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Fossilized

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  1. My go at all the challenges https://streamable.com/x2dh3h
  2. I'm having an issue with what I believe might be the ray marching of volumetrics in this mod? When far from my plume, like low FOV or cameratools, it becomes very stringy. In the first image, you can see how the nozzle glow effect becomes ruined. In the second, you can see a bit of noise down in the plume that just turns into speckles. From even further, the entire plume becomes a stretched, stringy mess. Is there a solution?
  3. Hello, I'm experiencing a mod-breaking issue for developing plumes. My plume development was going normally until I suddenly started experiencing this. Whenever I add a new effect, save the template, then reload my game, the effect isn't visible. It's there in the editor, but has no "Edit Material" button and adding modifiers opens a bugged version of the modifier panel. I've tried reinstalling but this didn't help. Has this been heard of before and is there a solution?
  4. Im excited for a lot of things, especially habitats and multiplayer, as well as the new variety of construction available.
  5. It's the same as installing any other mod. You can use CKAN if it's easier for you. Or just place the 'Fossil Industries' Folder in 'KerbalSpaceProgram/GameData'
  6. Thank you. This mod was ready to release v2.0 with a carriage and full motion functionality in March, but the person helping me with writing plugins decided to quit last second. I'm still working on finding someone to help write plugins, as I'm ready on my part.
  7. https://streamable.com/lawmts Clip of it happening, including all my settings for one of the segments The light and distortion effects don't disappear, only the volumetric pieces New effects added during night stay during the entire day cycle
  8. Hello, I'm having an issue with my plume that's built on waterfall. During sunset, at an instantaneous time that I assume the game registers as night, the plume disappears. It reappears in the day but instantly vanishes only during the night. How do I fix this?
  9. That's partially on me, because I never mentioned that it's a requirement. My mod only adds the actual mechazilla
  10. Thanks for letting me know about the KK Continued. Also, not sure what your problem with the tower is. It's part of SLE.
  11. Do you have the link? Oh, that makes sense. Gotta line up some spotlights.
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