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  1. I don't know if this is a bug or I am doing something incorrectly, but I have put an extractor arm on serval probes, only to get all the way to the destination and find that they are blocked by another part. The first time made a bit of sense since it was placed near the landing gear, but the second time it had nothing around it (sorry, I don't have images at the moment). Is there a specific orientation it needs to be placed at? (though I tried it in four orientations around the base of the rocket and still no luck). The frustrating thing is you cannot test this on the runway as it says it is an invalid sample site, and you cannot sample the arm movement in the VAB. Thoughts?
  2. I fit into the category of someone who has stopped KSP1 after KSP2 started (but have now pretty much dropped all of it). Here are my reasons: 1. KSP1 was decling for me anyway in the year prior to KSP2s release. Mainly this was because I always enjoyed the community aspect, particularly the challenge page. And what I was finding was that not many new challenges were being put forward, and when I put forward my own, I got almost no takers--which had almost never been the case before. I tended to get good responses to most (not all of course) of my challenges, but suddenly no one was interested. It seemed a lot of the folks I saw regularly on the forums I frequented drifted off--I have a feeling real life (as in the pandemic) probably played a role. 2. I was super-keen to be in on the early development of KSP2 and see how it progressed. So, I initially invested a lot of time and effort despite the challenges of bugs. My builds took a bit of a different tack--still weird, but also some replicas (Wright Flyer, Santos Dumont's 14Bis) which I had never done in KSP1. The KSP2 Builds page started taking up the mantel of the wonderful KerbalX. But... the community over in KSP2 land has turned toxic. I get there is a lot to criticize, and I have had my share of frustrations and rage quitting moments, but the forums are generally full of the same arguments and counter arguments ad nauseum. It is exhausting. Occassionally I still open the forums and comment (like today) but for the most part, I am tuning out. I think my KSP days may be reaching an end. It is just not fun anymore. Perhaps unfairly my experience with KSP2 and the forums has put me off all of it. I wish I could find some way to recreate the vibe just after the release of Breaking Ground. It was the best time gamewise and community-wise.
  3. What struck me in the video: How much more interesting the terrain in Kitbash is than KSP2. Granted, I have not flown over the whole surface of Kerbin, but in general the terrain is just not as engaging. That small bay in Kitbash had so many interesting elements--even if you remove the people, highways and houses, you still have a lot of canyons, interesting waterways etc. I realize that putting that level of detail on whole planets and moons is probably too much, but it would be nice to have at least a few areas where the features get more attention.
  4. In KSP1, I just stopped with struts altogether on rockets and used rigid attachment for everything--which you could do with advanced tweakables. But it was a nuisance becuase you had to do it individually for every part. One thing in KSP1 that was interesting (and that is not necessarily a good thing): rigid attachment worked fine in rockets, but no flex whatsoever tended to cause aircraft to shatter on landing.
  5. This is super important. When I got my first nomination it really felt like I had arrived and been accepted into the community--not that I ever felt unwelcome in this most welcoming of forums--but rather that I had graduated, so to speak. It is a little thing that actually means quite a lot.
  6. Having played this a while, i am not a fan of the game automatically loading to the last autosave or even last saved game. There does not seem to be any option to just go to the VAB as there was in KSP1. In my current case, I am stuck with a bunch of in-flight autosaves, and the game will not even allow me to rever the flight. All I can do is crash the vehicle to get it to reset. I think I prefer the way saves were handled in KSP1.
  7. The shark is very unforgiving. I almost got it under the bridge. But I did at least get some loops in: I tried buidling a plane based on a series of very successful designs from KSP1. Interestingly: it takes a lot more to get the same maneuverability in KSP2 than in KSP1. I've noticed the Panthers are weaker and the gimbaling seems less. I could fling the original around in a way I cannot do with the update.
  8. Reported Version: v0.1.2 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel Core i&-9700 | GPU: Nvidia GTX 1060 6GB | RAM: 32gb I was coming into land, and the wheels got stuck vertically. If I retracted the gear (see 0:28 in video), they would immediately straighten out, but if I hit "G" again to put the gear back down, the problem repeated itself. I was still able to land, though the gear was half buried in the ground (see attached video). Google drive link to saves and craft file: https://drive.google.com/drive/folders/1XRAZdCaE8MgPI1xP9xfU4FQJLAeJEbhY?usp=drive_link Specs: Severity: low Frequency: It is a constant with this plane. I have seen this before, though not all the time. Included Attachments:
  9. Wahoo! I love this stuff. I am recycling my craft I built previously to go bowling with. Honestly, the biggest challenge was driving it there. I discovered some very small (relatively speaking) light poles that destroyed my wheels. I had to maneuver through them, and there was a lot of backing up and turning. This was not helped by the fact the action groups were bugging out, so changing direction involved a lot of manual input using thrust limiters. The video is very speeded up and I just deleted a bunch of it, since I don't think watching several minutes (even condensed) of backing up and going forward is interesting. I saved just before letting the ball go and did several tries, which I cut together to get the multiple angles. I also enjoy playing basketball with fuel tanks:
  10. Congratulations! I see you are build of the week on KSP Builds: https://kspbuilds.com/
  11. This is amazing work. Thank you for doing this and thanks @Nate Simpson for responding and taking that on board. For me, I grapsed the SOI straightaway. While I don't think it would be obvious to a new player, I think as long as that is clearly explained in a tutorial it would be okay. But I still do not understand what the 1A and 2A is telling me. Again, maybe that is a tutorial thing, but even with the amount of time I have in KSP1, I was still at a loss. From just a design perspective, I would prefer clearer and cleaner fonts. The font choices in the UI overall are not good and the text is too small. I'm 53 years old, and my eyes are not what they used to be.
  12. In KSP 1 I escaped Gilly and went into Eve orbit simply by using a stack of Breaking Ground pistons.
  13. @Dakota Wow, that is looking a lot more comprehensive than I realized from the original post. This looks like a great step forward. I was never sure if I was reporting my bugs effectively and, to be honest, stopped doing so. I think this will encourage me to get back on the wagon.
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