-
Posts
13 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by KSPMoose
-
I've got the Slowbies!
KSPMoose replied to KSPMoose's topic in KSP1 Technical Support (PC, modded installs)
It's 16 threads, normally hovering around 5-10%, so very little usage. That's why I was thinking there was a blockage of some sort. I'll check the single core next time I boot it up. -
I've got the Slowbies!
KSPMoose replied to KSPMoose's topic in KSP1 Technical Support (PC, modded installs)
I was worried about that. Just so many good things! Specs are as follows i7-10875h RTX 2060 6GB 32GB DDR4 3200 1TB WD Black NVMe SN750 512GB Samsung NVMe PM981a Also doesn't seem to matter what the graphic settings are, it's just not using the available resources. I'm like this IRL too, pack too much, carry too much around, always prepared for anything. XD Is there anything in particular that stands out as slowing things down or kinks up the sim? Also, thank you for going through that log, I know it was a quite a long one. -
I've got the Slowbies!
KSPMoose replied to KSPMoose's topic in KSP1 Technical Support (PC, modded installs)
Installing majority using CKAN. Manually installed a few, exactly to their directions. Com Fix has been installed. Here are both log files. I don't know if the "prev" one would be helpful but it's here. Player: https://ln5.sync.com/dl/27dc4b1b0/pxketzj6-kc2rbpg9-aic6nc5d-29fak395 Player-Prev: https://ln5.sync.com/dl/9f8a66b50/xnxhrwk8-ma52uvek-kdvvif5t-4wvacer8 -
KSP has been getting slower and slower, usually when loading or building ship with more than 200 parts. The thing that gets me is no resources are maxed out, or even close to being maxed out. CPU(i7-10875h) stays below 50 memory(32GB) hovers between 50 and on rare occasions, 95 GPU(2060RTX 6GB) is between 20 and 60% DIsk(1TB NVME) usage never goes above 5 I'm thinking the issue is the mods somehow. Compatibility is showing no problems, but there might be something underneath that I have no idea on how to check for since I've just recently started playing this AmAzing game. What do I need to post for y'all to help me with understanding the slowdown? Thanks in advance for any help!
-
Can't find this information anywhere and I hate that the images which have the final piece of information I need are not loading. Did anyone save them?
-
[Most 1.12.x] Near Future Technologies (August 26)
KSPMoose replied to Nertea's topic in KSP1 Mod Releases
I know you've deemed this "Feature Complete" but is there a way you could make the reactors compatible with the existing radiators? Maybe give me some pointers on how I could modify the files in the mod to accomplish this myself? I love this mod and I appreciate all the work you've put into it, just this one little thing gets me. Thank you! Edit: Tried to upload a pic of what is happening, the insane amount of hardware attached to one reactor and the temperature still going up, but the forum doesn't like any of my links... Second Edit: After some extra research, I can see this post makes no sense. I must have something conflicting with the way systemheat interacts with all the different systems as it's not being distributed properly and/or the parts are not updated correctly. Ugh... Here goes one by one uninstall and reload.... Third Edit: The radiators that are supposed to come with the Near Future Electrical mod aren't showing up in any place that I can see. Not even in a search in parts or in the tech tree. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
KSPMoose replied to IgorZ's topic in KSP1 Mod Releases
Okay, FINALLY got it to attach. Very small attachment point for me. But now, new issue, the grappling hook has disappeared. Ha, nothing is ever 100% for me; my eternal curse. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
KSPMoose replied to IgorZ's topic in KSP1 Mod Releases
I must be missing the attachment point then because every single time I try the cable shoots out but the harpoon tip/grappling hook just stays there. I'll try EVA and see if my luck is better. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
KSPMoose replied to IgorZ's topic in KSP1 Mod Releases
Might have missed the answer to this, but how do you get the harpoon or grappling hook attached to the winch? Is it any winch? Am I supposed to attach it in the editor or flight? Banging my head on this one. -
[1.12.x] Connected Living Space v2.0.2.0 (12 Feb 2022)
KSPMoose replied to Papa_Joe's topic in KSP1 Mod Releases
I'm not seeing anyone mention this issue, I may have just missed it, but why does CLS not see any "Crew Capacity" in the centrifuges that are part of the SSPRx mod? -
Are the stock light supposed to blink or do they just stay bright while the light they cast is what blinks. It just looks really weird having a light that stays 100% bright but the light it gives off cycles on and off. I saw the "Aviation Lights" mod, but it doesn't work with 1.13.x. Anything similar that is compatible with the latest version?