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  1. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: I9 CPU Intel | GPU: 3060 6 gb (laptop) | RAM: 16 GB The pause button is unbalanced. I know this is a small thing but OCD is annoying. Included Attachments:
  2. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i5-1135G7 | GPU: Intel(R) Iris(R) Xe Graphics | RAM: 16GB Title: Strange Terrain near Island Runway Specs: see attached DxDiag.txt (yes, I know my laptop is below minimum specs, but the game still runs, and should have no effect on this bug) Severity: low Frequency: high - consistent across saves and reloads Description: There appears to be unusual terrain near the runway on the island near the KSC. It is very jagged with overlapping ridges and looks like a terrain modeling issue. If this is intentional (like an easter egg I don't understand), just let me know and close this bug report. View from above: View from the side: Location from map screen: Included Attachments: DxDiag.txt
  3. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 22H2 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: 3070 TI | RAM: 32,0 GB 3600 mhz (operating at 3200 mhz) cl17 Specs: Title: ctrl+z renders struts/fuel lines invisible in the VAB. Steps to replicate: Place struts in VAB Place another part ctrl+z placement of part from number 2 struts disappear This bug is purely visual, as struts/fuel lines is visible again at launch, and functions as normal.
  4. KSP2 Version: 0.1.0.0.20892 Operating System: Windows 11 CPU,GPU and RAM: i9 9900KF, RTX 2060 (6GB VRAM), 32GB RAM Mods: 0 Description of the problem: The rockets bend very easily, making them quite difficult to launch, especially if they are large. Solution: Modify in the PhysicsSettings.json file and increase the parameter called "JOINT_RIGIDITY"
  5. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 22H2 | CPU: AMD Ryzen 7 2700X | GPU: ASUS ROG STRIX GeForce RTX 2060 | RAM: 64 GB While trying to deconstruct the fairing steps to rebuild its shape, I ran into problems with the minus step button. It didn't deconstruct the fairing down a level like it should and it also covers the confirm or cancel buttons underneath. Then I tried to delete the fairing but I could not drag it while being edited. Previously reported as but requested that I make a new report for this. Included Attachments:
  6. Reported Version: v0.1.3 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 pro 10.0.19045 N/A Build 19045 | CPU: Intel Core i7-2600 | GPU: NVIDIA NVIDIA GeForce GTX 980 Ti | RAM: 16 GB Generic Memory Hello, my Navball disappeared after: Setup a launch of craft. Craft loaded on properly (NAVBALL visible). I timed forward to have a day light during start. I noticed that my groups are wrong (vertical decouplers in stage group 2, when engines were in group 1) Placed those 2 groups together. NAVBALL disappeared: Included Attachments:
  7. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i5-4670K | GPU: Nvidia GTX 1060 6GB | RAM: 16GB Severity: Medium (no known workaround other than not using the part) Frequency: Every time Description: Back in v0.1.2.0, I tried making the smallest possible rocket that could do a crewed Duna land-and-return mission. Upon its first test flight, I landed on Duna and things immediately went wrong, because my landings legs were too short. The craft sat on its engine bell and kept tilting/rolling uncontrollably. I was pretty sure I had aligned the landing legs correctly in the VAB, but apparently I must have made a mistake, and so I earmarked this craft for revisiting. But then I left the game be for a while, waiting for updates, and never got back to it. Now in v0.1.3.1, I finally went to look for my mistake. Lo and behold: in the VAB, the LT-5 "Bandicoot" landing legs were correctly mounted after all, and extend well beyond the engine bell (see screenshot 1). I even took them off and reattached them to make sure there was no weird holdover bug from a previous version. I then launched the thing into space, and extended the legs. At first, they faithfully extended to their full length (see screenshot 2). But just after reaching full extension, they suddenly jerked back into a much shorter state (see screenshot 3). At the same time, the whole craft got jolted out of alignment, until SAS brought it back. The craft file is attached. Then I built a simple test rocket (also attached) and yeeted it into space - the same problem maifests there. It happens reliably every time I extend these landing legs. (I did not test with other kinds of landing legs.) Potentially related to this bug report, but I'm intentionally creating a separate one because I am not sure. Landing gear in both cases, but the parts are different, the phenomenon is somewhat different, and it's planes versus rockets (which, as seen in the inline drag bug, can make a big difference!). Included Attachments: ...Welp, the attachments didn't attach correctly - guess I should have zipped them up right away, but it did allow me to add multiple files in the form so it looked like it would work... Either way, here's a zipped archive on my dropbox.
  8. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 home | CPU: Ryzen 7 7800X3D | GPU: RTX 3080 | RAM: 32GB 6000mhz I have a save with a craft in orbit, but the game will refuse to load the save file. It gets stuck on "Creating Vessel". I do seem to somewhat be in the game though, as I hear the clicking sound when clicking my mouse, and I got the "finished loading" click right as the loading screen switch to the creating vessel section. Included Attachments: NewWorkspace.json
  9. Reported Version: v0.1.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home | CPU: Ryzen 7 5800X3D | GPU: GeForce RTX 4070 12gb | RAM: 32gb DDR4-3200 CL16 RAM Recently upgraded to an RTX 4070 and I'm seeing these weird green / purple dots that move with the anti-aliasing on distant terrain objects, and sometimes flash their respective colours. Only happens on distant terrain, not close terrain or any part of the craft. Multiple high-stress benchmarks and testing in other games seems to confirm it is not a hardware problem. I have the latest NVIDIA drivers installed. Included Attachments: ksp2_x64.exe2023_06.11-10_01.59_01.mp4
  10. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-10600K CPU @ 4.10GHz 4.30 GHz | GPU: Nvidia RTX 3060 12GB | RAM: 32GB Severity: High (Cannot continue gameplay and no workarounds found) Frequency: Encountered a few times and seems to be random occurencies, might've happened while Undocking due to a message saying that the vessel was out of fuel (It's not). Description: Was trying to get my kerbals back home, but when I tried to make a maneuver, I got the message saying that the vessel was out of fuel, even thought the engine still works and the tanks are full. The fuel still goes down when engine is active. Included Attachments: KerbalSpaceProgram22023-06-3007-59-52.mp4
  11. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx | GPU: AMD Radeon(TM) Vega 8 Graphics | RAM: 20GB upon getting to the setting universe state part of loading a save or the creating vessel part the game unexpectedly closes and crashes to desktop. this is accompanied with a save being labelled as vessel unavailable. it even happens when I'm creating a new campaign. i have attempted fixes such as updating my graphics drivers and running as administrator but it still fails to work. because of this i have not been able to play the game at all since i bought it.
  12. All of these bug reports relate to crafts that are falling apart in the following situations: Undocking Decoupling Normal Use of a rocket Child craft disassemble on Parent craft being destroyed/damaged. Undocking when paused When attaching to a physicless part.
  13. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: windows 10 | CPU: 12th Gen Intel(R) Core(TM) i9-12900K | GPU: NVIDIA GeForce RTX 3080 Ti | RAM: 64 gb Specs: not sure if its a me problem or a bug. but when i start up the game i have no sound at all. not from the game or from my pc. as soon i hit the borderless button in the settings / graphics i get my sound back. and the game looks 10x better as well.
  14. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Issues: Names are too long for Parts Manager. Long Names will be hard for a player to remember. Screenshot: Shows Old Names from KSP1 on the left which are easier to remember and are short. Shows New names on the right getting cut off.
  15. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB Screenshot:
  16. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) | CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 CPUs), ~2.9GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 49152MB RAM When planting a flag on either Mun or Minmus - after the vessel is returned home and recovered, there are no flags remaining. There was a tech support thread back in Feb, but it appears this is still a bug. here is a link to that thread. i can confirm that this is still happening and i am posting it here in case this was not correctly posted before.
  17. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Home | CPU: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 2.59 GHz | GPU: NVIDIA GeForce GTX 1660 TI | RAM: 16gb So I was de-orbiting a warped docking assembly with two crewed escape shuttles. I had to re-orbit the two shuttles after the de-orbit burn so i could land them one at the time. I had an issue where when I undocked two shuttles, landed the first one and then took control of the second one - it would look like this: I decided to investigate the bug. So I loaded the load before the undocking and landing and investigated. I did 3 takes: Undock one vehicle at the time and attempt to move them both by changing between them by using [ (i think - i have a danish keyboard and move them on å) Undock one, do the re-orbit burn, undock second, do re-orbit burn. Undock one: Quick Save + Quick Load - Re-orbit, undock the other: Quick save + Quick load - re-orbit and check if vehicles were still in one piece. Results: The 1st shuttle would fall a part as soon as swapped back to it with "[" hotkay after undocking the 2nd shuttle. The 1st shuttle would fall a part as soon as I had re-orbited the 2nd shuttle and I used the "[" hotkey to change to it No shuttle would fall a part - I successfully landed the 1st and recovered then took control of the second via. the tracking station and landed that one. Detailed walkthrough can be seen in this movie: Included Attachments:
  18. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 Home 64-bit | CPU: Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz | GPU: NVIDIA GeForce GTX 1650 | RAM: 15.93 GB When I dock two vessels together, they stay together and act as one would expect. However, when I load a save with two crafts docked together, some weird glitches happen. The two crafts are no longer connected by the docking port, and directional inputs cause the two craft to move independently and they seem to mirror each other (see in the video). Also, the crafts can clip into each other. There is no way to undock them as there's no option to do so when I right-click one of the docking ports. Included Attachments: KerbalSpaceProgram22023-07-0814-26-13.mp4 DockingTestcraft.json dockingglitch.meta
  19. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB A Flag Appears When: Loading a Save File. A Flag Doesn't Appear When: Moving from one SOI to another. Here's one example of how a flag/s won't appear: Being on the KSC Screen (Kerbin SOI) Going to Tracking Station Making a Craft on Mun the Active Vessel (Moving to Mun SOI) Note: Please forgive any inconsistencies in file names. I first assumed it happened due to different reasons. A discord discussion had me doing additional testing where afterwards I came to a different conclusion. Video Evidence: FlagsNotAppearingTransitionally.mp4 (54 Seconds) Save File: KSCScreenTwoScenes.json Steps to Replicate: Note in both scenes there should be flags visible. Load KSCScreenTwoScenes.json (Kerbin SOI) Go to the Tracking Station. Open the Mun. Control Jebediah (No Flags) (Crossed from Kerbin SOI to Mun SOI) Go to Tracking Station. Control Valentina who is on Kerbin (No Flags) (Crossed from Mun SOI to Kerbin SOI) Press F5 (Temporary Work Around) Press F9. On reloading the flag appears that should have been there all along. Go to the Tracking Station. Open the Mun. Control Jebediah (No Flags) (Crossed from Kerbin SOI to Mun SOI) Press F5 (Temporary Work Around) Press F9. Jebediah now has 3 flags beside him as they should have been all along. However If I move back to Valentina her flag will be gone again. The work around is extremely short lived.
  20. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 3600 | GPU: Nvidia RTX 2070 SUPER | RAM: 16 GB DDR4 3200MHz When i pressed launch, the game got stuck in the VAB screen. I then tried to go into the Tutorial Section wich worked fine. After i started one i got the same VAB screen. I could fly the tutorial vessel but i only saw the Navball as indication, screen was still stuck in VAB. Reloading the save or going to main menu or back didnt work. Reloading the game also didn't help. Included Attachments: GamestuckinVABScreen_logs.zip
  21. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 22H2 | CPU: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz | GPU: 3070 TI | RAM: 32,0 GB 3600 mhz (operating at 3200 mhz) cl17 Specs: This I haven't succesfully been able to reproduce yet. I tried with a test craft, quitting to main menu, opting yes on popup window asking to save, and reloading the save from the main menu again. This happened earlier today, as I finished my construction session for the time being. I left the craft in the VAB, saved before quitting the game, reloaded save later with the same craft fin the VAB, and all struts vere severely broken. They appear fine from the VAB and show up after launching craft, but they don't seem attached to anything. When launching the craft, it violently shakes it self apart from the SROBs, and the struts seem attached to SROBs but not the node at the core. I promise that the craft was not wobbly earlier, but now struts don't really work. SROBs seem to be fine in second launch though. Steps to reproduce To be investigated further. Included Attachments: Jool5traveller.json
  22. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i9 9900K | GPU: Nvidia 3070ti | RAM: 32GB What Happened: I was supplied with a glider by @Abelinoss which was having issues with unusual forces. I removed symmetry from all parts and the craft started responding much closer to what would be expected. Picture of Glider: No Parts in Symmetry (Performing Better): All Parts in Symmetry (Performing Badly): Additional Information: I didn't test all wing types for this, but I did test a control surface and that appeared to have the same problem. Other parts may or may not contributed to the problem. I removed all symmetry just in case. I recommend looking for lift/drag for non wing parts as well. Launch directly from the VAB is recommended. Reverting to launch causes other issues.
  23. Reported Version: v0.1.3.1 (latest) | Mods: SpaceWarp, Micro Engineer | Can replicate without mods? Yes OS: Windows 11 | CPU: i7-13700k | GPU: 4070ti 12GB | RAM: 32GB DDR5 Unable to record video or take screenshots with GeForce Experience overlay.
  24. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 22H2 | CPU: i9 13900K | GPU: GeForce RTX 4090 | RAM: 32g 6400MH After about 10 into construction, it becomes impossible to connect a radial part to a rocket. It just won't connect.
  25. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Processor Intel(R) Core(TM) i7-8086K CPU @ 4.00GHz, 4008 Mhz, 6 Core(s), 12 Logical Processor(s) | GPU: NVIDIA RTX 3080 | RAM: 32GB Currently it's not possible to trim control surfaces without interrupting any input to that control. It can lead to situations where you're trying to trim while holding a turn and cannot because you lose authority. Additionally, Resetting trim currently resets throttle to zero, this is far from ideal Thx! Included Attachments: KerbalSpaceProgram22023-07-0622-15-04.mp4
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