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Posts posted by RevanX_LSR
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14 minutes ago, AtomX said:
Any updates?
i've been very busy lately but I should get the planet out by tomorrow. the cfg file has been done.
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Looking for some people to make a delta-v map for this mod!
I'll publish the delta-v data soon once I finish all my calculations.
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Eve: 21:25 near sea level.
Kerbin: 25:54 without rotation near sea level.
24:10 retrograde, 27:54 prograde
Factoring into account how much time is needed to accelerate, probably only option is Eve.
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New release 1.2.0
(added a hycean planet 6 times the mass of Kerbin with interesting rings)
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Are you allowed to do some research and credit other people who are particularly old? Maybe a separate category?
I will not put my username and age for reasons not worth mentioning.
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So i got 2 suggestions for 105010 and 105020 and i’ll let you guys poll and see what i should name them. poll starts on Sunday, please suggest more names meanwhile
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On 10/5/2023 at 5:34 AM, ballisticfox0 said:
fun fact, most mods post-1.8 work just fine in modern KSPIf this is one of the “Well CKAN says it’s not” feel free to go to settings > compatible game versions and just select all the ones you need
Oh yeah and happy birthday!
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I was hoping that this was some megacollab. Oh well...
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37 minutes ago, AtomX said:
How is it looking so far?
I'm only starting work today. I've been quite busy with other stuff
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4 hours ago, yourfriend123 said:
- Semimajor Axis: 2,240,000 kilometers
Pretty toasty! Although i don’t think a planet this close to the sun could have such an eccentric orbit.
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On 9/15/2023 at 5:24 AM, Vanamonde said:
Pics or it didn't happen.
no pics, no clicks
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11 hours ago, RevanX_LSR said:
Landed on both of Revan's unnamed inner moons. Let me know what they should be named. LSR is the name of the mod, which is in 2.5x scale.
Body Radius Gravity Orbit Delta-V* Revan 2000km 1.38g 53.4Gm 7000
105010 150km 0.05g 16Mm 3800
105020 240km 0.08g 40Mm 3100
Canyon 600km 0.31g 104Mm 4200
*In the case of Revan, orbiting, in the case of its moons, capture from elliptical revan orbit, landing and returning to elliptical revan orbit. All are estimates i made up.
In addition, Canyon (the large moon we did not land on) has a thin atmosphere.
About 2 minutes after launch. 4 Clydesdales just got jettisioned, and so did the first stage.
Inside the payload is a nuclear stage with only one nerv and 0.28 Kerbin TWR. Still, it was able to circularise from 3000+m/s (still 2km/s less than orbital speed) and get all the way out to 105010, the extremely close moon, in one burn. nuclear stage had 9000m/s.
105010.
105020.
Brutal re-entry. We survived using 120+ ablator, but the velocities involved were higher than expected. I blame this on the fact that we had a sharp re-entry profile.
On both instances the slope was huge and I couldn't land properly so I bounced off the surface without planting a flag. Still counts, IMO.
3000+m/s left after leaving 105020. Jettisioned that stage while still escaping 105020.
I'm also looking for suggestions for how to improve the two bodies.
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Landed on both of Revan's unnamed inner moons. Let me know what they should be named. LSR is the name of the mod, which is in 2.5x scale.
Body Radius Gravity Orbit Delta-V* Revan 2000km 1.38g 53.4Gm 7000
105010 150km 0.05g 16Mm 3800
105020 240km 0.08g 40Mm 3100
Canyon 600km 0.31g 114Mm 4200
*In the case of Revan, orbiting, in the case of its moons, capture from elliptical revan orbit, landing and returning to elliptical revan orbit. All are estimates i made up.
In addition, Canyon (the large moon we did not land on) has a thin atmosphere.
About 2 minutes after launch. 4 Clydesdales just got jettisioned, and so did the first stage.
Inside the payload is a nuclear stage with only one nerv and 0.28 Kerbin TWR. Still, it was able to circularise from 3000+m/s (still 2km/s less than orbital speed) and get all the way out to 105010, the extremely close moon, in one burn. nuclear stage had 9000m/s.
105010.
105020.
Brutal re-entry. We survived using 120+ ablator, but the velocities involved were higher than expected. I blame this on the fact that we had a sharp re-entry profile.
On both instances the slope was huge and I couldn't land properly so I bounced off the surface without planting a flag. Still counts, IMO.
3000+m/s left after leaving 105020. Jettisioned that stage while still escaping 105020.
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I investigated again and ruled out any file path issues since vertex simplex height doesn’t have any. kopernicus wiki and my vertex simplex looks almost the same, so the best option is probably to remove the empty line between the vertex simplex or something.
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13 hours ago, AstroWolfie said:
I want to build an interplanetary orbit-constructed spacecraft, but I don't know how to rendezvous. Do you have a simple tutorial? Thanks guys.
assuming you are in low kerbin orbit, your first craft should be in a circular, non-inclined orbit, preferably at around 80km. Launch your second craft when the first craft is approximately 5° behind your first craft or directly over and launch into a lower orbit at around 75km, preferably circular and non-eccentric.
Next, set the first craft as target and warp to the ascending node or descending node. If at ascending node burn anti-normal and if at descending node burn normal. You may need a maneuver node. Burn until the ascending and descending node are less than 0.1°.
Next, warp until the two craft are as close to each other as possible. Since the lower craft was trailing. its higher orbital speed allows it to catch up. Then, burn prograde until one of your closest approach is about a few hundred meters.
Warp to closest approach and burn retrograde relative to target until the relative velocity is 0m/s. Then slowly burn toward the target. Switch to the first vessel and set the other vessel as target (and using sas to hold target) to automatically align the craft’s docking port. Once you reach a close enough distance to the target, burn retrograde one last time and then use target sas to align the second vessel’s docking ports. with both ports aligned, burn toward target very slowly and the two ports should touch which will cause you to dock!
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13 hours ago, EnderiumSmith said:
it has the same values as whirligig world so i dont think thats the problem. maybe something with the file path?
I'll investigate.
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This system is inspired by Trappist-1, but fundamentally different.
probably will refine this a lot
Star: M8V
7860 km
185 gee
2560K
1.6798871e+27 kg
The habitable zone is only 322,000km away from the red dwarf where the dwarf is almost 3 degrees in the sky.
Planet Radius Gravity Orbit dist Period 1 250 0.45 45 1.5 2 117 6.5 3 253 21 4 760 1.14 322 30 5 466 6 607 7 4200 1.55 885 8 1208 Period is in hours
The orbital velocity of the inner planet is 50km/s!
The homeworld orbits at a velocity of 18km/s, meaning DV requirements are insane.
1 - scorched world
4- the homeworld, tidally locked
7 - gas giant
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1 hour ago, EnderiumSmith said:
yes. that doesnt help. and the other planets dont have it and they load fine
maybe it's a problem with the SpaceCenter.
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Do you mean a name string by:
VertexSimplexHeight
{
order = 5
enabled = True
name=VertexSimplexHeight
deformity = 150
frequency = 48
octaves = 8
persistence = 0.86
seed = 66482
} -
3 hours ago, AtomX said:
Sounds great! what other information do you need on the idea?
I only need to know what color the planet's surface and atmosphere are.
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4 hours ago, Watermel00n said:
I'll just my stuff here to keep me motivated.
Watermel00n Planet Pack
An upcoming system replacement mod starting from an asteroid homeworld.
Homeworld
The homeworld, Geode, is a 200 km wide asteroid with a closely orbiting moon which is 120 km in size. Geode orbits its home star as a trailing trojan behind Aeola.
System
Trroda - Orange Dwarf Star
Frustum - Hot Jupiter gas giant with moon system
Aeola - Methane Ocean world with small islands and small moons
Geode - Small asteroid with close-orbiting moon
Quadromp - Cubular asteroid which orbits near Geode. Orbits may bring the two asteroid close together at times
Derrum-Ingrit - Binary kerbin-sized planets with no atmosphere and icy terrain. Derrum is the larger one with rocky terrain and volcanic activity. Ingrit is icy and smoother than Derrum.
Figikirikler - Captured comet with fancy rings.
Roadmap
LTUtils
Small parts pack intended for use with LoonToolbox.
Content
- Structural Cube and Attachment Point
- Cube anchor and Radial anchor
- Dynamo and Mechanical Wheels
Roadmap
Large Structural Components Expanded
Structural parts and connectors for usage on space stations and orbital vehicles. Originally by @udk_lethal_d0se . Also included, Hexagonal Trusses and Fuel Tanks by @SpeedyB!
Content
- Structural Crew connector tubes complete with airlocks
- Station hubs
- Pallet and box storage system
- Hex Truss segments
- Hex Truss crew tubes, cabins, fuel tanks, SAS and Docking Ports
Roadmap
LTDeepSeaMining
Simple, lightweight, parts & plugin for deep sea mining gameplay in KSP!
Content
- Submarine Ballast Tanks
- Impellers and Water intakes
- Crusher and Explodium burner
Gameplay
- New ore type, Sedimentary Ore, that can be found in Laythe's and Kerbin's Oceans. These can be broken apart with the Crusher to form massive amounts of Ore to be converted.
- New ore type, Solidified Explodium, that can be in Eve's Oceans. This can be converted to Liquid Fuel or burnt in the Explodium Burner.
Roadmap
no way a mun sized planetary-mass object could be called an “asteroid”
all things aside i’m looking forward to this development.
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3 hours ago, EnderiumSmith said:
This happens on like half the planet packs. The recent one with the black hole fails on the first planet loaded. sometimes deleting the planet with the error works but obviously i cant delete kerbin. the weirdest instance of this bug is found was the moon of Fust from extrasolar breaking it despite me playing with said pack in the v1.3 days. My theory is that this is some less obvious typo in the file path that windows will tolerate but linux demands you do it correctly.
hmm… i’ll investigate. meanwhile, you might wanna take a look at the cfg to check for an error.
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Will the logistics of this work? I don't know.
If anyone has any ideas on how to make this work, I'll get to working it!
Ksp 1 Planet Mod Request
in KSP1 Mods Discussions
Posted
One day.