Jump to content


  • Posts

  • Joined

  • Last visited


1 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Also, I don't think this is integrated graphics related. I've seen this bug appear in videos from KSP YouTubers who have PCs with dedicated graphics cards (I assume). Edit: the YouTuber below is using Intel Iris Xe graphics as well, my bad. https://www.youtube.com/watch?v=Gye6nWoIcYQ Jagged terrain near the KSC: The Mun hole: In this mission, Smooneychad actually goes into the hole, which makes him fall into the center of the Mun and then slingshots him out of the Kerbin system at 20 km/s.
  2. I can confirm what others have said about odd terrain near the Mun and Minmus discoverables. Here are some screenshots of my own. Hole beneath the Mun arch: Jagged terrain around the Minmus monument:
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th gen Intel i5-1135G7 | GPU: Intel iRISx | RAM: 16GB Title: Open parachutes do not save/load correctly Severity: medium Frequency: high Description: Saving a game with a craft with open parachutes and loading that save causes the parachutes to disappear. The parts manager still recognized that they were deployed, but they were no longer working, as if the parachutes had been ripped off. The severity is medium because the only option is to cut/repack/deploy them again. But this is not a perfect workaround, because if the craft is near the ground, the parachutes don't have enough time to slow the craft down to its pre-save speed. You can imagine what happened to me Loading an auto-save from earlier enough that there is still time to slow down is the only option. The frequency is high because this appeared to happen every time, with every save. Included Attachments:
  4. Reported Version: v0.1.3.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: 11th Gen Intel(R) Core(TM) i5-1135G7 | GPU: Intel(R) Iris(R) Xe Graphics | RAM: 16GB Title: Strange Terrain near Island Runway Specs: see attached DxDiag.txt (yes, I know my laptop is below minimum specs, but the game still runs, and should have no effect on this bug) Severity: low Frequency: high - consistent across saves and reloads Description: There appears to be unusual terrain near the runway on the island near the KSC. It is very jagged with overlapping ridges and looks like a terrain modeling issue. If this is intentional (like an easter egg I don't understand), just let me know and close this bug report. View from above: View from the side: Location from map screen: Included Attachments: DxDiag.txt
  • Create New...