Jump to content

Dakota

Community Manager
  • Posts

    344
  • Joined

  • Last visited

Reputation

2,001 Excellent

Contact Methods

  • Twitter
    https://twitter.com/DakotaCxc

Profile Information

  • Location
    Seattle, WA
  • Interests
    The Dating Sim is REAL!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Appreciate the report. QA is aware of this issue and we're looking into it. We really want to nip these orbital decay issues in the bud!
  2. Dakota

    v0.1.4.1

    <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Flight & Map Vastly reduced orbital decay in low gravity spheres of influence [Original Bug Report] Other Certain actions will no longer cause PQS data values to be written to the Windows Registry [Original Bug Report] PQS data values added to the Windows Registry in previous releases will now be removed upon launching the game Known Issues Remaining Orbital Decay Disabling engine thrust in a low gravity sphere of influence can sometimes cause a miniscule amount of orbital decay. We're working to resolve this issue and will keep the community updated on our progress. SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports
  3. This issue will be addressed in a hotfix coming tomorrow (9/29) at 10am PDT. It will both stop the issue from happening and retroactively safely remove the extraneous values.
  4. We hear ya and we're working towards that goal...maybe not quite breaking NDAs (lol), but pulling back the curtain a bit more for you all.
  5. Multiplayer is still planned as part of the KSP2 roadmap.
  6. Hey all! We're back again for another Community Highlights! Sorry I missed the last one and big thanks to Mike for helping cover for me. Another amazing set of Kerbal engineering to show off this week, including some planes, satellites, probes, and a......blimp? Did I miss anything? Feel free to let me know in the replies! Or just strut your own stuff, you deserve it! Dakota Dianagearhead Comprambler Infinite.Aerospace dogged_ Stellar_yt Daniel_blake Heretic391 Dibznr Gonb Mittens /u/McFuddle Astralminer ShadowZone (Full video here) benozkey kuriente /u/Floodop Space Peacock Krzysztof0317 Suppise (pls let Bill out of Mun jail)
  7. Whew this thread has grown over the weekend. Mike and I have a lot of thoughts on various points you all have shared here and we hope to address each of these points in the future - but for now I'll say this: we're heavily prepping for Mike's paternity leave and that's taking a lot of time. We're also hiring and that's taking a good amount of our time considering we only want to pick an excellent candidate. We don't have much to say right now past the team is working on Science and addressing bugs. When we have a clearer timeline on Science, you all will hear about it. And in the lead-up to Science's release, we are aiming to provide a ton of insight into what you should expect.
  8. Looks like the challenge did go out as planned on Friday, but it was marked as hidden until now. I've unhidden it. Apologies.
  9. Update 9/26: Fix should come in the coming days. Hi all, The team is aware of this issue and we have a fix. It's currently being tested and we're aiming for a hotfix since we see this as critical. I'll share more details on a timeline when I have one. Dakota
  10. As an addendum for #8, #11, and #20: we believe that these issues may all be interconnected. However until we can confirm that they are related, we are going to leave them as individual reports. The team is investigating and if validated as dupes, we'll merge them and the next two issues (#21 and #22) would be bumped up for the next KERB Report, assuming the order does not change.
  11. Dakota

    v0.1.4.0

    <-- This rocket denotes an issue or change that community members directly helped by sharing or suggesting it to our dev team. Thanks to all of you who send in bug reports and suggestions! Bug Fixes Construction Fixed: Center of Thrust, Center of Mass and Center of Pressure markers appear when there's no vessel in the VAB [1] Fixed: the player is unable to change symmetry modes while holding the first part of a strut or fuel line. It is now only locked when holding the second part [1] Fixed: when Alt-copying a subassembly with wings, the copy has one of the wings flipped upside down [1] Fixed: Camera panning orientation does not update when toggling vehicle orientation modes in the VAB Fixed: engine shrouds are generated incorrectly when stack attaching a non-root engine above other parts Fixed: current anchor point and potential anchor points are not differentiated in the VAB Fixed: Fuel bar is sometimes empty when loading a vessel in the VAB Fixed: undo removes the held part Fixed: VAB, anchor points appear when they should not Fixed: Parts Manager shows the pod icon for all categories Reduced delay for disappearance of fairing and wing edit buttons when cursor has moved away from procedural part Fixed: new workspace not resetting history snapshots for the Undo tool Removed duplicate history snapshots for the Undo tool for compound parts Fixed: part of the LY-35 Landing Gear shakes uncontrollably when placed in the Vehicle Assembly Building Fixed: base size of TOOB-375 adjustable tube causes stacked tubes below to generate the wrong size fairing in the VAB Fixed: RF-AD-B 400 doesn't create a copy of the part when node attaching a part EVA Fixed: jetpack cannot be used on previously-EVA'd kerbals when EVAing a new kerbal Flight & Map Added input binding for toggling freecam in flight Added NavBall texture color changes based on velocity state Improved orbits decaying when vessels are not applying any thrust [1] Fixed: airbrakes respond to roll inputs [1] Fixed: camera orientation flips 180 degrees after switching to flight from map [1] Fixed: Normal SAS orientation maneuver burn at periapsis is inaccurate [1] Fixed: Kerbals eject with extra velocity when EVA'd from Grumble Seats while in space flight [1] Fixed: dates don't start on year 1 day 1 Fixed: activate/deactivate action button for engines gets out of sync Fixed: alternators produce power when engines are off Fixed: animated engine gimbal forces are incorrect after reverting Fixed: animated gimbals don't function when offscreen (when in map or offscreen during flight) Fixed: AP and PE markers of inactive vehicle in orbit stay on screen after switching focus to a landed vehicle within the Tracking Station Fixed: active vessel can be controlled while in the Tracking Station" Fixed: camera zooms in and out when scrolling in some flight apps Fixed: cargo bay aero shielding sometimes leaves contained parts out of collider checks Fixed: errors generated when launching a vessel with a fairing Fixed: hibernate In Time Warp doesn't work properly for probes Fixed: Mouse look does not stay active when pressing Tab in flight Fixed: probe cores stop consuming electricity after being decoupled Fixed: RCS blocks don't work in fine control mode Fixed: RCS thrusters remain on when switching away from a vessel Fixed: SAS and throttle sometimes reset when decoupling stages Fixed: SAS mode buttons don't always register clicks Fixed: Timewarp overshoots when crossing SOI boundary, causing orbit to change FX and Audio Adjusted timing of voiceover when reaching a maneuver in the burn timer Fixed: audio stopping under some circumstances Fixed: sounds based on time of day don't play correctly at KSC Fixed: vessel audio is not heard when throttling or staging the vessel while in map mode Localization Integrated: Localized strings for save gameplay menu Modding Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now Optimization Added LODs to some KSC buildings Added LODs to spotlight shadows at KSC Cleaned up code and UI to improve performance of some windows Improved performance when hovering over items in the parts picker UI Improved UI performance when adding or removing stages in the VAB Improved VAB framerate by optimizing part bounds calculations Massively improved speed of PAM deployment/closure Optimized code in the sonic boom system preventing unnecessary calls Optimized terrain shader by removing expensive and infrequently-used features Optimized undo and redo actions in the VAB to reduce update delays Parts and Stock Vessels Adjusted colliders for all landing gear parts so they are more accurately selectable/highlightable Fixed: LY-60 landing gear sometimes flips when extended Fixed: Rovemax M1 twitches back and forth at the suspension when off the ground in Flight. Increased fairing maximum length for AE-FF000, AE-FF125, AE-FF250, AE-FF375 and AE-FF500 parts Updated drag cube for the "HS-I Deluxe Inflatable Heat Shield" so that it properly changes when deployed and retracted Updated the side count of the RF-AD-L 800 fuel tank to better match like-sized parts Updated the side count of the RS-AD 800 fuel tank to better match like-sized parts Saving and Loading Fixed: error generated and failure to load when attempting to load a game with a crash-landed vessel Fixed: error spam while loading a game with a vessel orbiting Kerbol Tutorials Fixed: First Time User Experience confuses map view for tracking station view Fixed: the player loses keyboard and camera control when pausing and resuming a tutorial mission while in map mode in the Training Center Fixed: training center shows artifacts in the background when transitioning from VAB Fixed: tutorial "Deorbiting" does not detect a crash event correctly UI/UX Fixed: Flight UI flickers when using an AMD GPU [1] Adjusted interactable area on scrollbars Improved how loading tips are displayed to show more of them Updated fairing editor icons to improve legibility Fixed a HUD issue that occurred when scaled to 50%. Fixed: holding click and dragging some buttons can cause the wrong visual state to display Fixed: Only one celestial body name can be pinned at a time in the Tracking Station Fixed: part description does not expand when pressing Shift in the part picker Fixed: save window in the VAB can be dragged horizontally Fixed: Tracking Station Load screen remains visible when transitioning from Training Center to Tracking Station Known Issues Orbital Decay Improvements have been made to address the issue and we continue to work on eliminating it completely. Performance Degradation While we have seen improved performance in many ways as noted in the Optimization section above, some players may see issues on GPU bound setups while in orbit around Kerbin or on the surface of other planets. We are working to resolve this issue and if you see any change in your performance, please fill out a bug report through the link below. SUBMITTING BUG REPORTS AND FEEDBACK If you'd like to provide feedback about this build, there are many different ways to do so: Submit Feedback through the Game Launcher Suggest a Change on the Forums Join us on Discord to discuss potential changes Bug reports should be shared to: KSP Forums Bug Reports
  12. I'll poke some of the networking folk and see if we can figure this out. Thanks for the report!
  13. Little CSS error. Should be fixed, thanks for the heads-up.
  14. Hello friends! Small bit of news from the Engineering Team: We want to give you an early heads-up that KSP2's Unity Version will be changing in Release v0.1.5! We're upgrading from 2020.3.33f1 LTS to 2022.3.5f1 LTS. There are a myriad of reasons for this change on our end, but it will ultimately mean that both the team and modders will be able to take advantage of any new features in 2022.3.5f1. Looking forward to seeing what you all create! The KSP2 Team
  15. No new parts or features. Just bug fixes.
×
×
  • Create New...