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Rocketeer Hopeful

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Everything posted by Rocketeer Hopeful

  1. I got it to see how much of a performance boost I could get out of it, and well there wasn't very much difference. Here are some framerates at sea level and 100km orbit (looking away from Kerbin) unplugged, plugged in, and with gamebooster active (I have a laptop, so unplugging it will put it into a powersave mode that throttles the CPU). These were all done with the same 59 part ship. Unplugged on Launch Pad:~17 FPS Unplugged at 100km Orbit: ~34 FPS Plugged in on Launch Pad: ~26 FPS Plugged in at 100km Orbit: ~52 FPS Gamebooster Active on Launch Pad: ~28 FPS Gamebooster Active at 100km Orbit: ~50 FPS My laptop is an HP Pavilion m6. CPU: AMD A10-4600M APU at 2.3Ghz (Quadcore) OS: Windows 7 Home Premium 64 bit (I presume) RAM: 6 GB Graphics: Radeon HD Graphics My settings for KSP: Textures: Full AA: 4x Terrain: Low Settings Rendering: Fantastic Vsync: Off Could gamebooster be shutting something off in the background that may actually help KSP run better? Or is my laptop doing the best it can? Just wondering, thanks for the help. (Also, if someone could tell me if it was possible to turn on turbo boost or if it even applies to my computer, that'd be great, thanks!)
  2. How will that even work? If in the future we are going to need to get resources back off of Eve and to be used for rockets back on Kerbin, what are we going to do without making INSANELY big rockets, even more gargantuan than ones now.
  3. I really hope to just see more stock parts. Base-making parts, life support systems, cargo bays would all be fantastic to see in vanilla KSP. And of course more of the information system and career mode. Adding in shrouds should come with later aerodynamic updates. Also, lot's of optimization. I think that the person who is making the adjustable wings and adapters should be brought onto the team to help with shrouds and possibly help make other parts.
  4. Be it a Munar base, Julian moon outpost or a mobile lab, let's see it! I have a few, but they are pretty close to other people's designs and wouldn't want to piss anyone off.
  5. What if you could hook up with friends with multiplayer games? Now I know little on how something like this might work and the challenges that come with it. But wouldn\'t be fun to hook up with friends, land on the mun or minmus together, build a space station, cooperate. You would each have your own launch pads. The other rocket\'s command module would have distance and the friend\'s name displayed over head. Maybe in the very distant future you could mine materials together on other planets for the completion of missions as long as you made it back. Maybe building a moon base could be possible in the future and once enough resources were collected (or money), you could each build a moon base, so as to each launch rockets together from a mun base pad. I think a multiplayer feature (of course in the very distant future) would add some fun to this game. Anyone else?
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