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Nauthy

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  1. A week later, Nauthy finally returns...ugh. I'd like to blame the lack of recent activity on the screaming hellspawn that's my niece. Who knew that helping to take care of a newborn could be so time consuming? Anyways, I'm home again, so I can get that merge done now. I don't have time to do it tonight, as it's already pretty late and I need to be up early, but I'll get it done for tomorrow afternoon. Not gonna go back on my promise this time, I swear! I've gotta ask you guys something important, though. As you're all aware, I'm pretty terrible at being organized, so I'm wondering if anyone would like to lend me a hand with leading this project? All it would involve is trying to keep things running smoothly and getting people to participate, including inviting new folk to join us. If anyone's interested, please let me know I'd like to keep the KCBP going, but I'm finding it difficult to make time in my already cramped schedule. I feel pretty guilty for abandoning you guys all the time. With some help, we could get things going again and spark some fresh interest in the project! EDIT: Here's the merged file: https://www.dropbox.com/s/xfdgduknfnlkl0d/persistent.sfs I think I've got everything sorted out, nothing seems to be broken anymore and everything is in the right place. If someone else could double check, that'd be great.
  2. Hmm, that's basically what I did, a couple of times. I only saw one instance of the line for docking. I must've just missed something, then. Are you able to make the necessary changes? Since you know where the problem's located. If not, I'll fix it up for tomorrow. And Spyrit, you should've recorded that for the lulz I'd love to see videos of people just messing around with the builds!
  3. I've been using Notepad++ with a plugin to compare the two files. All I did was move over the new stuff from Goose's file and merged it with the Minmus Base vessel section from Cake's, then removed the actual Kerbal. Should be simple, but apparently there's something interfering along the way. I'm no good with programming, so if you can figure it out that way, kudos to you! I've got some time off coming up, I'll take another look at it then. Some sort of save file editor for KSP would be pretty neat, though.
  4. Ah, I figured the Duna or Bust was a reference to his Farlands or Bust series. The Mun or bust logo you see on one of the start screens is a tribute to him. Anyways, sorry about the recent absence. I've been dealing with some family stuff over the past few days (my sister just popped out a kid). I played around with the saves when I had time and I now give up, something's not right and I can't figure out what. I've put in several hours but without any luck, it's so frustrating. I also managed to overwrite the file I was creating several times, which certainly was no fun. Everything's been merged successfully other than the Minmus base. For some reason, part of it gets doubled up (all of Cake's module, but also a bit of Goose's) and basically blows up asap. As far as I can tell by looking through that code, there should only be one instance of the base. I copied it over from Goose's save and made sure to remove Cake, but in the process something fudged up. I'll post what I have here: https://www.dropbox.com/s/ouz1sv7iny1k0rf/persistent_edit.sfs Can someone else take a stab at it? I'll redo the whole process another day, when I'm less annoyed with this. If needed for comparison, Cake's file should still be up somewhere in the thread, and here's Goose's: https://www.dropbox.com/s/e3duapugwz6rqs7/persistent%20%285%29.sfs
  5. Ok, I'll do that tonight when I get home from work, I'll have it uploaded by tomorrow. Isn't it nice when you discover that you really didn't need as many parts as you initially thought? It's too bad there's no easy way to test things out other than making the full trip to where you're going. KSP really needs some sort of creative mode. I get that sandbox is basically creative, but I'm talking even moreso (move around freely, destroy/place parts at will in free space, etc). It's probably not possible with the Unity engine, but it'd be neat. Also, nice Kurtjmac reference, hehe.
  6. That's true, we certainly don't need to have much continuity. People can always just build off of what the others have done. I was just thinking of the trip there, not what happens after arrival. As long as there are no incidents involving ship parts falling off, which we all know is a possibility with a bunch of silly Kerbals around, there shouldn't be much need to pass a persistence around. Nemrav, have you had a chance to work on your module? I've been holding off on merging the two files in case you get yours uploaded (so I can avoid doing it twice), but if you're busy we can get someone else to go up. And if that's the case, I'll get the file going for the next person, which would probably be Spyrit or Goose.
  7. Yeah, the logistics are kind of a pain. I was initially thinking something along the lines of everyone doing a short video, but a quick script would work as well. We could also set it up so that everyone picks a different point in the trip to do a video for. Think of it like writing one chapter to a story. So, someone could deal with the drama before launch, during launch, making orbit, etc. We could also apply that to when they get to their destination, like Spyrit said. Also, great ending to that video Cake, hehe. He survived! He's just going for a nap underground.
  8. I've been holding off on merging the files in case Nemrav posts his save, so I don't have to do it twice. Have you had a chance to work on your module? If not, or you want to wait for the combined persistence, lemme know! In other news, I had a fun idea we could do for the anniversary. I'm sure most people have heard about Mars One, what do you guys think about doing something similar? I was thinking that whoever wanted to participate could create their own Kerbal, complete with a wacky personality. Maybe make a video introducing them, kind of like an application to be on the reality show. Then, we could take all those Kerbals, shove them in one ship, and make a series of videos (possibly set up an order, so there's no confusion) showing off their misadventures. Lots of possibilities! We all know just how bad these Kerbals are at, well, everything. There could be accidental explosions, failed landings, Kerbals getting tossed out the airlock (or pretend airlock, I guess), etc. The idea is still in its rough stages, so I'd love to hear what everyone thinks and how to improve on it!
  9. Hehe, you're welcome to make some videos with your own beautiful destruction. I figured the mp mod might be fun for the anniversary, to do something special. If I can even get it working, heh.
  10. Hmm, I haven't had that problem. Does error 500 say anything? Or is it super vague, as those error codes tend to be. I'm finally back home after dealing with some family issues over the past week, so I'll get to merging those files asap. It takes a while to make sure everything is where it belongs. Does anyone know if there's a decent editor out there for KSP save files? Currently I'm just using Notepad, which is all kinds of meh. As for the anniversary, I like the kerbal war idea I was actually thinking something along those lines. I've already got a couple of scenarios in mind for massive destruction. I'll try to see if I can get the multiplayer mod working with this save, might be fun to do the war on a livestream.
  11. Damn, has it really been that long? We've done some good things in that time! And also slacked off a whole bunch, heh. We can probably blame most of that on me and my poor time management. Anyways, sorry about the absence the last few days. Some stuff's come up which I've been dealing with and I haven't really been at home much, so no time to get the files merged. Nemrav, you can use Cake's file to set up your module. I'll then combine the newer save with Goose's, it shouldn't be a problem. Any ideas for a fancy one year anniversary?
  12. Hehe, that was fun to watch. A well edited video, too, great job! I especially like your attempt at the Kerman language. Also, poor Cake Kerman, what a way to get out into orbit. I wonder how well that would've worked with Goose's hab modules attached. All I can imagine is explosions. Speaking of which, can't wait to see the gag reel! Who doesn't like watching things blow up? The merged save file is still on its way, should be done tonight. Just waiting on the link again from Goose. Does anyone know if steam chat has a proper chat log? 'Cause the link is there, but steam only saves the last few lines.
  13. Thanks Goose and Cake! Two submissions back to back. That's probably not going to happen again for a while. Hah... Also, I should just rename all the Kerbals to Cake. Cake Troopers! Actually, that might be kinda frightening. I was going to do as Spyrit said, merge Goose's save into the Duna one and figure it out from there. The crew count as a vehicle in the persistence, so they each have their own section. All I'd need to do is ensure that I remove that section for the Cake on Minmus. Shouldn't be too difficult. I'll get on that now and edit my post with the merged file. Since Nemrav is unable to go right away (let us know when school hell is over!), would you like to take the next trip, Spyrit? And to answer your question about Ike, I think it should be a separate thing. Maybe catch an asteroid next? I was even thinking of declaring Ike a free build zone, where anyone can go crazy! Well, within reason, of course. For that matter, let's do the same for the Mun. So if anyone wants to build a random module for either of those moons, go ahead! Just give us a heads up first EDIT: Oh hey, I probably need Goose's file for the merge, heh. I'll bug him about that tonight.
  14. Nice, can't wait to see the video! I hope the core didn't give you too much trouble. There's enough RCS for it to be quite nimble, even with an interplanetary stage attached. Speaking of which, do we still need the fuel in that? It's got a probe on it, so it can deorbit itself. Also, just spoke to Goose, we'll get his video up tomorrow! I'll have to merge the two persistences, but that's no problem.
  15. Alrighty, sounds good! Nemrav, you wanna go up after Cake? Also, the video is back up, channel's back in business. I guess the appeal worked. That whole bot system is so dumb, I still have no idea why I was suspended in the first place. And I dunno why I tracked a bunch of asteroids, hehe. I was just curious to see how big they were and then forgot to untrack them. It certainly makes that map look a lot messier.
  16. Yeah, I noticed that today too, my account was terminated for some reason. Didn't receive any strikes or warnings or anything :/ I sent them an appeal, so we'll see what happens when that goes through. I wasn't aware about the phishing attack, but I haven't received any emails like that, so that shouldn't be the issue. It wasn't even a copyright problem, which it normally is. Apparently I violated the community guidelines so badly that it warranted instant termination. The project is definitely still on! At least my persistence isn't affected by this silly thing. Would anyone like to go next?
  17. I may have missed a couple of videos here. It's best to check out the playlist on my channel for the full collection. Anyways, it's time to get back into the project! Things may have slowed down a bit recently and we've lost a few people, but we're back! This time we're heading to Duna for some fun on the red planet. First up, I sent along a Core for the orbital station, as well as a small ship to mark where the Duna ground base will be located. Hope you enjoy! Check out the other thread for ongoing discussion and let us know if you'd like to help out (please read the rules first). Cheers!
  18. Took me a bit longer than I expected, so I had to finish up after work. Here it is, finally! Persistence available here: https://www.dropbox.com/s/3sdn8fqx5rayjjz/persistent.sfs I realized I didn't talk about about the station core itself in the video, but there's not much to say. Several docking ports of different sizes, a bit of RCS and fuel, and good power generation (RTGs and solar panels). One of the first things that should be built for the station is a hab module and some proper fuel storage. I left the interplanetary transfer vehicle attached, it still has well over 2000 units of gas. I also placed the station at a 65km (mostly) circular orbit, but that can be easily adjusted if needed. Had some fun trying to land the little beacon ship, too. Hope I got it in the right location, I forgot to look at the thread before I got there. Either way, it's a very easy place to reach, the station flies right overhead.
  19. Yes, get hyped! Duna base time! I didn't get a chance to work on it yesterday, but I spent all day today on it. Man, that took longer than I expected. Failing to land on Duna several times certainly didn't help. Got lots of editing to do, which I'm doing right now (figured I'd give you guys a heads up), and then I'll render/upload when that's finished. So the video will be up by tomorrow! And yea, bigger is always, ALWAYS better Especially when it comes to KSP. Just ask Whackjob or Thor. Now that I'm getting back into this awesome game, I'm really looking forward to building some more stuff. I think I'll add something to the Minmus base, just so I can try landing on Cake's module, heh. And again, if anyone wants to do a small, individual build for whichever planet (orbit or ground, or even an asteroid), go right ahead! Think of the KCBP like NASA (haha...) and individual builds as private companies (ie. SpaceX, Virgin Galactic, etc)
  20. Well, I kinda scrapped the material I had, heh. I built the module and started recording, but then partway through the trip to Duna I got a couple of neat ideas to do things differently. I felt like the video woulda been kinda boring the way it was. So as it stands right now I need to rebuild part of the module (the probe that's going down go the surface) and rerecord everything. It won't take long, but unfortunately I'm busy with work for the rest of the weekend. I'll get it done on Monday for sure! I still need to update the opening post and get in touch with some othsr KSP youtubers, too. Man, I'm bad at organizing things, heh... And I meant to thank you for the surprise on the launch pad, Cake! Gonna have some fun with it in the video
  21. Sorry guys, between work and family stuff, I had an insanely busy Easter weekend. I've got the next few days off, though, so I'll be getting back into this KSP thang. Gonna build the module tonight and hopefully get the video out soon as well. Man, Whackjob. What a crazy dude. Love his builds. Him and Thor should hook up for some epic insane creations, heh. As for the docking port thing, I think HOC's system works quite well. Nice and simple. I'll build a small rover we can use for reference and include it with the persistence.
  22. Heh, don't worry about it, I completely agree. I spoke to him last week and he was gonna work on it over the weekend, but he may not have had a chance. Or he's just being lazy I'll give him a poke later to see what's up. And I'm friends with him, so you can talk bad and I won't mind! That means it's up to me to get the next phase going. I've been pretty busy over the past couple of weeks, so unfortunately I haven't had a chance to do much of anything. I can't even remember the last time I played KSP No worries, though, I'll get my ass in gear and build something for this weekend. In the meantime, if anyone's interested in doing an individual build, you're more than welcome to! I mentioned something about that a page or two back. The Mun or Minmus are available (even Kerbin if you want), just make sure to keep it away from the render distance of other builds.
  23. The top one is basically what I imagined for a construction crane, with a KLAW (now that I know what it is) up top instead of the docking port. The second one looks really neat, though. I like how it's a multi stage design that snaps onto the sides. It would work for any size and we could even hook up a bunch together for mass travel. The big docking port might be too much for any ground modules. We'll probably use the regular size ports for the base and big ones for the station. Anyways, they might not be so important on the ground, unless we plan on docking modules together. As nice as that would be, we saw from the Minmus base that it's not so easy. We'd need to set a standard height for docking port placement. If anyone's familiar with HOC Gaming's Not a Mun Base series, you'll remember he used a small rover with a port up front as reference, we can do something similar.
  24. Heh, can you tell I haven't played around with the new patch yet? :/ I'm gonna have to mess around with some designs for a mobile crane with a Klaw, 'cause it certainly sounds very useful. Otherwise we can go with Cake's idea. One docking port under the CoM should be enough for a rover to use for moving around.
  25. That's true, I didn't even think about the part count. You'd have to account for at least 5 parts that way (4 wheels and a RTG/solar panel). Maybe less if you can use three wheels, but that's when things get funky. What do you mean by "Klaw"? That's probably a reference I'm too dumb to get I also thought of a couple of alternatives to the wheels. The easiest would be to have a "tow truck" type vehicle that can push the modules around. Or we could have a skycrane to move things around. Either a normal skycrane, or one on wheels, like a construction crane. All that would require is one docking port per module, to be placed on top. And I figure there may be some confusion as to what we're building next. Operation Duna first, then asteroid fun times!
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