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Rhomphaia

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About Rhomphaia

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  1. You can restart a scanario by hitting the Restart button, bottom left when you select the scenario. Not sure why the staging sound plays at the start, it does for me as well. you can switch between nearby spacecraft with [ and ] but the rocket is a probe with no remaining electric charge, so won't do anything. It's just placed there to imply how the rover was landed. Rover is driven with WASD, or han hover with its RCS with translation IJKL, it starts with brakes on, B to disengage, or click the brakes icon, right of the altimiter.
  2. Yeah, It was in response to 18Watt, the 1.8 m size was added by Making history and the old name looks similar to those. the old decouplers can still be found in game in \GameData\Squad\zDeprecated\Parts\Utility, they are hidden from being able access normally in the editor, just kept around for people running old saves that have ships still using them.
  3. Nope, Serenity has it right, the TR_18A is the old 1.25 m decoupler, the TD-12 is the one you want.
  4. Not sure if the craft provided is the one you are talking about since it is a probe controlled craft with no cockpit... Assuming it is... I am not exactly an expert on spaceplane ascents, so while I could not get this into orbit I am sure someone else could, but the problem to me is not so much the ascent profile, but too many panthers. The rockets seem anemic because they are trying to move too much dead weight after the panthers give up. By switching the bi-coupler to a short mk2- to size one adapter and ditching one jet it went form a spaceplane that could almost make orbit to o
  5. In the in game tutorials (start game>Training) there is one called "to the Mun part 1", this will give you the basics to do exactly what you are asking, the "orbiting 101" tutorial will have more detail on how to use maneuver nodes as well
  6. Well if the target port is pointing normal, and the active port is pointing anti-normal, then they are aligned on 2 axis, then use stability hold rather than target to maintain. Eyeballing the roll axis is not too difficult and only really matters when adding new permanent modules
  7. I personally prefer having docking ports on my station aligned along the normal axis, no need to rotate the station then.
  8. Docking mode just switches the controls so IJKL does rotation if you need to reorient. Another thing that may help is to choose "Locked" for the camera mode, in this mode if the camera is pointed at the back of your craft then the control axes will match the camera axes
  9. Another thing to note is that the listed value for Isp is at sea level on Kerbin, as pressure increases Isp decreases so at Eves surface the value for the skipper will be much lower than listed.
  10. For the first I think the problem comes from "rigid attachment on", while it makes joins less wobbly, it does make them brittle, if they cant bend, they break. Best for boosters to use "Autostrut to grandparent part"
  11. You can drag a maneuver node around your current orbit (when the node is open drag it by the central circle) You will see when you are getting an encounter
  12. RCS build aid does account for actuation toggles, so if you don't want a particular thruster to be used for a particular translation turn the toggle for it off in the VAB
  13. I would say just go optimal... unless you are going to Moho, where it is best to fully examine all options.
  14. Persistant is your main auto save, it updates every 5m or whenever you change scenes Quicksave is the default quicksave created by F5. If you hold F9 it will quick load your last quicksave and should put you back into the same scene
  15. From my understanding, the root part should already be above the decoupler in this case. testing myself the behavior I experienced felt a lot like a milder version of another bug with broken solar panels https://bugs.kerbalspaceprogram.com/issues/24913 the first time I experienced that particular bug it reminded me of an even older bug with fairings https://bugs.kerbalspaceprogram.com/issues/5149
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