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Ruffles Kerman

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  1. Awesome, thanks! Do you know how to write/edit this module manager patch through a plugin? I want to be able to adjust their walk speed in game.
  2. Hello, I am writing a plugin for KSP, and I am trying to figure out how to make the kerbals run faster. This is the current code I have so far: ConfigNode newKerbal = ConfigNode.CreateConfigFromObject(parts); newKerbal.GetNode("PART").GetNode("MODULE").SetValue("walkSpeed", 3.0, false); ConfigNode.LoadObjectFromConfig(parts, newKerbal); Basically, I tried to edit the config file for a kerbal and load in the kerbal using the new config file, but this didn't work. Does anybody have ideas on how to fix this problem? There might be a way to do this without editing config files, I just haven't found one yet. I don't know if this information is useful or not, but I am using Microsoft Visual Studio to write this plugin, and I am using a bunch of dll files from KerbalSpaceProgram/KSP_x64_data/Managed as references.
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