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Ezriilc

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Everything posted by Ezriilc

  1. Thanks again to all that have helped! We have a good working binary that tests well, including the folder structure, texture/model, and .png output fixes, but minus the toolbar button and hotkey. However, when I try to build it myself in VS (to update the version number), I get tons of errors because I don't know what I'm doing. I could just publish the working .dll we have as a BETA if anyone wishes, but EDIT: Never mind, it turns out that is the BETA that is already up, and it tested well for me. It would be great to do a full release if anyone can direct me on what to do. Here's the relevant discussion in the repo: https://github.com/Ezriilc/KSP-Graphotron/pull/14 Here's the first few errors I'm getting in VS: Error CS0234 The type or namespace name 'Reflection' does not exist in the namespace 'System' (are you missing an assembly reference?) Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 1 Active Error CS0246 The type or namespace name 'AssemblyTitleAttribute' could not be found (are you missing a using directive or an assembly reference?) Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 6 Active Error CS0246 The type or namespace name 'AssemblyTitle' could not be found (are you missing a using directive or an assembly reference?) Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 6 Active Error CS0518 Predefined type 'System.String' is not defined or imported Graphotron ...\KSP-Graphotron\Source\AssemblyInfo.cs 6 Active
  2. It would be great if you could check those with the existing issues and either add or update them.
  3. Holy kow! That's crazy and thanks for doing that! That is excellent. I believe the current recommended framework is 4.5, but that may be old information. You read my mind! Thanks again for all your time. I'm wondering if we can wedge some testing in there somewhere as well - you probably intended to anyway.
  4. Thank you for your input - I really appreciate it. EDIT: In case anyone here doesn't know, I'm not actually a C# coder - I've inherited these projects from much more skilled people than I. I think of myself as something like a custodian. I have added the LICENSE.txt to the repo (and to HyperEdit's) - that's very important to me and I don't know how/why it slipped my mind. I was putting the .png and .csv output into the Screenshots folder to make them easy to find, but there is some corrective work needed in that regard as well, so yeah, it's needs some thought and/or discussion. As for the folder structure, I'm still unsure if it matters much, and the suggestion seems even more complicated than the current one. I've not really done much with it since I inherited the project way back whenever, and it's basically as it was then. However, I am open to hearing why one way may be better or worse than any other, and if it really matters. We've gone through this a couple times with HyperEdit, and I think my poor memory recalls there being good points for at least 2 different layouts.
  5. Yep, my bad. I wasn't being very clear. I too meant the contents. I've studied it pretty well, I think, and it does what I want it to do. Plus, VS makes changes to it automagically when the properties of the project are changed, and I've looked at it quite a lot.
  6. CSV stands for Comma Separated Values, and it's not really an Excel sheet - it's just that a spreadsheet is the best way to look at CSV files. What you see in it will be a matter of how you imported it to your spreadsheet program. BTW, I much prefer Libre Office, and its Calc component. https://www.libreoffice.org/ I don't know if I'll be able to fix any of the glitches, but I will try. Thanks for all your generous help!
  7. Yes, LGG has been most helpful to me over the years. Thanks for the input! I think I have the .csproj file where it needs to be set up properly, but any specific details are certainly welcome.
  8. So, I'm not a fluent C# coder, but I do try to muddle my way through things as best I can, and now I'm stuck. While trying to build HyperEdit for KSP v1.9, I get several errors including this one in Core.cs, on line 140. I'm working in VS 2019 Community, and I've changed the Target Framework to .NET 4.5. On the above error I've tried adding "using static GameEvents;", but each thing from there seems to change the error to something new, and I wonder if I'm even on the right track. I expect that ultimately I'll need help with the other errors as well. Could someone please take a look at the code and either tell me what to do or maybe even provide a pull request? I'd be very grateful for any input. Thanks in advance! https://github.com/Ezriilc/HyperEdit
  9. No worries about necroing the thread. We don't get much activity here. The part is included with the normal release, but not the BETA. Since the BETA is just the .DLL file, you need to install the regular version first, then replace the original .dll file with the BETA one. I will add some text about that. EDIT: The part can be found in the Science section.
  10. You certainly don't need my permission to user and/or test Graphotron or HyperEdit. I look forward to your results.
  11. I would appreciate you testing the latest BETA, but the only authorized place to get any version is my site: http://www.Kerbaltek.com/hyperedit
  12. I haven't tested it yet, but it might. Could I get you to try it and report back here? Thanks in advance!
  13. You're EDIT: You may be clicking too fast and/or using a download manager. Please disable any browser add-ons and try again. Then let us know if that helped.
  14. I think what you're seeing is not actually new to HyperEdit on KSP 1.8.1, but is similar if not the same as others have reported previously. I believe that a fix/work-around for this is to change scene to the Tracking Station (or any other) and then back to flight after Editing your orbit. That should put everything back to "normal", and decoupling should work as expected. Please try that and let us know how it goes. Good luck! I don't mean to suggest that I don't intend to fix this problem, but I'm not an expert and don't know what is needed. I hope you understand.
  15. That's not a bad idea. I will look into it, but it would be awesome if someone could send me a code snipet or pull-request.
  16. Well, it does start at 100km, but then once you've edited your orbit, it remembers the last entry. That seems like the most sensible option to me, but I'm open to discussion on that.
  17. Good news, everyone! I've uploaded a BETA version to test some stuff prior to the next release. By the way, I've tested this BETA with the new KSP version 1.8, and it seems to work just fine. As always, please let me know if you have any issues. https://www.Kerbaltek.com/hyperedit
  18. You may be on a shared internet connection with lots of other people using the site at the same time. The problem should pass in a short time. If you keep having trouble, please message me directly from the Contact page. https://www.Kerbaltek.com/contact
  19. That means you've attempted to download too many files in a short period of time. Just go slower.
  20. I'm curious as to what the links are on the page. As we're only seeing a screenshot, there's no way to know who may be responsible for that. @pincushionman , there is definitely something wrong with your system. I recommend disconnecting physically from the internet, and running a full system scan for malware.
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