Jump to content

Omni122

Members
  • Content Count

    29
  • Joined

  • Last visited

Community Reputation

29 Excellent

2 Followers

About Omni122

  • Rank
    Lover of Space

Contact Methods

Profile Information

  • Location
    Stranded on the surface of Minmus.
  • Interests
    Video Games, Music, Skiing.

Recent Profile Visitors

254 profile views
  1. Hey, I'm running 1.11 with this mod and Kopernicus Bleeding Edge. I'm experiencing those issues with Vant where it turns invisible, is there a hotfix for this that I can do in my configs? Thanks, Omni EDIT: After extended testing, atleast Zore is experiencing this issue as well and probably all other bodies.
  2. Hey, Sorry if this is the wrong category, I didn't know what to post this under. I need a comprehensive guide on how to use a joystick with KSP, my joystick is a thrustmaster t16000m. I also have a TWCS throttle that I would like to use with it. I cannot for the life of me find a good guide for how to set this up with KSP.
  3. I use this feature all the time when building mk 2 spaceplanes. I have the mk 2 expansion mod so its nice to just see all the relevant parts, sense it allows you to filter by cross section.
  4. Wow! this is an insane level of detail, one of the best things I’ve read on here so far. i can’t wait for more.
  5. Omni122

    Hi.

    Use the Lowne Lazy Method™. Imagine you have two vessels, vessel A, and vessel B. Vessel A needs to dock with B, so A right clicks on the docking port it wants to dock to on vessel B, and sets it as a target. Now, you switch to vessel B, and you do the same thing but opposite, you select the docking port you want to dock to on A, and set it as target. Now you use SAS on both vessels to aim at target always. And switch to A and throttle up.
  6. That happened to me. If you are playing on 1.10.1, do not use Korpernicus main branch, use Kopernicus Bleeding Edge. That should clear it up Oh and install manually, dont use CKAN.
  7. No, I'm not using Rescale. \ these are my settings, what should I change?
  8. https://imgur.com/gallery/IZFA2g6 Hey, I'm loving your mod so far, but its lookin a little . . . rough. Any idea what configs I could change to get these textures lookin more like what you have in your photos?
  9. Me on the surface: Yeah guys! Spend all the time you need, me and everyone else understand that making a game is hard. We definitely don't want a rushed game over a good game. Me in my head: AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH *angery noises*
  10. Omni122

    Hi.

    @Anders_ As for the first question, Yes and no. The airplane tanks have a higher density* of liquid fuel, but theoretically you could use the regular tanks with oxidizer drained For the second, also yes and no. Whatever fits is fine, but I would recommend fins that have control surfaces**. For the third, it's because the fins will do all the steering for you. *: When I say density I mean fuel/dry mass or fuel/volume ratio, not fuel/wet mass ratio. **: Control surfaces are parts of a wing or fin that moves.
  11. Omni122

    Hi.

    @Anders_ https://gofile.io/d/cMOyFT Here, I edited your spaceship, it should work better now. Now, you wouldn't learn anything if I didn't explain what I changed and why I changed it, so I'll tell you. First, on the top stage, you selected the nuclear engine. Good choice, however you did use the regular fuel tanks. The thing about the nuclear engine is, it only burns fuel, and does not need oxidizer. So instead of using regular rocket tanks, you should use the airplane tanks when when you use nuclear engines. The second thing I did was I added fins, this will assist in stability
  12. Omni122

    Hi.

    While helpful to learn, it is not necessary. I went to other planets long before I was able to rendezvous.
×
×
  • Create New...