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cybutek

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Everything posted by cybutek

  1. You can back-up the settings files within the folder at /GameData/KerbalEngineer/Settings/
  2. Sorry... I'll try to get the fix in ASAP. Your original post is many pages back and there was no issue filed on GitHub so it just got lost amongst the noise. I kindly ask that anyone else with bug reports that were also lost in the noise let me know, so they can all be packaged into the same update.
  3. Version 1.0.19.3 is now available! - Get it here! Sorry for the long delay on getting out a release viable version, but it's now here 1.0.19.3 Fixed: Fuel cross-feed from surface attached parts. 1.0.19.2 Rebuild for KSP 1.0.5.1028 silent update. 1.0.19.1 Added: Key binding editor accessible under 'Settings' on the Build Engineer. Added: Added current vessel name readout. (antplant) Added: 'Relative Radial Velocity' and 'Time To Rendezvous' readouts. (itwtx) Added: Readout help strings. (harryyoung) Changed: The 'Torque' value in the editor is now precise to two decimal places. Changed: Time formatting reference (Kerbin/Earth) is now based on the in-game setting. Changed: Eccentric Anomaly, Mean Anomaly and Mean Anomaly At Epoc now display in degrees rather than radians. Fixed: Optimised time formatting. (itwtx) Fixed: TimeToAtmosphere checks that the Apoapsis is outside atmosphere. (Kerbas-ad-astra) Fixed: Issue with stage priority flow. Caused Rapier calculations to fail if LF and O are drawn from different tanks. (Padishar) Fixed: Issue with angle to prograde/retrograde calculations on highly inclined orbits. Fixed: Editor input locks not being reset when a scene change is forced (e.g. via Kerbal Construction Time). Fixed: Roll axis readout now shows the correct sign. Removed: Time Formatter readout as it's not required anymore.
  4. [quote name='cantab']Latest I heard is that backslash can be remapped through KSP's [I]settings.cfg[/I] but is not listed in the UI.[/QUOTE] You are correct that 1.0.18 requires a config edit, but the initial question was in regards to 1.0.19 which does indeed include a whole UI devoted to it. Being as the whole key bind system was created by me, it stands to reason that I should know how it works :D
  5. [quote name='ctbram']I am running the dev build 1.0.19.1 what happened to the \=hotkey to show/hide the interface????[/QUOTE] There's a whole interface devoted to key binding in 1.0.19.x that can be accessed via an option under the 'Settings' button on the Build Engineer in the editor. Because of the above issue where the backslash as been hijacked, I have felt it fit to leave the key-binds unbound as the default, so must be manually set. This will be until a decent alternative default binding is decided upon.
  6. 100% throttle with a 5% thrust limit is 5% of the maximum thrust of the engine. Which will give you a burn time 20x that of 100% throttle and no limiting. How is there even a problem here?
  7. I cannot see the pull-request on GitHub. Can you make sure that it has been sent to the correct repo: https://github.com/CYBUTEK/KerbalEngineer.
  8. Version 1.0.18.0 is now available! - Get it here! Added: Orbital readouts - "Speed at Periapsis" and "Speed at Apoapsis". (Padishar) Added: Manoeuvre readouts - "Post-burn Apoapsis" and "Post-burn Periapsis". (Padishar) Fixed: Synched the minimum simulation time sliders and stopped them from snapping back after 999ms. (saybur) Fixed: Added workaround for the bug in Vessel.horizontalSrfSpeed (Padishar) Fixed: Physically insignificant part mass was not being correctly cascaded down through multiple parent parts.
  9. Don't worry, I'm currently working on a new version of KSP-AVC; a complete re-write from the ground up. I'd like to get it finished and available for you lot very soon, as AVC has been in need of an overhaul for quite some time. Rest assured that it doesn't have this checking window bug
  10. Not really a bug considering you can change KER to use Kerbin time with a readout under the Misc. category. But I understand that feature should be automatic.
  11. Version 1.0.17.0 is now available! - Get it here! Added: 'Mach Number' readout under the 'Surface' category and included it on the default surface HUD. Added: Stock sections in the Flight Engineer can now become HUDs. Added 'Thermal' readouts category including: Internal Flux Convection Flux Radiation Flux Critical Part Name Critical Part Temperature Critical Part Skin Temperature Critical Part Thermal Percentage of Max Temperature Hottest Part Name Hottest Part Temperature Hottest Part Skin Temperature Coldest Part Name Coldest Part Temperature Coldest Part Skin Temperature Changed: Mach on the Build Engineer now accurate to 2 decimal places. Changed: Max mach in the Build Engineer defaults to 1.00 even when no jet engines are present. Changed: Increased eccentricity readout to 5 decimal places. Changed: Implemented Sarbian's object pooling. Changed: The default selected body is now assigned via 'Planitarium.Home'. Changed: HUDs to clamp fully inside the screen instead of allowing them to run off the edge by a certain amount. Fixed: Physically insignificant part mass is now associated with the parent part. Fixed: Longitude and Latitude readouts now use a KER formatter instead of Squad's incorrect implementation. Fixed: Possible null reference in the Rendezvous Processor. Fixed: Fairing mass issues introduced with regards to simulation changes. Fixed: Use of per-propellant fuel flow mode override. Fixed: Burn times calculated for jet engines. Fixed: Thrust issues introduced with Sarbian's simulation alterations. Fixed: Issue where HUDs positioned close to the top/bottom of the screen could be pushed out of position.
  12. I like how you assume that KER's numbers are wrong. When in actuality KER is doing the correct thing and giving you accurate numbers that match what you will be flying (MJ proved this to be the case). You don't fly a craft inside the assembly building now do you? Or at least not intentionally Also remember to show the weight in the KSP stock engineer's report, you may see something surprising
  13. Ahh... I didn't catch it either... The URL field should point to the remote version file, it's currently pointing to the forum thread. If you're using KSP-AVC Online, the URL will need to be "http://ksp-avc.cybutek.net/version.php?id=[version id]". Also the CHANGE_LOG_URL should point to a text file (not the forum) as this is shown under the "CHANGES" button, allowing the player to view the change log in-game (can be left blank and the button will not be shown). I have just checked the database and the URL's you should have set for your mods are: OPM Bundle - http://ksp-avc.cybutek.net/version.php?id=170 OPM Pluron-Khato : http://ksp-avc.cybutek.net/version.php?id=169 OPM Recolor : http://ksp-avc.cybutek.net/version.php?id=168 OPM Recolor & UrlumTilt : http://ksp-avc.cybutek.net/version.php?id=166 OPM UrlumTilt : http://ksp-avc.cybutek.net/version.php?id=167 ME RT Antennas : http://ksp-avc.cybutek.net/version.php?id=131 Hope this helps
  14. This may sound a little silly, but have you actually changed the version number? Looks like they're both set to 0.5.2. AVC will only show that there's an update if it sees a remote version that's greater the local one.
  15. Thanks for letting me know Kamuchi. You're not the only person who's had that error, so expect it to be fixed in the next update.
  16. KER has been using the formatted data that KSP provides for this readout. The issue has been resolved by doing the formatting within KER and will be in the next release.
  17. ^^^ ninjad by less than a minute *face palm* In the VAB, on the Engineer window you will see a "Settings" button. Click it and you'll then gain access to some settings including how Kerbal Engineer runs in flight. Toggle it from "Career" to "Partless".
  18. This is usually caused because the icon's image file wasn't where KER was expecting to find it. ("GameData/KerbalEngineer/ToolbarIcon.png"). Some texture compression mods have also been known to sometimes cause problems with icon textures.
  19. What craft are you using? Using fairings? Staging structure? I need more information. Just saying "it's broke" isn't very helpful. - - - Updated - - - Version 1.0.16.6 is now available! - Get it here! Fixed: Separately staged fairing mass jettisons are now calculated in the editor.
  20. That's the weight of the MonoPropellant that's stored in the pod. By toggling whether you're viewing in atmospheric mode or not. Big button at the top - - - Updated - - - I am unable to reproduce by using a Mk1 Pod, FL-T400 and LV-T45 launched and hyper edited into orbit and then reverted back to the VAB. Have also tried with a simple two stage rocket.
  21. Engineer in the VAB stages after all fuel in the current stage has been used. It's not possible to assume a time at which a fairing will be staged, as it could be staged before launching, mid stage or end of stage.
  22. This is because AVC only notifies of updates if the new version was built to run on the currently installed KSP version. Mod authors can trick AVC into allowing usage on older versions, whilst still displaying update information by changing the KSP_VERSION to 1.0.2 and adding a KSP_VERSION_MIN value if not currently present, then setting it to 1.0.1 (or whatever the minimum version the mod works on). These changes should be done on the remote version file, as this takes precedent whenever it's available. The downside to this is that anyone running the older version of the mod will not get the update notification until they've updated their KSP.
  23. Version 1.0.16.5 is now available! - Get it here! Fixed: Delta-V not being correctly calculated. Changed: Editor locking now uses the InputLockManager.
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