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Alien21

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Everything posted by Alien21

  1. Hi Wizard, I know that the base is vulnerable, and is the same component which I will always protect, but I mean, if you have potential issues that the fairing could be damage, why not use a bigger base and a better shield? is strange however that if you try to build a capsule similar to Perseverance capsule you could have issues....but never landed on Eve, just only a flyby. Currently I'm doing on my carrer a mission to Dres, 1 planned to Duna and regarding Eve, 1 mission with primary target completed to achieve science data near the planet (flyby), but not excluding to extend the mission to allow the probe to get more data with a more lower flyby, and maybe a stable orbit.
  2. Nice shots! However a question, why not use a thermical shield which can cover the entire surface of the rover capsule? If I look your first photo, is clear that that shield is too small. Anyway, whish you a lot of achievements with this scientific mission!
  3. Now that I think, looking now the previous post, I decide to add another thing which I haven't still tested on my KSP1, but it could be great if will be a default option on KSP2. Why I said "a default option"? Simple. The mankind have cities, a lot of cities, and also a lot of residential area. On KSP1, for landings on Kerbin, is basically simple avoid certain area such mountains. You have A LOT of potential landing zones, or splashdown zones. Try to imagine if a real mission from ISS will land in London, Los Angeles, Roma or any other city. Except if the capsule will land with accurate precision on a specific point, like a urban park such Central Park in NY (maybe it couldn't be a perfect example, never visited NY, just to explain), maybe it could still remain a safe landing. But in case of mistakes, it could be very dangerous for the crew and any other person involved. If it will became possible select the option "allow urban complex" on KSP2, this will increase significately the importance to calculate the trajectory for a safe landing. this comment was added after that i saw this: https://forum.kerbalspaceprogram.com/index.php?/topic/144012-kerbal-cities-pack/
  4. These emoji are amazing. Really!
  5. This evening the Alien21 Space Agency was able to make for the first time some EVA construction with a satellite around Mun. The mission wasn't so much complex, except a KSP crash while we was closer this satellite. However a previous save of the game session has allowed us to complete the mission!
  6. Alien21 Space Agency here. Mission "Grey World" was launched with success with a balistic orbit with an Atlas V 551 stock replica. It was required however a second maneuver for adjust the balistic trajectory in order to allow our probe to join the Dres SOI. In case at this point, someone will still continue to have question like I had previously, I will explain all details. My question was: Ejection inclination: what is? is the angle which must be added from our planned transfer maneuver if we would leave the equatorial orbit and start the interplanetary flight? Answer: Yes, this could be positive or negative. In case the value is positive, this mean that you must deviate to the north pole of Kerbin while you will do the transfer maneuver. If it's negative, your direction must going to the south pole. Transfer Periapsis and Transfer Apoapsis: Are maybe the data about the Kerbol Orbit when we will fly around the sun? Answer: after the balistic maneuver, will be exactly that data if the transfer maneuver will be done exactly (this it could be harder, but not impossible) Transfer inclination: will be the inclination in comparison to Kerbol Star during the flight? Answer: yes, like the previous question Insertion Inclination: I think that will be the angle of difference with the equatorial line of our destination. Answer: yes, but to be honest, don't take this value so much as relevant. With the planets with a significant inclination around Kerbol star, is really harder get all these data exactly. I will show you at this point the photo of the probe when I will reach Dres! Luckly it could be possible also download from gitlab the Launch Transfer Window of alexmoon!
  7. Hello KSP users. Alien21 Space Agency has evaluated to plan a mission to the most strange planet. Maybe isn't correct call it a planet, but Dres seems in a great position for a launch and we're evaluating to do a direct mission to that undiscovered planet after our first fly by to Eve. Our MCC (maybe it could be better call it https://alexmoon.github.io/ksp/ ), has calculated for us these data which seems helpful for reach the target, but someone can explain us how to use it? If our intial orbit around Kerbin will be at 100 KM with a Balistic profile: Departure Year 3, day 117 at 2:38:24 Arrival Year 4, day 284 at 5:20:24 Time of flight 1 years 167 days 2:42:00 Phase angle 61.20° Ejection angle 120° to prograde Ejection inclination 1.01° Ejection Δv 1,530 m/s Transfer periapsis 13,337 Mm Transfer apoapsis 39,726 Mm Transfer inclination 0.15° Transfer angle 182° Insertion inclination 14.90° Insertion Δv 1,544 m/s Total Δv 3,074 m/s So phase angle is basically the angle where the target will be located in front or behind our departure planet (in this case it will be in front of us) Ejection angle will be basically the angle where we will start our transfer maneuver, and this exact angle will allow us to leave Kerbin SOI and leave the planet to its own orbital prograde or retrograde heading. Ejection inclination: what is? is the angle which must be added from our planned transfer maneuver if we would leave the equatorial orbit and start the interplanetary flight? Ejection Delta V: simple, the speed required for this maneuver. Transfer Periapsis and Transfer Apoapsis: Are maybe the data about the Kerbol Orbit when we will fly around the sun? Transfer inclination: will be the inclination in comparison to Kerbol Star during the flight? Tranfer angle: will be the total angle from our departure position to our destination position looked from Kerbol? Insertion Inclination: I think that will be the angle of difference with the equatorial line of our destination. Insertion Delta V: another speed which must be planned if I would get an orbit (possible something which could be great, but not sure if required for achive this mission, also a fly by will be appreciate) Total Delta V: the speed required for the travel, really, I don't think that someone could have question about this If someone will be able to explain me this, will be appreciate his-her help. In addition, if you would share with me your agency flag if you would see also your flag on my space probe, will be a pleasure do it. Of course, if someone will be able also to tell me how to calculate manually any interplanetary travel, will be a pleasure learn and try personally your precious sources. This game is really amazing if you would learn phisics.
  8. Sue Origin, like I heared inside some video's, is basically something which was made for a very spoiled rich man that doesn't have really any ambition to do some innovation. I know that Space is a business, to be honest the first real commercial launch was made on 12th April 1965 with Intelsat 1 or Early Bird, but now isn't anymore something which force you to use only state-owned rocket. Now, Space launches can be managed entirely from private companies, and this mean basically that, for some "entrepreneurs", the only stuff which really matter for them is make money. SpaceX was litterally something which I will not describe (I would avoid rude languages) for historical companies. Not only ULA, but also Arianespace and Roscosmos had suffered the competition with SpaceX and their more efficient prizes. Some lanches will be always guaranteed by the goverment interest, expecially for military launches, or scientific mission. But is easy to understand that if SpaceX will continue to won the main contracts, it will became more harder for other rocket developers build their rocket and maintain their "place" on market. When "the amazon bald guy" has started the lawsuit with NASA after he has lost the Artemis Contract, has really showed that probably He is the main issues for Nasa scientific programs. And this was confirmed by the fact that now Artemis was blocked. Really hope that his company made for his ridiculous ego will close shortly
  9. I see a lot of nice space stations here.....hello guys just a question, I will upload later my station photo's. Is complicated try to build a space station around another planet? I have already achieved the target to build a station around Mun and Kerbin, but if I would instead build something around Duna or something else? All suggestions will be appreciated!
  10. Ciao Barrosfo, topic vecchio, ma nella speranza di conoscere qualche utente italiano, darò una risposta. Anche perchè sono approdato da poco nel forum. Guarda, io ci riesco senza rogne tra 2 mezzi attraccati o più di uno se connessi ad una stazione spaziale. Posso anche dirti come farlo
  11. Some games are more orientated than other to be opened to mods and additional features. Sims series are basically the classic example of mainstream game which is really difficult make better with mods. And in the 90% of cases mainstreams games are the first to be made only for money. However, some details will be certainly better that will be improved. If KSP2 will be about spaceflights a exactly replica of KSP1, probably will be not so much interesting. Certainly will be subject to a graphic improvement. More planets will be added and will be possible interstellar flights. And these are definetely a good thing for the future of the game. Multiplayer it could be a good feature just like it could became the worst additional thing that will be implemented if this feature will be not planned and developed well. Only the time will give us the opportunity to see what KSP2 will give us. However in a game complex like that is a madness decide to not allow mods. I'm also an aviation enthusiast which has played a lot of time on FSX, Xplane and Prepar3d. The success of these games was also determined by the fact that the developers of mods has incremented the quality of the game experience. This because a game complex like a flight simulator required only for the basic thing a lot of works. I'm certainly sure that some features that mods has implemented will be not implemented. So definetely for a game like this, mods creators are a bless for the game!
  12. I really hope in some ways. If you had looked my hopes for this game, you can understand that except for orbital decays, the real features that the mods has added on KSP1 which should be considered seriously on KSP2 are supplies and life enviroment requirements for long missions, a KURS system for Docking and a really well planned concept for multiplayer missions. However only just an upgrade can't be a good idea. When you would release a new videogame you should consider that maybe is better give "a new touch" than only add new things. Is always a matter to find the fight compromize between the original features and the style which has determined the success of previous games.
  13. Class I??? I know that on KSP is possible meet only from A to G category. Anyway, few days ago I made some touristic missions on minmus....and I was able to land very closer to the landing zone of the first mission launched. I'm currently now deploying some satellites with a Kerbniya rocket.
  14. Ho scoperto KSP un anno fa, solo ora ho scoperto questo forum. In effetti sarebbe bello che ci fosse una comunità di lingua italiana. Specialmente tenendo conto che l'italia ha raggiunto in ambito spaziale molteplici risultati di spicco
  15. Perdonami, questo Alieno è atterrato nel forum solo ora. Piacere di conoscerti, è bello vedere che qua nel forum esiste una comunità italiana. Ma permettimi una domanda... da come parli, sembra che te appartieni ad una generazione più vecchia della mia. Io ho 26 anni, ma sarei estremamente e piacevolmente sorpreso che questo videogame abbia conquistato anche dei fan tra generazioni più.....avanzate.
  16. Hello guys, I'm new on this forum, I have already posted 2 of 5 of first comments, so my replied currently will be subject to delay. I'm glad to see this topic. Really. I don't know if someone which is lucky to "work behind the scenes" will be able to give a reply for this, but I would really talk about what it was amazing about KSP1, and why, for some reasons, also if I will try KSP2, I will continue to use it. When I saw how enewmen has started this topic, it was great for me that almost the 90% of the features which has reported are the same for me. For some elements, KSP1 also if has really won the jackpot and it was became the best space simulator ever released, this game has missed some points. 1) If you're looking my reply, what did you mean with "Use Multi-CPU core physics. Put those 16 logical cores to good use."? I don't understand if is something correlated with software requirements. 2) Never tried KAS and KIS, but in some case, a better connection system it could be great. 3)Mechjeb, my strongest pain and my better satisfaction at same time. Yes, this because I wasn't able to install it probably due to lack of interest. For some missions, yes, i really think it could be great use an autopilot, but let me introduce my perspective as aviation enthusiast. I played a lot of time on Xplane and Microsoft Flight Simulator, I'm also a virtual Air Traffic Controller inside some flight simulation networks which has allowed me to meet real pilots and other aviation enthusiast and learn a lot of things about real procedures of real aviation. When I think how they are made the real planes, their autopilots are basically developed with the purpose to reduce the work of the pilots, not to substitute them. Space flight are basically something of different. In the entire space history, only few times it was required a manual control of the flight. The most notorius event was certainly Apollo 11, but also during our days, when is required to change the docking port for some spacecraft on ISS, this procedure it could be done manually. No one has guided manually the rocket in real life during the ascend phase. It could be a good idea if a standard autopilot could be done for control the ascend phase and allow to your spaceflight a initial temporary Low Kerbin Orbit, expecially for optimizing the deltav requirements for the ascend phase and avoid any potential waste of fuel burning, but when I think to the other maneuvers, is nice try to done the change of trajectories manually. So it could be nice an autopilot, but I hope that for the players will be done a system which for some missions, Autopilot will be not allowed for the entire mission or for some phases. After all is nice take the control! 4)Life Support. YES! This is something which it could be AMAZING. Is totally unrealistic the fact that a mission doesn't required the supplies. On the ISS they had already started some experiments on this way, and if I would build on carrer mode some Space Stations, if inside KSP2 will be necessary send periodically food supplies and stuff like that with cargo crafts, this will change totally the quality. 5)Never tried, but in case you would build something of bigger, probably it could be nice. But I don't know these mods. I will skip mod 6 and 7 for the reasons that probably are under work. 8)It could be a nice feature to add. If phisics will be improved, why not learn other more spaceflight features? This is why I love KSP: you can learn with a funny perspective! 9) Lack of communications? Yes it could be a little funny detail which I really hope will be added. 10) IVA? Never had the necessity to see the inside a capsule-station what is happen. Probably it could be a good feature if the game experience will give you some reason to play inside the capsule-station. If will be required to play some things inside a station manually, why not? 11) Interstellar flight. yes planned. Definetely a nice thing. I hope however that will be possible that Kerbal will meet the humans on our solar planet. New intelligent life species can be a nice thing. 12) A Canadarm? It was definetely a nice feature and an Icon for the shuttle and the ISS, so if will be added probably not something of relevant, but a little detail which will be appreciate. Regarding me, I think that there are some feature which could be added from the mods available for KSP1. 1-Orbital decay. Space junks are a problem, but they fall periodically. However is the same for the satellites and stations. If an orbital decay will be added. this will required to look carefully to some satellites launched and the stations already in orbit. It could be an amazing phisics improvement. 2-KURS. For docking prodecures. a KURS system which will allow you with a camera to dock to a station or another capsule it could be really helpful. External view sometimes isn't amazing. 3-Optional trajectory calculator. If I would land with accuracy to a specific point, this could be a nice feature. However I think that it could be a feature available with a specific level of your Mission Control Center. I mean, since your MCC will be not updated with a specific level, it could be better if will be required calculate manually the landing zone. 4-Improve some science feature. I saw that several mods has added more experiment, and how to do these experiment. Some experiment it could be great if they could be achieved with few seconds of communication exchange, but for others, maybe is better that science points will be achieved with the time. After all, probe missions has sent their data during the years and not immediately; only few data's was possible receive immediately after few mintues of experiment. 5-Space stations laboratories must be considered like some "unlimited science point resources", but they should release their points really slow like it happen on KSP1. 6-Contracts. We have a lot of contract mods, and during last years it was possible see how the space has started to be a great place for commercial stuff, from space tourist to build a satellite network and so on. 7-Cities. Not all places on Earth are great for a landing. Add some habitated locations it could be great for restrict the area for a safe landing. And if we think what is happened to the launch of April 2020 with a Long-March 5 rocket....it could be nice if will be added also orbital decay, a safe re-entry for upper stages will be required if you would achieve a mission without problem. 8-Failures. Maybe not for all Kerbalnauts, because the explosions for some users are really easy to achive, but a selectable percentual of failures could be good. If we considered that Soyuz had a rating since the first generation of 96%, some missions if will be subject to failures, from not relevant to significant, will be nice. 9-Multiplayer. We had a mod called Luna, but I decided to remove it because it was appeared not so much.....planned well. After all KSP1 was developed without a multiplayer, a thing which seems incredible that today a game could be nice without this feature. For KSP2, multiplayer will be THE CHALLENGE from my perspective. A collaborative mode between 2 players, 1 pilot, and the other playing the Mission Control Center, is definetely much easy, but a competitive mod between 2 or more players seems something much more complicated. It could be nice make a carrer mod between different space agencies with their differen program and see who is the best player to achieve the final target. However I think that for a similar mod it will be required calculate how to use for all players at same time the time-warp option.
  17. A little sad to hear, but that's ok. I could understand Thanks for your warming welcome!
  18. Hello, probably this is the right place to introduce myself. Flight simulation Enthusiast since a lot of time, I didn't found nothing of relevant about space on videogames for a lot of years. I don't remember how, but one day I saw some content about a strange game which I had supposed initially it was made only for children....but it was a matter of days for realize that it was what I was looking. With KSP it was finally possible for me build my rockets, project the mission, and fly the mission (except when a failure or a boom occurred before ) I don't remember how many hours I spend since september of last year, but is finally came the time to land on this forum. I hope that will be possible for me discover other Space enthusiast. In conclusion, a question. How can I set my photo profile and a forum signature? I had experience some issues, seems that I can't do it. Andrea, alias Alien21
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