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About me



  1. Hello all. I decided to introduce myself and mention how helpful this forum has already been in my adventures. I have seen KSP advertised for years and was always curious. I had no idea how detailed and complex it gets. I've played other space agency simulations, even all the way back to Commodore 64 days. Most are exciting, but very few force you to think so carefully about the impact your decisions make on the physics. I love the ambiance of being an armchair astrophysicist. I work in the chemical science field, and it is refreshing to see a simulator that is more true to real problems and mathematically based solutions. Playing in career mode, it has been a struggle at times to achieve contract goals with a limited supply chest. I usually adopt the trial and error approach, which results in tumbling rockets at times. Thanks for giving back to the community. Many threads in this forum have addressed my issues thus far. Adios!
  2. Hello im gevdei! i have 69 mods on my ksp joined 20 minutes ago when this topic was posted and i have no idea how to change my pfp picture
  3. What, if any, are the benefits of using MOARdV's Avionics Systems Over RasterPropMonitor to create simple IVAs. Since it seems like they both use a similar set of props (namely the ASET props). Does MAS have its own custom props, or are they ported from RPM? I have failed to understand the relationship here. Yes, I am a newb, please be nice .
  4. Are there any tools to help with the creation of IVA Internals? Specifically I've seen some kind of drag-and-drop mentioned in the MOARdV's AS Thread. I've tried searching the forums, but to no avail. (For context I'm currently using trial and error to position and rotate the props correctly by text editing the .cfg file)
  5. I've played KSP for a year or two now and have really enjoyed all the mods created for it, so I want to get started creating my own. Clearly the simplest type of mod is a simple MM patch, but I'm not sure where to look for a general guide for programming them. I have been looking at mods I currently have installed to find examples, but there are a few things I couldn't find an example of, specifically: How to remove a stock part with a patch The Difference between "@PART" (and etc.) and "@Squad" (or other mod name)
  6. I'm a brand-new KSP player, and I have been beating my head against the problem of the MK16 parachute always getting 'destroyed by aerodynamic forces' on the way down, no matter what I did, just like many other newbies on this forum. I have been doing the simplest possible configuration in the 'Contract's track - a command module, a 'Flea' solid-rocket booster, and a MK16 parachute. However, I saw a post talking about 'monopropellant' on the command module, and reduced that to zero - that didn't help either, but it got me thinking, and I looked at the options for the 'Flea' solid booster. Turns out that although you can't throttle a 'Flea' booster, you CAN reduce the starting fuel amount and the thrust available. So, I reduced them both to about 1/2 scale, and now the rocket assembly tops out MUCH lower, and the parachute now works every time - YAY!! https://drive.google.com/file/d/1Cz6jzboQKj0MRzksfV7pvL5-smfzZ45J/view?usp=sharing I'm now experimenting with higher fuel loads to see if I can get the parachute to survive even with a full fuel load. Woo Hoo! Frank
  7. I got to the Add SRBs" step. I added, the radial coupler symmetric pair, and then added the SRBs symmetric pair. The "Next" button remains dimmed out no matter what I do. Now what? Is there a way to ask the training program what it thinks is wrong?
  8. I have a model that I got off the internet, and when I import it into blender and try to add a texture the model renders as purple/blue (im color blind i'm not sure). The texture shows up perfectly fine when I look at it in texture paint, but not when i render it.
  9. When you first started playing Kerbal Space Program, what was it like? Was it easy to get into orbit? Did most of your missions end in violent explosions? Did you just resort to Alt+F12'ing and fooling around? Here's my story: So I bought KSP on the day that it reached 1.0, because I wanted the released version of the game. I fooled around in Sandbox, building huge space stations and mostly failing to get them to orbit. For my first career save, I actually did pretty well. Then I found mods, and since then my KSP now takes like 10 minutes to load. I've also discovered the addiction of Alt+F12, and once I used it for the first time I basically can't stop. I still play this game, being a passionate supporter of SQUAD's creation, and I also play the Enhanced Edition, which I bought because I was sick of my computer's framerate.
  10. Good night for everyone, My name is Álvaro, I'm come from Spain. Currently, I live in Mallorca, Balearic Islands. I'm Linux user that's uses Fedora, If somebody needs support get in touch me. Nice to meet everyone! Cheers!
  11. Today, I got a telescope that my neighbor was giving away for $5. It is a TwinStar AstroMark 80mm 16-40x Portable Refractor Telescope, which is normally valued at ~$40. I set it up tonight and looked at Venus, but the image had lots of water spots on it. I took the included lens wipe and wiped off the front lens, but the image did not improve very much. The viewing aperture and a few of the other lenses looked kind of smudgy, but I did not want to try wiping them without knowing more about it. Does anyone have any recommendations for cleaning the lenses of a telescope like this? Also, could there be a focusing issue on my part? I guess there could also be damage to the lenses, but I'm hoping that is not the case. I was going to look at the moon to see how well it is resolved, but the moon is not going to be above the tree line where I live until after I go to bed. If you have any recommendations for cheap, entry-level telescope accessories or even replacements in case this one is broken, please share. This is my first telescope, so thank you for any help you can provide.
  12. Where can I find a tutorial for first time users of KSP?
  13. This pretty self-explanatory, I suck at any form of encounter with other planets. any suggestion, tips, or ideas.
  14. So, i bought KSP some time ago, and i don't know how to reach and land in other moons. The max i did was a lunar fly-by, and i only did that by discovering rockomax thrusters. Can someone help? Image of the rocket that did the fly-by: (note: this isn't the full rocket, but the 1st stage was 4 of the biggest SRB's, 1 medium Rockomax fuel tank and 1 small Rockomax fuel tank, alng with the Mainsail engine.
  15. Hi everyone I'm thrilled to announce myself amongst this great spacefaring community of kerbonauts. I have to say that a mere minutes after loading Kerbal Space Program the first time, I was thoroughly hooked. According to my wife it's a waste of time, and my two year old son just casts me strange glances and whispers to my wife: "What is dad doing?" But still, the game is simply put brilliant and I find the career mode continually rewarding. You start out without more clue than putting together a command pod and strapping a "big" rocket underneath it and watch it shoot off - and just want more, more and more as you go on building yet another spacecraft. Hope I can contribute to some interesting designs and great voyages soon. Now hopefully the coming couple of days off work will allow for planning and executing the first trip to Duna. :-D Itching to get home to get started...
  16. Greetings Fellow Astronauts, I am new to the forums but not to KSP as I have clocked 600 hours on PC version of the game. I signed onto forums today because I have been patiently waiting for MOARdv on github to release the latest version of Raster Prop Monitor (https://github.com/MOARdV). I am hoping to see all my favorite mods get update soon so I can get back to building rockets and my space station. By the way, KSP is the best space simulator I have ever heard about or played!
  17. Hi, I'm new here and was wondering where I can go to setup a modding environment and what code this game is modded in. Thanks, Durtle02
  18. OK. I'm a semi-new player, and i started with ckan because once i found the "advanced tweakables" option in settings, the game got pretty simple... on ALL difficulties. but, I'm still new and with the volume of mods... basically, I'm looking for a "must-have" list of mods that are realism based, add a bit more challenge, and DON'T add too many buttons. the 70 some mods i have are mostly parts (science mostly, but also bases and colonization-type), and seti/umbm/tac... but they seem to rely on other mods that create buttons on the toolbar that get overwhelming at this point. so,.. I NEED YOUR HAAALP! lol
  19. I've decided to start making mods for KSP. Having great interest in Chinese launch vehicles "Long March" series I've decided to start from there. Note since I'm literally learning from scratch so help and suggestion (even criticism) are welcome! Starting with the YF-77 Engine, China's first cryogenic rocket engine developed for booster applications. As you can see, no detail on the model, I've yet to make textures and I'm also having a bit of an issue with UV mapping However I'm seriously enjoying the fun it gives me. Since I have exams imminent, the development will slow down until the end of May. Again, please feel free to criticize my work
  20. Hi I'm at a loss as to how to get blender to show the texturing. Last time I appear to have been pushing random buttons while sleep deprived, but a bit more knowledge would help ;-) I've got a screenshot here: http://imgur.com/a/2FrMK I've setup (most of) the unwrapping, generated a colour image, but can't get the rendering to show. I also see a mutilated vertex in the unwrap which I can't seem to delete. Re-unwrapping it just adds another one. Any experts that can shed a light? Thanks Chris
  21. Hi everyone! I'm just passing by to introduce myself. I'm from México City, (so please excuse me if every now and then I write things the wrong way). I discovered KSP via youtube videos (Version 1.0 I think), and I was hooked up right away, I'ts an amazing game. Specially if becoming an astronaut and explore other planets has always been your most beloved dream. I don't have too much time to play games, but I use every minute available to do so. Took me about six months or so to discover the amazing mods that can be used in the game, And I'd like to thank everyone involved in the mod development. (And SQUAD too of course). The game is just twice as fun if you use mods ( and a headache sometimes). So, here I am, with some questions an hopefully some answers as well. let's have some fun rocketing around!
  22. I think [and I am sure I am wrong] that it would be easier if I can be shown / instructed on how I can create a mod for my flag? Yep, I know I can just copy the flag into the GameData\Squad\Flags folder, but I think it would be slightly easier to just have a folder for my "mod" for this? Yes or no? Also, if this is already covered in another thread, please point me that way. thank you.
  23. Hi. I'm trying to make my first part - it is supposed to be a Fowler flap. I've made a model in Blender, UV-mapped it with textures, imported into Unity editor and it seems more or less reasonable there. The way it is textured is far from perfect but I'd rather leave it for later. But when I attach this part in SPH editor, it looks weird - lower part of flap has texture only when looked from below. Sides and upper surface are transparent. I tried to recreate faces and re-texture them and it has no effect. What am I doing wrong? Unity render: KSP render:
  24. I'm a relatively new hand at modding and have updated my first mod. How do I get it set up on GitHub? What do I need to do to set up the folders, etc?
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