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Phoenix84

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  1. I was not aware GOG didn't allow them. I wish Steam would ban them. Hopefully the Steam Deck gives Valve more power to refuse that garbage. I started buying games on GOG recently due to more freedom. However now that I have a Steam Deck, I've changed my mind, and will prefer to buy from the Steam store wherever possible, because the integration is so much cleaner. Yes, I know I can install games outside of Steam on the deck, and I do. But they just don't integrate as nicely.
  2. I disagree, the launcher is part of the game, and the game experience. If this were about something Private Division did outside of the game, then I would agree with you. It seems this launcher might not be as bad as like the one for Bioshock for example, where it doesn't work on the Steam Deck, but they have been known to interfere with the game experience, preventing users from playing. If they to want to shove ads down our throat, I'd rather they be done in-game, like Space Engineers. Launching the game outside of Steam also breaks integration, such as with Steam Controller/Deck input. If an update on Steam breaks the ability for me to launch the game on my platform, then I hope there's reviews to tell me that. As it is, I was already on the fence about KSP2, but it having a launcher makes the decision easy for me: I won't be buying it. Yes, I hate them that much.
  3. You mean career? It's been so long since I've played anything but that mode. However if I have some time, I'll set up a sandbox instance for testing this. I'm a developer myself, so I understand the importance of testing, plus this is a very valuable mod for me. Thanks for the information!
  4. Thanks, now I don't feel so bad for making a MM patch to "fix" them. I'm really looking forward to KISv2. It feels very "cheaty" right now to have two different inventories with unrelated volumes on the same part, and that's besides the lack of interaction between it and stock (which of course I don't blame you for one bit). I noticed it's in alpha now, but I'm not feeling too confident to use it right now. I'll be keeping an eye on it though. I recently picked up playing KSP again since before either DLC were released, but KIS and KAS were always my #1 and #2 mods.
  5. Is there a reason certain parts have the inventory sizes they have? For example, both the ImC-800 and ImC-1500 have only 12 slots, but the SC-62 has 16. I would think the ImC-1500 would more or less have double the slots of the 800, and maybe 3-4x the SC-62.
  6. I ran into this same issue. The USBasicMicroSatWedge seems to be the right part, but I didn't know what it was in the part editor. I think this is the "USBasicMicroSatWedge", but it doesn't show that it has "Simple Temperature Scan" or "Simple Atmospheric Scan." I also thought it was a probe core, based on its name, which is why I skipped over it before. It's poorly named IMO. So, I edited the part I did know, the ThermoBaroWedge to use the US experiment instead of the stock one. In the end, I made a ModuleManager patch to change the "Atmospheric Science Unit" part to use the US science experiments, and that worked. I was able to complete my contract at that point. This is the logical part, since it says "Atmospheric" in it. @PART[USThermoBaroWedge] { @MODULE[USSimpleScience]:HAS[#experimentID[temperatureScan]]:FINAL { @experimentID = UStemperatureScan } @MODULE[USSimpleScience]:HAS[#experimentID[barometerScan]]:FINAL { @experimentID = USbarometerScan } }
  7. Intersteller, MP, and $60? That's a hard pass. The graphics look amazing (assuming those actually are gameplay, and not just pre-renders), but that and what's listed is not worth the price tag to me. If the performance is significantly better for crafts, I might revisit it in a few years time. Oh, and it's not Squad. Never heard of this other game studio before. (Ok, this last bit is mostly for nostalgia )
  8. Can the editor support node snapping? What I mean is, can the current time vertical bar snap to keyframes, and can keyframes snap to the time bar? This would work for me in lieu of copy-paste (at least for now. Maybe also a synced horizontal bar/marker that also allows snapping, for snapping the curve height.
  9. Yes, I suppose I should correct myself. I do use it, I just have to restrain myself from overusing it.
  10. I don't have a console and don't follow the console version of this game, for that reason. I take it you mean there is a Mun launch base in the console version of this game, like what some new bases are on Kerbin, which I haven't used either? Yeah, that's not something I want either. It's quite possible they used the console to test a feature, see how it would be received. Given the feedback (admittedly in this small sample size) seems pretty heavily leaning towards not wanting it, Squad probably decided that feature wasn't well received, and didn't pursue it further.
  11. I remember those days. Now though, with part clipping and offset tool, it feels like cheating. I have to restrain myself from using the offset tool, as it can easily make craft that shouldn't exist. At least it hides Kracken.
  12. Ha, yes. If they called it "spin-o-matic" I wouldn't even care.
  13. Rotor? I'm not usually one to point out scientific issue in KSP, but why is it called a rotor instead of motor? As I understand it, a rotor is the rotational part of a motor (stator being the stationary part), but the entire assembly together is a motor. Is there some other part/contraption I'm missing, which also has that name? Or does the part not work the way I think it does? Space Engineers did the same thing, calling it a rotor when it's supposed to a motor/servo.
  14. A return to Kerbin from the surface of Minmus launcher. Emergency Kerbal return for those days you run out of Fuel.
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