Jump to content

Masochist

Members
  • Posts

    22
  • Joined

  • Last visited

Reputation

12 Good

Profile Information

  • About me
    Bottle Rocketeer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Oh, and to add to my earlier post....I have literally zero reason to believe you made this post out of your own volition (you didn't even have a presence on the forums...now you do for this one post) nor do I have any reason to believe your move to Intercept games and your allegiance to Take Two has is anything other than a mix of not wanting to lose your job (hope you got a raise) and wanting to continue working on KSP2. Neither of those are wrong or bad but it also means I have no reason to trust anything you say...you don't work for yourself. You do whatever it is you need to do and say whatever you need to say to keep your job. I get it, I can't blame you and I am not even mad at you or any of the other devs, but don't expect me to trust you.
  2. While this is encouraging to hear...I am curious what HAS changed...maybe not directly with the game and it's planned 1.0 release. I have no reason to believe they would deviate from the marketing and plans laid out. But what about the future? What about the vision after the game hits 1.0? What about the team that decides these sorts of things? If none of that has changed then why did Take Two feel it was so vital to eviscerate a studio and demolish the dev team of a game so close to release? Who says anyone on the current dev team is safe at all? You watched the lion eat your last company and now you are sleeping with said lion hoping it won't hurt you. Like I said...what you said is encouraging and all...but it's just lots of fluffy words...none of which actually explained what happened. You say nothing is changing but I find that to be impossible given the giant shakeup that happened. I had faith in Star Theory and what you were doing but I am not so naive to think that literally nothing has changed. Hopefully all the changes are purely business/money changes but KSP2 is totally on my wait and see list now which really really sucks. Thanks for your time and message.
  3. Thanks for the heads up...I thought maybe that was the case given I could not find any info on them working together...kinda surprising and sucks to see....Maybe that means I need to make it happen....would be a good side project for me. That being said I find it really odd....because it appears that all the Universal Storage stuff works. the problem is likely easy as just making the base fuel cell recognize the US supplies. Food and even water work just fine....just the pesky fuel cell that doesn't recognize Oxygen and Hydrogen.
  4. Yoooo...anyone know how to fix this? the US Alkaline Fuel Cell stops working when it becomes a background ship Also it seems the Universal Storage Oxygen and Hydrogen will not work with the stock fuel cell. So I am stuck where I can't use the Universal storage fuel cell and I can't use the neat packages of the universal storage items.
  5. I can't understand people criticizing and complaining....... Damned if they do and damned if they don't. Thanks for the hotfix!
  6. Are there any plans to make this compatible with the Dangit! mod (or one of the other failure and EVA repair mods)? It carries on some of the same principles but I think it could be made way better if it used progressive reliability vs everything having a set reliability the whole game
  7. I prefer realism because to me realism is what makes a simulation worth playing...clearly KSP is a "soft" simulation and it will be in a good spot after adding better aerodynamics and reentry mechanics. That said I will still probably keep using more advanced/realistic models such as FAR and RealChutes
  8. I would pay for the following DLC...preferably as one reasonable expansion pack instead of micro transaction crap 1. More planets/another galaxy (combined with #2) 2. Future technologies/more super late game content 3. Colonization options/more space station parts, preferably with benefits and colony simulation mechanics 4. Multiplayer 5. toggleable aerodynamic models (default and advanced), other toggleable difficulty settings (random failures to give engineers jobs, life support systems with food/water/waste/ etc) Obviously there are all mods for these things and I use those and love them...but I think we all can agree that nothing beats the smooth and proper integration of such systems when put into the game by the people making it rather than piggy backing off the game as a mod. Also I think responses like this are kind of silly...and annoying mostly because they are so unfounded in logic and just seem like whining People would not stop playing KSP...you don't like DLC? don't buy it...but there are TONS of people that play it...only a very small number of people would full on stop playing the game as some form of protest The DLCs would do good...for many reasons...people would want them for what they offer and then there are also people who like to have everything a game has to offer and will simply buy DLC for "completeness" it makes no sense that a company would make a DLC, then refund and give it out for free just because it did poorly It is narrow minded to assume that a company consisting of a small team would turn into a corporate giant with marketing and finance teams breathing down developers backs to push out DLC #100203895 for more money. Not that it is impossible...but I think Squad deserves a little credit...seems a bit rude to just assume they are going to turn on their fan base with aggressive monetization. They have done nothing so far to deserve such a negative assumption No one is going to petition to remove DLC or stop playing...as explained above...even if a petition was made it doesn't mean it would get enough support to warrant changes and at best might influence future DLC/expansion decisions and habits. I personally hate DLC *IF* it is clearly over priced for what it does or is out to nickle and dime everyone. Otherwise DLC isn't the worst thing to happen to gaming...overall certainly not the best but it isn't ending anything...just changing the way things are done. Expansion packs of the past are the exact same thing as DLC of today. They just have a more convenient delivery method (the internet) than what used to be available 10 years ago which means they can release smaller expansions (DLC) instead of only large expansion packs. Same goes for patching...it used to be a much larger undertaking to make and deliver proper patches so they came slower and bigger...now a developer can make one small change and push it out to all players in a near instant. *SIIIGGGHHH* Squad can't fix this...it is a unity issue...do you always throw such demanding fits?
  9. It stands to reason that the longer you wait the less beneficial the science parts will be as eventually they will be not needed when you research everything. So I would go for them first.
  10. I can't wait for proper full crew management...I always like to have a little bit of RPGish stuff with my simulations so that the crew is not so static and bland
  11. I imagine you can't make a station large enough to see...would be awesome if you made a station large enough that it could be switched to a persistent view status that allows you to see it on the ground or something
  12. I love it just the way it is...and besides...its not earth...its not our system...its a unique world that is fun how it is. Being based on and scaled against our system is good enough for me. Not to mention the room for expansion and mods I really doubt this will be an issue in the future and everyone will be able to have what they want.
  13. I name my stuff after mythology...primarily Greek mythology right now. I try and name stuff relative to its objective...below are some totally poorly named random things that demonstrate my point Zeus Space Agency Spartan Rocket Ares Probe Isis satellite etc. And yes I know Sparta was not a mythological entity...
  14. http://kerbalspaceprogram.com/forum/index.php?topic=9951.1275 one of the listed fixes that Harvester posted today fixes exactly this.
  15. lol yeah I thought it over and realized its going to be in the same city most likely...within 10 miles of me.
×
×
  • Create New...