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Fizzlebop Smith

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  1. I love Civilian Population Combined with Free IVA. You can talk Civilians (Tourists) Through your habitat / station area.. out an airlock & EVA. Definitely adds an entire new element to game play. I enjoy it for the novelty sake. Other I have seen use curated mod lists to have full sensor info displayed onto IVA. Some even alloy camera overlay onto certain screens. KSP has so many different mods that even something like IVA can cater to several different playstyles!
  2. 6694 Or X = (½ × 13388) + (√10000 × 3) - (1000 ÷ 2) + (169² - 168²) - (13380 ÷ 2)
  3. Did you load up Ckan and see if RO has a conflict with trajectories? Or select trajectories and see of RO is red? It should work by using whatever physics are being applied To the game, but I could be wrong. IIRC, I have used it with FAR in the past.
  4. Last few moments of docking. Aligning everything perfectly.. inching forward.. zero relative velocity.. repeat Ever forget to disable or significantly reduce engine throttle and hit full throttle accidently during the final 3 seconds of docking?
  5. Yep. In a nut shell. I don't necessarily need this today.. tomorrow. But I do want to see discussions on it. How to they plan on injecting longevity into the ganeplay? Do they think go here drop bubble, make colony will satisfy or replace missions? Any plan at all to implement procedural elements? What is planned regarding this massive interstellar void. Colonies and Resources is not the answer to this question. Like all things. There is little to no mention of what is in store for that aspect of the career gameplay loop. It is definitely something that could use some attention in this "increased communication" we are asking for.
  6. The harsh Squak of the alarm clock was grating on Kip's Nerves. It's sound was amplified through the induction speakers mounted into the walls of the patented "Somnolence Chamber" by GooGrate Inc. Well, at least he gets to fly again. Once part of the Dynamic Daredevil Duo he thought those dreams were gone. After that last scandal where he ended up doing a short stretch in jail & that treacherous Jeb ended up will Val. Luckily the new startup, Kerfarious Enterprises doesn't care about a criminal record. MEANWHILE...
  7. Each person is entitled to their own opinion, but (beyond the initial startup phase) I have never had a KSP1 career playthrough be even remotely the same. Sure, Specifics regarding a mission may have parallel.. Take tourist here, gather reading from there. However, with contract configurator & subsequent contract content, many missions on prompted by most recent activities. However, If you ignore that mission to put a satellite around Jool, and instead head over to Duna you will be prompted to explore vastly different locations. and.. will see different things. Find different discoverables. One playthrough I focused on placing as many bases on as many bodies as I could. With refueling stations and extraplanetary launchpads. Mining exotic resources & using LP / OSE to fabricate Colonies on site. Another I decided I would skip the elaborate mining / rocket manufacturing & instead did small mining stations with orbital converters for refuel. Another playthrough I made a ton of planes and explored every inch of kerbin. As it stands now. The game stagnates quickly and has zero replay with regard to a career approach. It seems from the outside.. and no experience I'm coding.. that excrements could have been added easily & would ensure an endless amount of replay. Having a ratio of local missions VS greater amounts outside of Kerbins SOI could weight the game so to encourage pushing out system without taking the balls of what made career so much fun in KSP1.
  8. THAT Where are the technical dev blogs. Where are the REAL AMA where questions about limitation & strategy are discussed. Where are the reddit AMAs & in depth talks about the "Wheel". So nothing regarding planned content? Start publishing the dev diaries from "For Science" Us those notes with a few water cooler questions / emails to generate an in depth dev blog on decisions behind tech tree groupings. The lack of substance is what sucks and lends me to the thought.. many decisions like tech tree ended up being ad hoc or arbitrarily assigned. When you see people talk about the negative aspects of the UI you see specifics.. Maneuver Tool, Camera Eccentricities, GUI elements blocked / hidden beyond other objects, poor click-through priority assignment, inability to maneuver in another SOI When people express a foundness for the new UI.. it's often "I like it" or "it's better than KSP1" The graphics are better. A new coat of paint.. but I dislike the UI intensely. Font Part Manager Staging Window Interaction Maneuver Tool Camera Controls Ship Save (Filters or Options for Structure) Could you please express the parts of the UI that you enjoy more? I like the stock app tray I like tracking station Aside I don't much like the UI
  9. Rovers is what bothers me the most. I enjoyed cruising across the alien landscapes. Currently impossible. Rover leaps into air and does figure 8's .. and continues without any control inputs. The advanced tweakables for many parts I KSP1 allowed us to tune what's "under the hood". Even a tiny RC car can overcome the obstacles my rover struggles with. Torque increase should decrease over all RPM of the drive. I'm not asking to have a bunch of sliders tp adjust gearing ratios across the transmission But You should ABSOLUTELY be able to design a rock crawler if you so choose.
  10. I'm just Sad. I know people say touch grass & feces. I do. I wish I hadn't become as emotionally attached to KSP as I have. The same way some people gravitate to certain music when life sucks. I was overwhelmingly hopeful for this game but the more I read the more it appears to be going in completely different directions. I think this is the root of why we see so little content of worth. They fear *even more* negativity. Someone somewhere knows the community is split .. by review metrics, reddit, steam, here... Alot of sadness & anger. I think they KNOW any real communication about specific features has a chance of upsetting at minimum 47% (or whatever) of the community. I don't know if that's the case.. it just feels that way to me. I wish I could just smile and be hopeful that the game will end up in some state I will love. I know modders will make thay happen .. eventually. That it the day I truly await.
  11. I think it's becoming more and more apparent the sentiment of various members of the community and developement team. This seems to be a direct result of selective disassociation. We have been told on a couple occasions that this should be the *Official* channel of communication. The mere volume of discord messages precludes permanence. In theory, discord messages are permanent and the threading system is attempting to transition into a more official form of game communication, but it still feels very transitory. However,that is the medium that receives the most attention from those chosen to interact with the community. The reason seem (to me) because there is still an overwhelmingly positive scope to what is being discussed on the various discord platforms. On the official Intercept discord there is very little outspoken negativity. Those using this medium have attributed this to their more discerning amd refined nature. Civilized and all. They are adults, we are children. Those that are outspoken are *labeled* as haters & worse. Conversations bashing those voicing negativity on reddit / this forum can be found with Dakota actively trying to prevent that form of toxicity from becoming normalized (TY Dakota). If you mention something negative on discord, be careful of wording. It is there... much as it was here when there were more people without any KSP1 experience. There is clearly a split between old school / n3w skool thinking. If you scroll through the various means of communication, there is an inverse relationship between negative feedback / communication. Watch the CM posts dwindle with complaints about bugs / kerb reports increase. I understand the desire to distance yourself from blast of negativity. By and large that has taken the form of game / development criticism. That is the nature of EA. It's so frustrating that discord commitments for *talking* to the community are so far greater than this forum that predates the existence of discord The frustration is primarily being directed at the studio.. parallels are ONLY being drawn to ST & Uber because of this very behavior. But, Let's continue to keep the tone civil as we fight to make your points heard. PS For Science was not a hit for me. I expected a more career-esque feel. Exploration is supposed to replace career & science offering a mergin of the two. Without the procedural mission approach I would never have bought this game. Hands down that's what I enjoy and for years they alluded to taking what people liked about the various *modes* of KSP1 + mods and running with it. Saying explorations is career anything was disingenuous.
  12. As you have "never used mechjeb before this week" the guide does a good job over covering the many different features of mechjeb2. Since mechjeb is not part of a stock experience, very little of that will translate into understanding what the various fields & readouts pertain to across many sub windows. Also you can create custom UI windows with tailored info. This is what some people have recommended in the past when trying to get MJ to work specifically with RO. https://github.com/KSP-RO/RP-1/wiki/TroubleshootingMechJebPVG Hope it helps.
  13. This is the start to a reddit guide that is quite helpful. Headings allow you to scroll to the sections that pertain to the feature you wish to use. would start this progressively with the guide. It will allow you to have the foundation of knowing the UI & specific features that may play into advanced use of the add on. I HIGHLY recommend you learn to do each aspect manually before replacing that activity with automation. But this is personal preference. The guide does a much better job than I can about articulating the specifics. Ascent Guidance is the part that gets you to orbit.
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