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Posts posted by ProCrast
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2 hours ago, Viper2 said:
i have a problem with KSRSS reborn and ksc switcher, my kourou ksc is underground, cape and vandenberg working fine
https://drive.google.com/file/d/17UzQbMgavCqsX0VbCL8kovO9zT18v_JO/view?usp=sharing
Put that in the patches folder inside KSRSS , i made little changes so Kourou site is actually on the ground .
I think they wont update KscSwitcher config before the release of Reborn so meanwhile this should do the trick . -
Tried 2.5 rescale with densityMultiplier values pushed to 6.25 and it seem to work fine .
I wonder if i should change LoadRange and Range values aswell to match the density one .
Collider is a real game changer -
Congratz ! new install and test right away.
This community is insane , 11 years of incredible mods !
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27 minutes ago, CessnaSkyhawk said:
Ah - therein lies the other issue. SSS is incompatible with CTT, so naturally, having both installed at once is gonna lead to them fighting over stuff. Try deleting CTT and see how it works.
That was the thing that I had a lot of difficulty while balancing - i wanted to make it harder to encourage people to do more realistic missions, but not so hard that it limits flexibility and railroads people in to one specific way of playing. That and depending on what your solar system is, stuff may be thrown off as well - I have custom science multipliers set for most popular planet packs, but the issue is that they require kopernicus to function properly, so if you're playing in stock then they might not be applying correctly (that, and also if you're at 1x scale, the rockets are just more powerful which makes it much easier to progress to higher tech levels)
Thank you , it works perfectly for now .
I thought since its a techTree mod that CTT was a dependencie ... newbie mistake i guess -
Thanks for the correction, module manager can now patch.
Unfortunately, I encountered other problems:
- The empty technology nodes are still there ,looks like nodes from the stock CTT : https://imgur.com/kX7wdvX
- When I buy a node, I have to leave the R&D menu and then come back for them to actually be validated ( nodes don't turn green directly ) .
- HideHemptyTechTreeNodes seems to work incorrectly : https://imgur.com/TlAvFL5GameData : https://imgur.com/JKYd3gU
KSP.Log : https://drive.google.com/file/d/1qNJOPYkVdVJPWkvmGrJvHlYo12woy8jW/view?usp=sharing -
Hi , i need help please .
SSS ScienceExperiments.cfg seem to prevent module manager to patch ...
I have this error message during loading screen :
https://imgur.com/yDG4rmA
Once in the R&D menu i can't buy any node from the tech Tree and empty text node appears .
I tried to search if something was "off" in my Ksp.log but i can't find something relevant .
Here's my KSP.log :
https://drive.google.com/file/d/1RcWmXztn6_XKxufUbNuuesacDnaYqww6/view?usp=sharing
and MMPatch.log :
https://drive.google.com/file/d/1AozvSKlkTJL-0MXLn_9eT77zqLQG2nRS/view?usp=sharing
Also here's my gamedata :
https://imgur.com/7ObOiS4 -
Congratz for the release ,the quality is top notch as always !
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On 7/30/2022 at 10:57 AM, Adiri said:
Do you happen to have SWE installed? It may be an overlap of the sounds
There is definetly a confict between SWE and Rocket Sound Enhancement , tried without SWE and srb sound were ok with RSE .
However when i tried to uninstall RSE and keep SWE the sounds of certain SRB were still missing . -
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5 hours ago, Kochi said:
Do you have 0.8X waterfall version
Yes , everything is working smoothly now , just wanted to share that to the community .
I even tried to recreate this bug to post a screen here with the ksp log, but SWE works fine .
I should have taken the screen directly mb . -
9 minutes ago, Adiri said:
I don't know why SWE causes this issue with, we will get to it. And Stock Waterfall Effects is not a dependency
I had RestockWaterfall, StockWaterfallEffects ,RealPlume ,StockRealplume and your mod instaled so this bug is not necessarily coming from SWE .
Yes its messy ...
Maybe Waterfall can only over-ride one mod at time ?
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2 hours ago, JonnyOThan said:
This is really frustrating. Stock Waterfall Effects has the same acronym (and existed first) and SRBWE helped distinguish between them.
If by any case you have restock and then waterfall config for restock , stock waterfall effects is no longer needed .
And plus it can cause strange blue artifact coming out of the srb plume .
I had to remove it to make SWE ( srb effect ) plumes appear properly .
Edit : it might sound obvious at first but a previous post was mentioning that -stock waterfall effects , -WaterfallRestock and -SWE should work together so i thought it was worth to point this bug out . Also it can be usefull for other users of SWE .
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Elon Musk is not a real engineer .
Edit: i should have left it without the "not" .
I think it would have triggered far more people haha . -
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On 6/13/2022 at 11:26 PM, YeaiMakeMods said:
Update: it works!!
all you have to do is delete every mars config in the KRSS folder, It looks much better than the KRSS mars.
Hey @YeaiMakeMods!
Can you mention wich file you have deleted please ? I'm trying to do the same thing but for earth and so far i've failed .
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
in KSP1 Mod Releases
Posted
KSRSS Reborn parrallax config needs stock textures from parrallax, i didn't tried it on KSRSS Reborn yet so i hope it will help . @Parallax:AFTER[Kopernicus]:NEEDS[Parallax,Parallax_StockTextures]