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Nauthy

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  1. A week later, Nauthy finally returns...ugh. I'd like to blame the lack of recent activity on the screaming hellspawn that's my niece. Who knew that helping to take care of a newborn could be so time consuming? Anyways, I'm home again, so I can get that merge done now. I don't have time to do it tonight, as it's already pretty late and I need to be up early, but I'll get it done for tomorrow afternoon. Not gonna go back on my promise this time, I swear! I've gotta ask you guys something important, though. As you're all aware, I'm pretty terrible at being organized, so I'm wondering if anyone would like to lend me a hand with leading this project? All it would involve is trying to keep things running smoothly and getting people to participate, including inviting new folk to join us. If anyone's interested, please let me know I'd like to keep the KCBP going, but I'm finding it difficult to make time in my already cramped schedule. I feel pretty guilty for abandoning you guys all the time. With some help, we could get things going again and spark some fresh interest in the project! EDIT: Here's the merged file: https://www.dropbox.com/s/xfdgduknfnlkl0d/persistent.sfs I think I've got everything sorted out, nothing seems to be broken anymore and everything is in the right place. If someone else could double check, that'd be great.
  2. Hmm, that's basically what I did, a couple of times. I only saw one instance of the line for docking. I must've just missed something, then. Are you able to make the necessary changes? Since you know where the problem's located. If not, I'll fix it up for tomorrow. And Spyrit, you should've recorded that for the lulz I'd love to see videos of people just messing around with the builds!
  3. I've been using Notepad++ with a plugin to compare the two files. All I did was move over the new stuff from Goose's file and merged it with the Minmus Base vessel section from Cake's, then removed the actual Kerbal. Should be simple, but apparently there's something interfering along the way. I'm no good with programming, so if you can figure it out that way, kudos to you! I've got some time off coming up, I'll take another look at it then. Some sort of save file editor for KSP would be pretty neat, though.
  4. Ah, I figured the Duna or Bust was a reference to his Farlands or Bust series. The Mun or bust logo you see on one of the start screens is a tribute to him. Anyways, sorry about the recent absence. I've been dealing with some family stuff over the past few days (my sister just popped out a kid). I played around with the saves when I had time and I now give up, something's not right and I can't figure out what. I've put in several hours but without any luck, it's so frustrating. I also managed to overwrite the file I was creating several times, which certainly was no fun. Everything's been merged successfully other than the Minmus base. For some reason, part of it gets doubled up (all of Cake's module, but also a bit of Goose's) and basically blows up asap. As far as I can tell by looking through that code, there should only be one instance of the base. I copied it over from Goose's save and made sure to remove Cake, but in the process something fudged up. I'll post what I have here: https://www.dropbox.com/s/ouz1sv7iny1k0rf/persistent_edit.sfs Can someone else take a stab at it? I'll redo the whole process another day, when I'm less annoyed with this. If needed for comparison, Cake's file should still be up somewhere in the thread, and here's Goose's: https://www.dropbox.com/s/e3duapugwz6rqs7/persistent%20%285%29.sfs
  5. Ok, I'll do that tonight when I get home from work, I'll have it uploaded by tomorrow. Isn't it nice when you discover that you really didn't need as many parts as you initially thought? It's too bad there's no easy way to test things out other than making the full trip to where you're going. KSP really needs some sort of creative mode. I get that sandbox is basically creative, but I'm talking even moreso (move around freely, destroy/place parts at will in free space, etc). It's probably not possible with the Unity engine, but it'd be neat. Also, nice Kurtjmac reference, hehe.
  6. That's true, we certainly don't need to have much continuity. People can always just build off of what the others have done. I was just thinking of the trip there, not what happens after arrival. As long as there are no incidents involving ship parts falling off, which we all know is a possibility with a bunch of silly Kerbals around, there shouldn't be much need to pass a persistence around. Nemrav, have you had a chance to work on your module? I've been holding off on merging the two files in case you get yours uploaded (so I can avoid doing it twice), but if you're busy we can get someone else to go up. And if that's the case, I'll get the file going for the next person, which would probably be Spyrit or Goose.
  7. Yeah, the logistics are kind of a pain. I was initially thinking something along the lines of everyone doing a short video, but a quick script would work as well. We could also set it up so that everyone picks a different point in the trip to do a video for. Think of it like writing one chapter to a story. So, someone could deal with the drama before launch, during launch, making orbit, etc. We could also apply that to when they get to their destination, like Spyrit said. Also, great ending to that video Cake, hehe. He survived! He's just going for a nap underground.
  8. I've been holding off on merging the files in case Nemrav posts his save, so I don't have to do it twice. Have you had a chance to work on your module? If not, or you want to wait for the combined persistence, lemme know! In other news, I had a fun idea we could do for the anniversary. I'm sure most people have heard about Mars One, what do you guys think about doing something similar? I was thinking that whoever wanted to participate could create their own Kerbal, complete with a wacky personality. Maybe make a video introducing them, kind of like an application to be on the reality show. Then, we could take all those Kerbals, shove them in one ship, and make a series of videos (possibly set up an order, so there's no confusion) showing off their misadventures. Lots of possibilities! We all know just how bad these Kerbals are at, well, everything. There could be accidental explosions, failed landings, Kerbals getting tossed out the airlock (or pretend airlock, I guess), etc. The idea is still in its rough stages, so I'd love to hear what everyone thinks and how to improve on it!
  9. Hehe, you're welcome to make some videos with your own beautiful destruction. I figured the mp mod might be fun for the anniversary, to do something special. If I can even get it working, heh.
  10. Hmm, I haven't had that problem. Does error 500 say anything? Or is it super vague, as those error codes tend to be. I'm finally back home after dealing with some family issues over the past week, so I'll get to merging those files asap. It takes a while to make sure everything is where it belongs. Does anyone know if there's a decent editor out there for KSP save files? Currently I'm just using Notepad, which is all kinds of meh. As for the anniversary, I like the kerbal war idea I was actually thinking something along those lines. I've already got a couple of scenarios in mind for massive destruction. I'll try to see if I can get the multiplayer mod working with this save, might be fun to do the war on a livestream.
  11. Damn, has it really been that long? We've done some good things in that time! And also slacked off a whole bunch, heh. We can probably blame most of that on me and my poor time management. Anyways, sorry about the absence the last few days. Some stuff's come up which I've been dealing with and I haven't really been at home much, so no time to get the files merged. Nemrav, you can use Cake's file to set up your module. I'll then combine the newer save with Goose's, it shouldn't be a problem. Any ideas for a fancy one year anniversary?
  12. Hehe, that was fun to watch. A well edited video, too, great job! I especially like your attempt at the Kerman language. Also, poor Cake Kerman, what a way to get out into orbit. I wonder how well that would've worked with Goose's hab modules attached. All I can imagine is explosions. Speaking of which, can't wait to see the gag reel! Who doesn't like watching things blow up? The merged save file is still on its way, should be done tonight. Just waiting on the link again from Goose. Does anyone know if steam chat has a proper chat log? 'Cause the link is there, but steam only saves the last few lines.
  13. Thanks Goose and Cake! Two submissions back to back. That's probably not going to happen again for a while. Hah... Also, I should just rename all the Kerbals to Cake. Cake Troopers! Actually, that might be kinda frightening. I was going to do as Spyrit said, merge Goose's save into the Duna one and figure it out from there. The crew count as a vehicle in the persistence, so they each have their own section. All I'd need to do is ensure that I remove that section for the Cake on Minmus. Shouldn't be too difficult. I'll get on that now and edit my post with the merged file. Since Nemrav is unable to go right away (let us know when school hell is over!), would you like to take the next trip, Spyrit? And to answer your question about Ike, I think it should be a separate thing. Maybe catch an asteroid next? I was even thinking of declaring Ike a free build zone, where anyone can go crazy! Well, within reason, of course. For that matter, let's do the same for the Mun. So if anyone wants to build a random module for either of those moons, go ahead! Just give us a heads up first EDIT: Oh hey, I probably need Goose's file for the merge, heh. I'll bug him about that tonight.
  14. Nice, can't wait to see the video! I hope the core didn't give you too much trouble. There's enough RCS for it to be quite nimble, even with an interplanetary stage attached. Speaking of which, do we still need the fuel in that? It's got a probe on it, so it can deorbit itself. Also, just spoke to Goose, we'll get his video up tomorrow! I'll have to merge the two persistences, but that's no problem.
  15. Alrighty, sounds good! Nemrav, you wanna go up after Cake? Also, the video is back up, channel's back in business. I guess the appeal worked. That whole bot system is so dumb, I still have no idea why I was suspended in the first place. And I dunno why I tracked a bunch of asteroids, hehe. I was just curious to see how big they were and then forgot to untrack them. It certainly makes that map look a lot messier.
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