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Questor30

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  1. Thanks. That I can do. I thought I was just missing a trick or something.
  2. I'm in career mode, no mods. I seem to be having an ongoing problem with collecting science. I have no trouble with cash, and I enjoy completing the contracts but seem to be limited in completing them without the appropriate tech advancements. Specifically in this case, I would like to pursue an immanent orbital rendezvous mission but don't have enough science to obtain both a docking module and RCS thrusters, which I wouldn't want to attempt without. Through the guides provided, I collected the easy science at Kerbal Space Center. I can't seem to get the biome-specific science in the "flying low" and "flying high" situations in the rest of Kerbin, though. Others have posted how easy they collected readings and I just can't seem to find where the biome begins and ends. I tried the "Science!" mod but it was for an earlier version. Mine is 1.12. Any advice for career mode? Thanks.
  3. Hello all. I decided to introduce myself and mention how helpful this forum has already been in my adventures. I have seen KSP advertised for years and was always curious. I had no idea how detailed and complex it gets. I've played other space agency simulations, even all the way back to Commodore 64 days. Most are exciting, but very few force you to think so carefully about the impact your decisions make on the physics. I love the ambiance of being an armchair astrophysicist. I work in the chemical science field, and it is refreshing to see a simulator that is more true to real problems and mathematically based solutions. Playing in career mode, it has been a struggle at times to achieve contract goals with a limited supply chest. I usually adopt the trial and error approach, which results in tumbling rockets at times. Thanks for giving back to the community. Many threads in this forum have addressed my issues thus far. Adios!
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