Jump to content

Gingt

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by Gingt

  1. I was going to ask if you have a patreon, when I noticed it in your signature. You certainly deserve to be paid for everything you've been doing.
  2. I'll wait for the release of the att. There is no compatible version on Ckan yet. This would be the mod with zomm in/out on the docking cams? I was a bit confused, because this thread (https://forum.kerbalspaceprogram.com/index.php?/topic/166305-131-docking-camera-kurs-style/) had this video They are very similar in appearance, with the exception of the alignment indicator and the camera zoom slider.
  3. I ran into a colleague who was going through the same thing. The problem turned out to be the Clamp-o-Tron inline part. It seems that this specific part reversed the orientation of the DockingCamera (and also the Docking Port Alignment Indicator). With other docking parts, the mods are working perfectly. I tested it with a module with another Clamp-o-Tron. The DockingCam was perfectly aligned with the "Ship x Target orientation". The problem, in the end, was in the part. Sorry about the false alarm.
  4. Well, it hit the bull's-eye. I tried with a module (this one with external Clamp-o-Tron), and voilá... The orientation of the blessed green cross behaved perfectly in the module in relation to the target. Really, the problem is with the Inline Clamp-o-Tron. The mod is working perfectly. I took screenshots to get a better sense of the situation. The cross was actually inverted vertically. In fact, the problem is not in the mod, but in the part.
  5. Hello Micha. Thanks for the explanation. But I think I described the situation confusingly. The fact is that I tested it both ways: controlling it from the docking port, and then from the cockpit. Those prints show the behavior of the cross when I controlled it from the cockpit. In an easier way: The cross represents the position of the target on the x/y axis. This way: -Target behind, cross down. -Target ahead, cross above. -Target right, cross right. -Target left, cross left. With me, the vertical part is inverted: Target up, cross down. Below, the ship controlled from the dock:
  6. It seems that there is no problem with the mods themselves, as I initially thought. In the KSP installed on my PC, the green cross deviation data is linked to "cabin tip x dock target", not one "dock x other". I installed it through ckan. KSP 1.12. I suppose it's something in the folders/directory. How should I proceed?
  7. Wow! I didn't think you would respond so quickly. It was really fast. Thanks for the answer. I did some tests and noticed that both the "Cam mod" and the "Alignment Indicator" mod have the deviation indicator (green cross) emitting data based on the "cabin tip x target", and not the "dock port x target". I also noticed that camera zoom is not available for me. That is, the mods are not having any problems in themselves, most likely it is something in the installation location. It's strange, because I installed it through ckan. Should I handle something so that the mod is correctly installed?
  8. I just saw this video (https://www.youtube.com/watch?v=S_fteXcuH3Y) that camera zoom already exists. Please forget the "suggestion 2" I wrote.
  9. Earlier, I suggested about the possibility of the player choosing to invert the axis (x and/or y) of the deviation indicator (the green cross) of the dock alignment mod.(https://forum.kerbalspaceprogram.com/index.php ?/topic/40423-181-docking-port-alignment-indicator-version-685-updated-121419/) With this option, the player could customize the orientation as it was more comfortable to maneuver. With the camera it seems to be a little easier: It would be enough to make available the option of choosing to invert the camera image vertically or horizontally. This would facilitate the displacement of the spacecraft through the visual orientation of the camera, according to each situation. Suggestion 2: option to zoom in/out on the camera image. Since the dock image disappears in the dark when it's about 2m away (as if it were already pasted to the other dock door), a zoom out could give a better sense of distance between the docks. Suggestion 3: Customize the size of the mod window in the form of a slider (like the "Docking Port Alignment Indicator") I liked both mods. I use both at the same time. I think even in IVA it would be easy to dock using both. These two mods are a hand on the wheel and make everything (much) easier for those who like to dock in KSP. I think that's it for now. Thank you for your attention.
  10. I believe there is a problem with my indicator. Known as the "green cross". To get a more precise idea, I will use the terms "X" (horizontal), "Y" (vertical) and "Z" (proximity). What I understood was that the deviation indicator (green cross) is the representation of the positioning of the "x+y" axes of the target in relation to the ship (correct me if I'm wrong). So, as far as I know, this cross should move opposite to the ship's direction relative to the dock. So, if you move the ship to the right (x axis), the cross moves to the left; moving the craft backwards (y-axis), the cross would move upwards. Moves forward, cross goes down (Just as when the ship goes up, the target goes down, when the ship moves to one side, the target moves in the opposite direction). With me it moves correctly in relation to the X axis, horizontally (I move the ship to the right, the cross goes to the left, and vice versa). The same does not happen in the vertical plane: once aligned with the dock, when I move "down" in relation to the target, the cross does not go up; on the contrary, it descends too. When I move up (y-axis), the green cross goes up instead of down. It was quite confusing at first. Could it be that the mod I installed was the wrong way? Or does this cross really work that way? I would suggest that, if possible, implement buttons to invert the axes of the offset cross: one for the X-axis and one for the Y-axis. In this way, the user could customize the orientation of the green cross as it was more comfortable to maneuver in each situation. --- I also tried the docking camera. https://forum.kerbalspaceprogram.com/index.php?/topic/184038-* I can say that it is, at least, curious what I noticed in the case of this other mod: In this mod with camera, the Y axis (vertical) is in accordance with the direction of the ship (that is, I advance the ship, and the dock image goes down; if I move backwards, the target image goes up), while the horizontal axis moves the "wrong" way (if I move the ship sideways to the right, the dock image also goes to the same side). In the case of the docking camera, it would be enough to provide the horizontal and/or vertical inversion of the camera image so that the player could choose the orientation of the image. I'll post that suggestion there as well.
×
×
  • Create New...