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Justasimplepotato

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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I don’t know, buts its powerful | GPU: I don’t know, buts its powerful | RAM: 24gb I have made a large craft that should work, as it has minimal clipping, and its proportions are realistic. Once i load on to the launch pad, everything seems fine, but once the first engine starts, the craft will start to oscillate and shake itself so much that it spontaneously combusts. I am using the enhanced joint system, and even after i add so many struts that it should be illegal, the craft will still blow up. I made a very similar craft in ksp1, and it worked perfectly, so i assume that this is a bug. It needs to be fixed before interstellar, though, as if our giant crafts explode after we ignite the engines, we will know that it is not just Jebidiah at it again. Included Attachments: .ipsImage { width: 900px !important; }
  2. I kind of hope that in KSP2 we can switch the type of launchpad we have. In the real world, there are different launch pads for different rockets, so i think that we should be able to change the launch pad from a smaller more miniature launch pad when doing small launches, medium sized launch pads for orbital and munar launches, and huge launch pads for Eve and interstellar launches. Maybe, in a dlc we could get the Saturn V launch tower, the SpaceX launch site, or even the original KSP1 launch pad. I think it would just be cool to decide what you launch from based on your craft. Anyone who has ideas, or likes the idea, comment below, so it can be recognized by the Devs.
  3. Reported Version: v0.1.3.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 home | CPU: AMD Ryzen 7 5700G with Radeon Graphics | GPU: AMD Radeon RX 6700 XT | RAM: 16gb Whenever I have a rocket that is fairly tall (not too tall, but not short, either) my rocket tends to flip during ascent. I believe that this is because of a fairing bug, where wobbly rockets (pls fix soon) cause the rockets COG to move, causing the rocket to flip around wildly. I can fix this using a large amount of huge fins, but it just doesn't look right. Also. can you make fairings solid, because otherwise, wobbly rockets cause the payload to clip through the fairing. Please fix this soon, A Potato
  4. as i was going to make a maneuver node, i looked at my navball and noticed that my craft was severely off course. when i went back to game view, i had to turn off and on RCS and SAS. I think SAS and RCS are disabled when you go in map view. to fix this, i tried to pause the game when I went in to map to make a maneuver node. This is another bug, where i cant make a maneuver node while paused. I also have a visual bug. My HUD keeps fliskering as if it is trying to be transparent but failing. please fix this in 0.4
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