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KSP 1.12.x - Reviva - The IVA Revival! KSP Reviva is the IVA Revival! For Kerbals who like to fly first person. Supports multiple IVA mods at once (IVA mods not included). Supports RPM and MAS. Allows IVA internal switch via B9PartSwitch: Allows selecting different IVA on each command module in editor/saves. Allows for on-the-fly IVA switching while in flight. Soon :: CKAN support so you can install Reviva and all the IVA mods you ever wanted. Currently only stock IVA and some popular IVA mods are covered, the intent is to extended the coverage over time. Required Mods Reviva - note that this does not include any other mods below in the download. KSP Forums GitHub Latest Release Download and extract the Reviva-x.x.x.zip file at the root of your KSP installation. SpaceDock - SpaceDock CKAN - Available Curse - Probably never B9PartSwitch ModuleManager RasterPropMonitor (RPM) Recommended Mods DEIVAExtension Optional Mods MOARdV's Avionics System (MAS) ASET Mk1 Cockpit ASET Mk1 Lander Can ASET Mk1-2 Command Pod Warbird Cockpits Ultimate Shuttle IVA ASET IVA for Making History Pods Many more, see Support Progress and Dependency Summary for the full list as more are supported. Some IVA mods require downloading from GitHub, Dropbox or even Zip files in GitHub issues and must be installed in their suggestion locations for Reviva to work correctly (directory names under GameData are very important). Changes 1.0.0 Release - Major Updates by JonnyOThan JonnyOThan is awesome! He's now a co-contributor for Reviva on GitHub, so he has full power and authority to do anything with the mod. This release is mostly due to his hard work to really make this mod shine. Giant refactoring of patches to make it easier to add support for mods and parts Fixed bugs regarding RPM variable persistence and action group memos being lost Fixed bugs that prevented ProbeControlRoom from working properly with Reviva Added Apex and Kermantech options for mk3 cockpit Fixed some configuration bugs 0.8.1 Release - Bug fixing (2nd Jan 2023) Fixes: Added support for AirplanePlus Mk1/0 Caged Inline (same as Mk1 Caged Inline). Note that the part does not fit exactly and has the wrong interior window structure, but is better than nothing. 0.8.0 Release - Bug fixing (16th Dec 2022) Fixes: Fix GitHub Issue 9: Thanks to JonnyOThan: Clone the partInfo so that changes to the internal config don't affect all instances of the same part. Extra fix from Fix GitHub Issue 9, again thanks to JonnyOThan: Fix an issue with internals that don't have crew capacity, exposed by FreeIva. 0.7.7 Release - BDB 1.11 Support (22nd Oct 2022) Adds: Slightly improved support for BDB 1.11 Release. Hermes/Mercury: Added Placeholder (empty) and BDBAlternate (super minimal, non-functional) Vinci/Gemini: Added Placeholder (empty) and BDBAlternate (old FASA, non-functional) Kane/Apollo: Added Placeholder (empty) and BDBRPM (functional RPM variant of non-functional BDB) Sina/LEM: Added Placeholder (empty) and BDB2 (new BDB non-functional IVA), the older BDB remains unchanged for compatibility. NOTES: Previous Reviva 0.7.6, 0.7.5, 0.7.4 will still work fine with BDB 1.11 - though the new non-functional LEM IVA will not be selectable. Currently no LEM variants have IVA switching: ie. no engine cover, Taxi, Lab, Shelter. You get the BDB default only. Similarly any Mercury, Gemini or Apollo variants (eg. Big Gemini or Apollo 5-Crew) do not have IVA switching, BDB default only. 0.7.6 Release - Moar IVA and BDB (24th Sep 2022) Adds: Support for: Starilex Intra-Vehicular Solutions - an excellent retro Mk1 pod. Available for Stock Mk1 and BDB Hermes / Mercury CM. Uses RPM. Max-Ksp MAS IVA Pack - excellent retro Mk1-3 and MEM pods. Available for Stock Mk1-3, Making History MEM, BDB Kane / Apollo, Sina / LEM. Uses MAS. SABS_IVA: MAS-enabled IVA - partial support (it provides a full set of Stock and Making History pods using MAS) for Mk1, Mk2, Mk1-3, MEM and BDB equivalents. Uses MAS. These are work-in-progress, I may add configs for everything else later. Snakeru's Mk2 Pod IVA - excelent retro style Mk2. Available for Stock and BDB Vinci / Gemini. Note that this is a ZIP file in a GitHub issue and is Beta, but to me is the best retro MAS style IVA for the Mk2. 0.7.5 Release - Airplane Plus (28th Apr 2022) Adds: Support for Airplane Plus: Warbirds (Bell Heli, Citation, Old Fighter Inline, X1 Supersonic, B29 Bomber) Warbird Cockpits Airplane Plus IVA Pack (Bell Heli, Bombardier Jet, Cessna, F-18 Fighter, Huey Heli) Airplane Plus IVA Pack Airplane Plus F-16 ASET/RPM for Falcon cockpit Needs to be installed in GameData/AirplanePlusFalcon. 0.7.4 Release - BDB experimental (28th Apr 2022) Adds: Added "Experimental" support for MOARdvPlus BDB Kane (Apollo) CM: MOARdV's Avionics System (MAS) Only covers the standard 3 crew Kane/Apollo CM. Original MOARdVPlus FASA variants still present and unmodified, they're hidden, don't use them as they won't work as well. Reviva MM config changed to support BDB 1.10.x naming Specialized action group switches work (eg. EVA Light) Glass variant also seems to work. Interior model does not match exterior so "Interior Overlay" will not look great. Will improve when BDB updates the interior. Also even more "Experimental", all Mk1-3 IVA interiors also available and seem to be functional, but definitely look even more silly with "Interior Overlay". Will not ever fix this. Fixes: Fix MASFlightComputer support to correctly update config data. This was required to get the MOARdVPlus special action groups to work. Probably helps make other IVA a little more accurate. Updated README.md with more IVAs, and links to completed mods. 0.7.3 Release - Bug fixes (12th Apr 2022) Fixes: Support QuickIVA when loading strait to IVA (GitHub Issue #6) Handle any configuration errors by remaining on same IVA (GitHub Issue #5) 0.7.2 Release - Bug fixes (11th Mar 2022) Fixes: Undocking two of same craft causing crash (GitHub Issue #3) Correctly switch IVA for in-flight craft where multiple similar craft present (GitHub Issue #4) 0.7.1 Release - Stock and Missing History (28th Feb 2022) Support Missing History KV-1, KV-2, KV-3, MK2 command pod and M.E.M. lander. Configurations for Stock, ASET IVA for Making History Pods, and MAS alternatives for Mk2 and M.E.M (the KV pods are meant to be low to medium tech only). 0.7.0 Pre-Release (3rd Feb 2022) Support for RasterPropMonitor (RPM) and/or Avionics System (MAS) IVA. Covers stock command pods, cockpits, landers and cuppola only. Configurations for Stock, RPM, MAS, ASET, DE_IVAExtension, Warbird Cokcpits and Ultimate Shuttle IVA variants. For Players If you like flying in first-person from the in-vehicle crewed cockpit, either in stock or using RPM and/or MAS, then this mod is for you. Features: Allow switching of IVA from stock to different alternates (if needed mods are loaded) using B9PartSwitch This can be done from the editor, and the settings are saved with the ship design. This can also be done live from flight! Use the PAW right-click menu on the command module when not in IVA (yup, not realistic, but this is KSP). This allows for the player to load this mod on existing saves and change IVAs on already flying craft, or to try out different IVA. Without Reviva, only the "last" IVA mod for each command module would be available. Links together stock and modded IVA into one place and provides limited patches to ensure they work in 1.12.x. Note that this mod doesn't include the IVAs, but provides links for recommended or optional IVA mods, plus patches to allow them to run and be switched dynamically. Very low overhead on in-game CPU/GPU performance: command modules get an extra ModuleIVASwitch, and switch detection only happens when changes are made. Note however that all the Internal modules are loaded into memory, so load times will be a little slower, and memory usage a little higher for each IVA pack you install. Don't go too crazy. The best way is to look at all the different IVA mods for a particular command pod or cockpit, try them out and pick one or two. Note that the first option is usually the non-functional stock or original mod IVA, these typically have less performance impact. The different IVA selection does not change the characteristics, mass, cost or other data on the actual command pod: it's all visual for IVA. This means you can change at any time without penalty, by design. Thanks blowfish :: For B9PartSwitch which provides all the clever part switching and UI. Electrocutor :: For ideas in WPF and KSP forum that inspired idea. sarbian :: For Module Manager which provides ways to reconfigure everything. alexustas :: For the amazing ASET IVAs and props. MOARdV, JonnyOThan :: For Raster Prop Monitor (RPM), making IVAs look all fancy. MOARdV :: For Avionics System (MAS), making IVAs look even more fancy. DemonEin :: For DE_IVAExtension which provides decent IVA for all of stock. Honk Hogan :: For IVA_ASET_MAKING_HISTORY which provides decent IVA for Missing History. theonegalen :: For Warbird Cockpits IVA, and forum posts that inspired that this is possible. G'th :: For the Ultimate Shuttle IVA. linuxgurugamer :: For the hopeful adoption of this mod if I wander off in the future. License MIT License - (C) 2022 Harvey Thompson Source Repository on GitHub For More Information See the GitHub README
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Modlist player.log (I accidentally booted up the game again after recording the bug hence the -prev prefix) https://www.youtube.com/watch?v=gvi_B6UTAZI Reproduction steps: 1) Build the craft (part order doesn't seem to matter) with a SG-RV3 Heatshield, SG-RV1 Return capsule pod, SG-RV2 Parachute and SG-RV4 retro pack 2) Launch the craft (staging in the video is optional) 3) Revert to launch or do something to (presumably) reload the game A smoke plume appears right before the loading screen ends, Heatshield now will lose physics and is said to be on a collision course with Kerbin despite being on the launchpad, and according to Kerbal engineer has a NaN apoapsis and infinity periapsis. The revert to launch issue appears to happen with other probe parts (e.g the Transit 4A with the corresponding Injun 1 and Solrad3/Grab 2 satellites in which they seem to mysteriously decouple and disappear while reloading a quicksave in orbit, however I haven't tested this bug with other parts too much) This bug does not occur on a clean install with purely BDB and its dependencies. EDIT: Uninstalling the mod "Routine Mission Manager" seems to have solved the issue, strangely enough
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Welcome! I few months ago I got back into KSP after a fairly long time. I was stunned to find how many new parts packs had shown up on the mod scene since I'd been out. BDB, Tantares, Near Future Technologies, just to name a few. Unfortunately this gave me ideas that will probably upset whichever God or Spirit you may or may not believe in. So welcome to Manatee Aerospace! Please don't get mad. Before I start I should preface as well that I am NOT GOOD at KSP, other than reaching Kerbin orbit and flying to and from the Mun, I'm not good at much else. I unfortunately rely a fair amount on the cheat console options. I would never compare myself to the likes of Scott Manley, Matt Lowne, or the like. I'm just here to stretch my imagination. Also I use a fair amount of craft files from KerbalX and Steam Workshop, so I will try to give credit to those creators whenever possible and if you recognize craft that belong to other creators, please let me know. And hey, if you have any crazy ideas you want to share here too, feel free to!
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I've installed BDB on my computer and it works pretty well, exept for an issue with the interiors of the capsules: some parts of the interiors like the white demarcation lines between buttons and switches in the MLEM as well as the speed green display keep flickering and flashing, appearing and disappearing quickly. Does somebody know how to fix it?
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Recently encountered a strange bug that freezes the game when produced. First I partially assemble the craft per the BDB wiki and launch it, on a revert to launch the craft starts clipping with the nose heatshield and when switching to the aforementioned part the game freezes after a few seconds. Modlist and output log here: https://drive.google.com/file/d/1P2wXAn9eixqan3vBgAyJqe1bhrhaRb-n/view?usp=sharing Any help is appreciated
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So I started a new Carreer With @CessnaSkyhawk's Skyhawk Science System. It Includes Bluedog Design Bureau, Kerbalism, KSRSS, some other parts mods and realism mods (FAR, kOS, Principia, System Heat). The Skyhawk Science system looks very good and sophisticated and I'm looking forward to it. So we start in 1951 with the first launch and flight into the high atmosphere. The launches went well, we have gained enough science and we are ready to take on some more challenging contracts
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Kerbal States Forever Game Mode: Science Sandbox. Jingoist mode; on. Spiritual successor to America Rising. Chapter One – A Higher Frontier Launch 1: Vanguard 1 / Vanguard SLV 1 Year 1, Day 1 - 0001 Hours Mission: Technology Test satellite to medium Kerbin orbit. Location: Kerbal Space Center Agency: KSN The honor of launching the world's first satellite went to the "civilian" team of the Navy Research Laboratory (NRL), headed by Rosen Kerman. Based out of the Kerbal States' premier launch site at Kerbal Space Center, the NRL team was a major player in the space program from Day One. Launch 2: Explorer 1 / Juno II 1 Year 1, Day 4 - 0434 Hours Mission: Science satellite to medium Kerbin orbit. Location: Green Sands Proving Grounds Agency: KSARMY Second to orbit a satellite, but not necessarily second-best was the Army's team out of Green Sands Proving Grounds. Led by the world's leading rocket engineer, Werhner Von Kerman, the Army was poised from the beginning to become the premier agency for the development of satellites and spacecraft. Launch 3: Explorer 2 / Juno II 2 Year 1, Day 16 - 0538 Hours Mission: Science satellite to medium Kerbin orbit. Location: Green Sands Proving Grounds Agency: KSARMY Von Kerman was quick to launch a second Explorer after the first, in many ways only to cement his team's ability to repeat their success. Launch 4: Vanguard 2 / Vanguard SLV 2 Year 1, Day 29 - 0253 Hours Mission: Science satellite to medium Kerbin orbit. Location: Kerbal Space Center Agency: KSN The second of NRL's satellites included an experiment package as a proving flight for using satellites for scientific research. Launch 5: Pioneer 1 / Jupiter Able 1 (J3-AB3) Year 1, Day 47 - 0018 Hours Mission: Science probe to high Mun orbit. Location: Kerbal Space Center Agency: KSARMY/KSN The Pioneer project was the first direct collaboration between the services to jointly launch a series of exploratory space probes. Each service was assigned the lead to launch one space probe to Kerbin's moon. Whilst the Navy and Army immediately joined forces to produce the Jupiter Able launch vehicle, the Air Force remained aloof. The first Pioneer was NRL's space probe.
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America Rising Game Mode: Science Sandbox. Jingoist mode; on. Mission to recreate the greatest NASA moments, completed. Sadly this save was a victim of KSP update 1.12. Table of Contents Chapter One - The First Steps Missions 1-5: Explorer 1, Vanguard 1, Explorer 2, Pioneer 1, SCORE Missions 6-10: Vanguard 2, Corona KH-1-9001, Explorer 3, Transit 1, Big Joe 1 Missions 11-15: Vanguard 3, Explorer 4, Pioneer 2, TIROS 1, Corona KH-1-9002 Missions 16-20: Transit 2-SOLRAD 1, Courier 1, Pioneer 3, Corona KH-1-9003, Explorer 5 Missions 21-25: Mercury 1, Explorer 6, Corona KH-5-9004, Mercury 2, Explorer 7 Missions 26-30: Ranger 1, Mercury 3, Corona KH-5-9005, Ranger 2, Mercury 4 Chapter Two – Aiming Higher Missions 31-35: OSO 1, Corona KH-4-9006, Ranger 3, Mercury 5, Mercury 6 Missions 36-40: Pioneer 4, Corona KH-4-9007, Mercury 7, Telstar 1, Ranger 4 Missions 41-45: Mariner 1, Mercury 8 MML, Corona-KH-4-9008, Alouette 1, Gemini 1 Missions 46-50: Ranger 5, Ranger 6, Gemini 2, Corona-KH-4-9009, Relay 1 Missions 51-55: Gemini 3, Explorer 8, Syncom 1, Explorer 9, Corona KH-4-9010 Missions 56-60: ATDA 1, Gemini 4, Gemini 5, Mariner 2, Telstar 2 Chapter Three – A Home in Space Missions 61-65: Syncom 2, Corona-KH-4-9011, Dyna-Soar-0, Explorer 10, Syncom 3 Missions 66-70: MOL (Pegasus), Gemini 6 (Pegasus 1), Saturn SA1 (MOL 2), Corona KH-7-9012, Nimbus 1 Missions 71-75: GATV 1, Gemini 7, OGO 1, Ranger SD-1, Gemini 8 (Pegasus 2) Missions 76-80: Saturn SA2 (MOL 3), Corona KH-7-9013, Mariner 3, Mariner 4, Dyna-Soar-1 Missions 81-85: Transit3-SOLRAD-2, Quill-1, GATV 2, Gemini 9 (Blue Gemini-1), Intelsat 1 Missions 86-90: Corona KH-7-9014, Mariner 5, Gemini 10 (Pegasus 3), Saturn SA3 (MOL 4), Relay 2 Chapter Four – An American Moon Missions 91-95: LES-1, Dyna-Soar-2, OGO 2, IDCSP 1 (IDCSP-1 to 8), Gemini 11 (Pegasus 4) Missions 96-100: Saturn SA4 (MOL 5), Corona KH-7-9015, Gemini 12, Hugin, Surveyor 1 Missions 101-105: Saturn SA5 (Apollo 0), OAO 1, Munar Orbiter 1, Gemini 13, Surveyor 2 Missions 106-110: Corona KH-7-9016, Gemini 14 (Pegasus 5), Munin, Explorer 11, Apollo 1 Missions 111-115: Hitchhiker 1, IDCSP 2 (IDCSP 9 to 16), Apollo 2, Surveyor 3, Corona KH-8-9017 Missions 116-120: Gemini 15 (Pegasus 6), Munar Orbiter 2, IDCSP 3 (IDCSP-17 to 19), Biosat 1, Apollo 3 Chapter Five – In Space to Stay Missions 121-125: Nimbus 2, Intelsat 2-1 and 2-2, Strawman 1, Apollo 4, Surveyor 4 Final Update Launch 1: Explorer 1 / Jupiter LV1 Mission: World's First Satellite. Scientific experiment satellite to medium Kerbin orbit. Orbit Information: 643km x 155.5km, 32.6 deg inclination. Derelict. Payload: Explorer 1 - Twin Geiger counters. Manufactured by JPL for ABMA. The World's First Satellite was launched by a three-stage Jupiter rocket developed under the supervision of Werhner Von Kerman of the Army Ballistic Missile Agency (ABMA). The first stage consisted of the Army's Jupiter IRBM while the second consisted of 11 Sergeant solid rockets arranged in a crown. This bundle boosted a final stage of a single Sergeant rocket mated to the Explorer 1 science payload into orbit. The political background that led to the launch is a storied event, but can be summarized as the result of Presidential intervention on the inter-service rivalry that erupted between the United States Army, Air Force, and Navy on the development and future of American rocketry. Each service proposed their own vision of the future and asked for the funding to make it possible. In the end the Army won the prize of launching the World's first satellite. It must be stated that Von Kerman had originally pitched to launch the first satellite as soon as kerbally possible using the less capable, but available Redstone rocket and a three-stage arrangement of Sergeant rockets. He had been denied, as the President sided with the Army on further development of space launch vehicles and wanted it "done right" using the more powerful Jupiter rocket. Readings from the Explorer satellite would show the existence of two separate bands of higher radiation in orbit, now known as the Van Kerman radiation belts. Explorer would provide radiation data until its batteries depleted. Launch 2: Vanguard 1 / Jupiter LV2 Mission: Scientific experiment satellite to medium Kerbin orbit. Orbit Information: 895km x 248km, 33.8 deg inclination. Payload: Vanguard 1 - Temperature sensor, and radio transmitter. Manufactured by NRL. In light of the decision not to develop the Navy's proposed Vanguard rocket, the Army agreed to orbit NRL's satellite series. Vanguard was the first use of the four-stage arrangement of the Jupiter launch vehicle. In this configuration, the 11 Sergeant rocket crown would detach itself from a three Sergeant stage, before terminating with a single Sergeant and the Vanguard 1 payload. Unlike the Explorer, a decoupler was used to detach Vanguard to orbit alone after the rocket was depleted. Vanguard itself took initial orbital temperature readings and had a repeating transmitter which was used to in an effort to correlate the size and shape of Kerbin. Vanguard was the first satellite with small solar panels which allowed it to recharge its batteries. Launch 3: Explorer 2 / Jupiter LV3 Mission: Scientific experiment satellite to medium Kerbin orbit. Classified military secondary mission. Orbit Information: 930km x 114km, 49 deg inclination. Derelict. Payload: Explorer 2 - Twin Geiger counters. Manufactured by JPL for ABMA. Explorer 2 was the second launch using the Jupiter four-stage arrangement. This allowed Explorer 2 to reach a higher orbit than its predecessor. Publicly the satellite was used to reinforce the discovery of the Van Kerman radiation belts and provided a second series of data in which to map the radiation belts. Secretly, Explorer 2 was also used to detect radiation levels in space as part of Operation Argus. During the operation, a nuclear warhead was detonated at high altitude to measure the Christofilos effect. Explorer 2 continued to send back data until its batteries depleted. Launch 4: Pioneer 1 / Jupiter LV4-Able 1 Mission: First space probe to encounter and orbit the Mun. Scientific experiment probe to high Mun orbit. Orbit information: 1.69 Mm x 1.44Mm, 11.6 degree inclination. Derelict. Payload: Pioneer 1 - Infrared television camera, Geiger counter. Manufactured by Space Technology Laboratories for ABMA. The Jupiter-Able rocket was the first of what could be called a traditional two-stage rocket. Able was derived from the second stage of what would have been the Navy's Vanguard rocket. In cooperation the two branches had worked to mate Able with Jupiter. After being placed into a 100km orbit, the Able transit stage was fired and hurled Pioneer towards the Mun. The probe hibernated during transit due to its limited power supply. After crossing the sphere of influence, the last of the transit stage's fuel was depleted and the solid rockets mounted on the probe were used to circularize its orbit. After taking initial temperature readings, the IR imaging scan was operated until the power supply was exhausted. The fuzzy images it provided were the first ever glimpse of the Farside of the Mun. Launch 5: SCORE / Atlas B LV1 Mission: First communications satellite. Communication relay satellite to medium Kerbin orbit. Orbit Information: 645km x 80km, 32.3 deg inclination. Derelict. Payload: Signal Communications by Orbiting Relay Equipment - Twin antenna relays and dual tape recorders for store and forward transmission capable of messages up to four minutes long. Manufactured by the US Army SRDL for ARPA. SCORE represented the first project overseen and coordinated by the Advanced Research Projects Agency (ARPA), tasked by the President to coordinate space rocket development and space exploration between the three branches of the Armed Forces. The mission represented a collaboration of a USAF launch vehicle and a US Army payload. SCORE also accomplished the feat of orbiting a satellite that weighed 5.6 tons; dwarfing anything placed into orbit previously or even on planning board at that time. SCORE carried a message from the President that became the first transmission broadcast from space. "This is the President of the United States speaking. Through the marvels of scientific advance, my voice is coming to you from a satellite circling in outer space. My message is a simple one: Through this unique means I convey to you and to all kerbalkind, America's wish for peace on Kerbin and goodwill toward kerbals everywhere." While of limited use as a relay due to its extremely limited transmission size, SCORE would be used as a test for sending and receiving messages to the later Transit 1 and 2 satellites amongst others. The satellite operated for 212 days, at which point its primitive solar panels failed and the spacecraft's battery depleted.
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I've been getting an error after I installed Bluedog Design Bureau, CryoTanks & Near Future Solar. I installed them using CKAN. I have tried a lot to figure this problem out. But nothing worked. Is there anyone who can help me on this?
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Note: Asked on BDB thread (no response yet) and Tweakscale thread (to no results, unfortunately) Problem: over 900 tweakscale show-stopping errors, gone after deleting BDB Recreation: no known ways, maybe only occured to me??? Log: https://gofile.io/d/PJFuRF On a unrelated note, installing MMwatchdog causes tweakscale identifies it as two module managers, leading to a big error upon load.
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So, a few parts in the Mod Bluedog Design Bureau (developer version) are not working correctly. Namely the CSM Decoupler and the LM Adapter (most probably every part that has a animation) wich play their animation when picked from the parts menu but can't be retracted or even properly decoupled in game. There is a button in the parts dropdown menu wich is called "play animation" though. I installed every mod that came with the base mod and even tried to reinstall it a few times or even use another version of the mod. The KSP.log file seems to be spammed with "[EXC 15:22:36.115] TypeLoadException: Could not load type 'ModuleDecouplerBase' from assembly 'BDB'." I don't know if I installed it wrong (which seems unlikely since I installed that mod and others successfully before). It could be that it is conflicting with other mods, a screenshot of my GameData Folder can be found here and a picture of my KSP Log from yesterday can be found here (the KSP Log is quite big though since it is filled with error messages, I apologize for my messy install). A few version before everything worked just fine and anyone else I know doesn't have this problem. Any help would be highly appreciated! Not sure if I got all the important Information, If thats not the case just ask me. I also asked the Dev for help but he could seem to help me.
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Tantares had one, so why not BDB too? Hello fellow kerbonauts! his is a thread for you to post all of your preposterous creations made using the brilliant Bluedog Design Bureau mod - as long as it's not a replica of any real-world craft! Hopefully this thread will display the creativity this mod unleashes upon you, leading you to build stuff that NASA never even thought of! They better not introduce any of their pesky budget cuts here! However, there are a few rules, 1: The craft must use BDB parts (duh!). 2: The craft must not be a replica of any real-world craft. 3: You better have fun or else I'll be around to your house with a sledgehammer and a 50 cal. machine gun - no exceptions! I'll kickstart this thread by introducing one of my first creations with BDB parts - the ROTV - or the Reusable Orbital Test Vehicle. This vehicle is basically an SIVB stage, with four radial engines for orbital maneuvering, a ballute, many, many parachutes, landing legs, a cockpit for two, and a large cargo bay. (You only live twice, anyone?) The vehicle is launched from a Jool-1 rocket, basically a Saturn 1B fuel tank, with an adapter down to 2.5 metres, and then an F-1A engine clipped into the rear of the adapter. Now, to see this baby in action! Now, the ROTV is designed to retrieve payloads that are stranded in orbit, and return them to Kerbin. Here we see the majestic vehicle snatch a top-secret US Air Force space station out of orbit, for the plot of a James Bond film as the station was launched without authorisation, and contained nuclear warheads aboard, which broke an international treaty. After grabbing the station and fitting it snugly inside of the cargo bay of the ROTV, the vehicle performs a de-orbit burn, deploying its ballute at 45 kilometeres, the drogue parachutes at 10 kilometres, and the main parachutes at 7 kilometres, successfully completing an unpowered landing in... the middle of nowhere. More information on this strange vehicle is found here:
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