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TheDicko

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About TheDicko

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    The 18th Century

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  1. Did you ever find this out? Love the mod but want to turn the beep off
  2. Out of pure curiosity, may i ask why a new version of kopernicus is needed every patch. I appreciate all your work.
  3. foolish me, downloaded the wrong one. 1.11 users, download the 111 release!
  4. My ksp still says incompatible mods detected (kopernicus) and the nyan cat is all over my screen. kerbin looks wierd too. help?
  5. Developing a mod that allows external toggling of action groups etc. Everything works nicely until we get a unity crash. Upon inspection of the log file, it seems the error is caused by sounds for parts that create sound on toggling. This line is repeated, in different variations, throughout the logfile. Function class SoundHandleAPI *__cdecl SoundHandle::operator ->(void) const may only be called from main thread! Here is the log file. https://www.dropbox.com/s/zcnxc7ju0dzc6m2/Player.log?dl=0 We also had a bug where unity would crash if you activated a p
  6. Hi i keep getting this in the log file. Please note i was getting this before simpit was installed (at the bottom). Any ideas ? its starting to screw with other mods. Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at RecoveryController.RecoveryController.onVesselCreate (Vessel v) [0x00032] in <2d0ec9e16bed4080b742c1f1cda2c285>:0 at EventData`1[T].Fire (T data) [0x000b0] in <c1858a3f77504bd1aaa946fdccf84670>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandl
  7. Absolutely! Anyone who has this problem, remember to add mySimpit.update(); in your arduino loop! Solution - remember to register to those channels! If i remember correctly it was you who solved the unity crash for me over on reddit. many thanks!
  8. Seems a totally awesome mod. Just a quick one - it made my Thatmo look like kerbin on the surface. I installed from CKAN, is there any tweaking i need to do or should it just work fine out of the box?
  9. Hi, just got a unity crash. I wrote an arduino program that toggles Action Group 1 and an LED. It works fine, but if you leave it for a few minutes without doing anything, and then press the button, it causes a unity crash. Here is my log file https://www.dropbox.com/s/zcnxc7ju0dzc6m2/Player.log?dl=0 Here is my code https://www.dropbox.com/s/92ekeuhnq6e9p15/toggle_action_1.ino?dl=0 Any help would be appreciated. I feel i'm 1 percent away from this working completely, because as i said it works, unless you leave it idle for a few mins. Edit ** Solved.
  10. Can anyone help me debug this? Pretty simple code. I want it to turn on the onboard LED when the SAS button is pressed. At the moment it does not do this. (The example files work however :)) #include "KerbalSimpit.h" KerbalSimpit mySimpit(Serial); void setup() { Serial.begin(115200); pinMode(LED_BUILTIN, OUTPUT); digitalWrite(LED_BUILTIN, HIGH); while (!mySimpit.init()) { delay(100); } digitalWrite(LED_BUILTIN, LOW); mySimpit.inboundHandler(messageHandler); } void loop() { mySimpit.update(); } void
  11. Hi, just started out with what looks to be an amazing mod. Quick question, how do you guys debug code? I was thinking of printing to the serial monitor, but it says port busy, when using ksp.
  12. For jool why is the cfg defaulting to this path "StockVisualEnhancements/SVE_Scatterer/Planets/Urlum/atmo" ???? It wont let me change it either.
  13. Hey, awesome mod. Im using it with EVE AND SVE. However i have an issue. Before i installed scatterer, i was running EVE and SVE, but i disabled jool's graphics as i prefer the stock look. But now when i installed scatterer, it puts a wierd grey tint on to jool. Is there a way i can prevent scatterer from changing the way jool looks ?
  14. First of all , fantastic mod, really amazing. Using with outerplanets mod. Its stunning Quick question, since its not currently up to date with the jool revamp, is there a way i can remove the mod's retexture of jool? i happen to like the stock jool Many thanks.
  15. **EDIT** turns out my module manager was messed . I reinstalled it and all works fine. My bad. Apologies for not checking this
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