-
Posts
72 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by WhatALovelyNick
-
-
That's great! But can I convert an asteroid to some kind of space habitat with this stuff?
-
12 hours ago, Lisias said:
Retribution time!
This is the real power of Open Source!
-- -- post edit -- --
Retribution time**2 !
AppLovin is promoting the development of an automated tool (using LLM) to automate the most the migration of existing Unity3D code to Godot or Unreal.
https://gamefromscratch.com/applovin-launch-project-unifree/
My opinion is that the way to go is not exacly this one, but a nad tool today is better than an excellent tool after the project was shipped.
Let's see how things develop.
The Source must flow.
This is the way!
-
Hey, we have more than a hundred cosmonauts, who've said "yes".
Cool.
happy_jebs_face.jpg
-
1 hour ago, Aerodynamic Kerbal said:
He saw Dres
He couldn't. Dres is a lie.
-
On 5/30/2023 at 4:38 PM, jost said:
It's not in the interest of T2 to hurt sales ( of KSP1 and 2)
Excuse me, but are we really talking about KSP2 sales? The game, currently, has less than 200 online players.
I don't think that it will hurt it at all. Because there is nothing to hurt.
-
19 hours ago, Reusables said:
I just wanted to know if the initiative has started - did someone share it on the reddit, twitter or somewhere else recently (1~2 days ago)?
I did a thread there 12 days ago.
And I don't think, that spamming "it" will help us.
-
6 hours ago, Lisias said:
You will probably fly crafts with 4 or 5 parts only, however.
Still enough!
-
On 5/13/2023 at 5:48 PM, Royalswissarmyknife said:
Thank you Whatalovelynick for giving us this idea.
You are welcome. :)
-
11 hours ago, AtomicTech said:
@WhatALovelyNick, can you add a poll to this thread so we can start collecting votes?
'key. Did it.
-
17 hours ago, AtomicTech said:
Then perhaps it's time to embark on an advocacy program?
Let's do it!
-
Nope. sorry. Only official stuff.
-
15 hours ago, AtomicTech said:
You could also talk with the admins to see if they'd be willing to pin or showcase your post.
I did it, let's wait.
-
10 minutes ago, Nazalassa said:
Why haven't I seen this thread before?
Dunno.
10 minutes ago, Nazalassa said:I can help if needed.
That would be great!
-
2 minutes ago, Reusables said:
Seems like it is getting ignored
More likely, that it's my special "curse" -- inconspicuousness.
-
10 hours ago, Lisias said:
nasty, perhaps. But it's effective? Some pills are bitter to swallow, but they still are the pill to cure us.
'key.
I did it, let's see what'll happen.
-
2 minutes ago, Lisias said:
Perhaps we should try reddit?
Yeah, we may, but I don't have a high rep account there and my recent reddit experience was... nasty.
Btw, is "/r/KerbalSpaceProgram" one and only KSP related sub there?
-
10 minutes ago, Lisias said:
If we can manage to fix KSP(1) properly, without risking our SASes on shady practices and being able to see in situ the effects of what we do, we may give the Franchise some air to breath, what will increase the KSP(1) incoming, that so can be injected into funding KSP2.
That's right. But... how will we make them to hear us at least?
I tried and this topic went dead for about two months.
-
Quote
It's a big company and ignoring a few posts asking for something is probably going to do 0 harm to their income.
Yes but it will harm their reputation. A lot.
I mean, look at KSP2, it has 355 online players in Steam. I mean, currently. Meanwhile KSP1 has almost 2k. Now. Online. Only in Steam.
PD is... in a bad shape. The update releasing is slowing down. I'm not a very pessimistic guy, but there is a possibility, that we will never see The Second part in full.
If we could get access to the SC -- we must try it. It will be better for the community. After all -- we love this game and we care for it.
-
3 hours ago, dr.phees said:
They should sell it off to the community. We could all pitch in and see if we can raise their bid.
Imagine some of the modders getting their hands on the code.
Yeah, it would be awesome, like the second Christmas. But...
The man can dream, after all. The man must dream.
-
Literally that.
Since the development team would and will be focused at KSP2, could you give us the source code, so we might look at it and, maybe, fix some things in it to make KSP1 a better game.
I'm begging you to do it.
-
6 minutes ago, bungling said:
1: yes
2: no
i did see the post that said 3.16 has a comms problem but im worried if i downgrade to 3.15 something might break
Try to open Settings.cfg in /KerbalismConfig and find
Quote// DampingExponentOverride = 14 // Kerbalism will calculate a damping exponent to achieve good data communication rates (see KSP.log, search for DataRateDampingExponent). If the calculated value is not good for you, you can set your own.
there.
Then enable it and try to play with it.
But beware -- the bigger the number -- the worse your comms will be. -
4 hours ago, bungling said:
im having an issue with Kerbalism where science transmission rates can plummet to 0.1b/s even though im fully within range of the KSC/relay probes and am having no power issues (science mode, max upgraded facilities)
example: interplanetary probe sent to Duna was still within transmission range during the transfer (and at Duna too) with 90-100% connection strength but the transmission rate just dropped to 0.1b/s effectively rendering the probe useless
Do you use 3.16 kerbalism?
Do you use JNSQ or another scaled system? -
@Gotmachine Is there a way to change default Kerbalism profile via Module Manager? I want to add some water and food to kerbals' spacesuits.
-
Redid my craft.
[WIP] G.R.A.P.E.F.R.U.I.T (formerlyTankHabs) [HELP WANTED]
in KSP1 Mod Development
Posted
No problemo!
This can wait.