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Rocketeer Hopeful

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Everything posted by Rocketeer Hopeful

  1. I am getting supreme jitteriness on my planes. They are brand new as well.
  2. Awesome, awesome, awesome. It may be a while from now, but having this would help so much.
  3. So it seems that this thread has boiled down to what people think about how the future career mode and resources should work together. My idea is this: Whenever you start sending Kerbals farther out than Minmus or start making a base on either of the moons and farther out, then resource gathering will become a major concern. By mining or drilling once you get to a new planet, you can have resources such as fuel and water (if they add such life support systems) and then return to said planet. If a base is secured on either of the moons orbiting Kerbin, then mining should also be a smaller priority considering keeping a bunch of Kerbals supplied should require some work. I hope that in the future we can have something that tells us the current status of a mission, such as a base on the Mun, and give us information on resource supplies. If it was low, you could jump to that mission and go out in a small scout vehicle and bring back the needed supplies. Maybe it could be a mod. I don't know. My last opinion on the matter would be that Kerbals should only need to run on water so as to make such resource gathering and life support systems simpler.
  4. You filthy casual! Just kidding. But I feel like if you aren't going to be doing mining, you would probably have quite the amount of difficulty getting far out or maintaining a base.
  5. I will definitely be waiting for an extensive mod pack for added resources.
  6. Wow, awesome stuff, super pumped for this update more than ever!
  7. Looks awesome! These kinds of crafts are going to be good for career mode!
  8. I remember in the livestream, EJ was flying his shuttle and someone said that he was playing on a older and un-optimized version with the new shaders and that was causing some lag. Is there any performance increase at all as compared to the old shader model (I think that is what it is)?
  9. Well I do like the new planet textures and all the nice features (such as the new terrain gen and craters) but I feel like some, not all, parts need some redoing. Such as the nose cone, it is a weird black and white texture and when put on other tanks it just looks a little wonky. Some of the newer parts look nice such as the cupola and the new small tank and such.
  10. I feel like there should be, considering newer parts look different from older parts. Especially with the new SPH and VAB, the parts seem so out of place. Is this something that is possible for one to do on their own?
  11. Maybe instead of that, try putting a docking port on the bottom or near the cockpit and one on the truck at the same angle and height so that they can dock. I've seen a few trucks on the forums that use this.
  12. I reaaaallly want these implemented. Holy cow, so awesome, especially Aelion and the Iaon. The only problem would be how to pronounce them!
  13. Holy sweet jesus. I just assembled a two way vehicle for a Duna trip and didn't think I had enough fuel for the trip. I think I can squash my concerns now. Do you use kerbal engineer for the delta v check?
  14. This mod is incompatible, or doesn't work, with the latest versions of the game. Check out firespitter for parts similar to these.
  15. Why don't we start a book and website resource thread? I want to learn more and having some great resources for all things space and rocketry would be awesome! Maybe even organizing each book or site into categories like rockets, people, planets, etc. Let's get some good suggestions! Some Sites: Encyclopedia on all things exploration: http://www.astronautix.com/index.html NASA Rocket Index: http://exploration.grc.nasa.gov/education/rocket/shortr.html Orbital Mechanics: http://www.braeunig.us/space/orbmech.htm#conic Atomic Rocketry: http://www.projectrho.com/public_html/rocket/ Some Books: Xenology: http://www.xenology.info/Xeno.htm
  16. Awesome work regardless! Everything looks so cool:the lifter; the station; the tugs; hot damn, it's great. If it isn't too personal to ask, what system do you have?
  17. I did one like this, based off of yours, and I found that going down hills with those wheels made it bounce on small bumps, then lose control, have the back slide out on me, and then knick the ground and flip and crash. What is that? I never had an ASAS on it though. Should I?
  18. If possible, can I ask how I could set something like this up? I want to be able to cover most parts of a general rocket. What I have set up in Google Docs right now are four folders that are based off of function. I saw something similar on the NASA site and used it. I have propulsion, structure, cargo and electronic systems. Within those folders, I have folders for corresponding systems; capsules, communication, power systems, rocket engines, fuel systems, fuel types, guidance and control systems, and structure and support parts. I also want to have other folders talking about the actual equations and formulas behind what makes a rocket do what it does. Do I have a good system so far? Each of the systems is a folder, and I can put multiple documents in them in order to have resources I can refer to for notes. What resources can I use in order to add to the notes? I have some so far. Sorry if this is the wrong place, and thanks for any help!
  19. My goodness, my computer would be fried by the first few dockings. I meant build one of my own, with low part count. Lower count anyways. Yours is awesome, but my computer could not handle it though.
  20. I wonder if it is possible to make a minimal part count version of this. Hmmm, project for the day!
  21. Thanks, I was just wondering if it did have such an extreme effect on the Skipper engines, and apparently it does. What if the landing site was well above sea level, near the highest mountains?
  22. The GPU is overkill? Huh, I would of thought with the lag that terrain gen gives me, it wasn't great. Thanks for the insight. I did notice that changing graphical settings really did nothing to improve or worsen the gameplay except for the lighting and shadows.
  23. I was wondering how well they might fair for getting off of Eve. They seem pretty efficient, give great thrust. I was able to lift a full orange tank with just a small lifter using them. Off of Kerbin I mean, if anyone is looking for a lifter.
  24. Okay, I was just wondering! As a side question, what is it about terrain that makes it seem to eat up frames?
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