which direction it rolls. Is like for some reason the front engines are pushing harder than the rest. I check several time and ALL part ar symmetrically placed. What am I doing wrong? I more interested on learn what mechanic I am missing than other designs, I want to learn to play and being able to design crazy ships by myself. Thanks in advance! This is my first post like ever, so let me know If I need to change something. Seeya!
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