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Everything posted by Ezriilc

  1. Yes, that is a known issue. I believe that changing scenes (like to Tracking Station) and back will fix it. EDIT: Also, you can see that issue here: https://github.com/Ezriilc/HyperEdit/issues/14
  2. I've tested our current BETA-3 with KSP 1.4.2, and it seems fine.
  3. We recommend that you don't go straight from the surface directly to orbit another body. Edit your orbit to be around the body you're on, then edit it to orbit the other body. The current setup makes it easy to install and use, by simply extracting to the game's root folder.
  4. Yes, the procedure in the FAQ is for normal use, and the Experimental (BETA) versions have an additional set of instructions for using the BETA versions. I suppose I could improve the language of our mod pages. I'm open to any input as to how it should read.
  5. @Jacke is correct (thanks for your help!). Per the instructions on our site. Just make sure that whatever .DLL file you're using, that it's the only one, and that it's inside the GameData folder.
  6. Thanks for your report! Most of that sounds like it may matche some of our known issues. I wonder if you'd be willing to read through them to see if they describe what you've seen. If so, please comment on the issue, or here. https://github.com/Ezriilc/HyperEdit/issues All input is appreciated.
  7. As much as I enjoyed your tale, if you were to provide more (any?) details, we could possibly nail that problem down.
  8. Yes, that is helpful! Thanks for the report. And on that note... Good news, everyone! I've published a new BETA-3 version for KSP 1.4.1, with all the latest fixes and improvements that @fronbow has been working on. If that version is good, then we'll make it a full release. http://www.Kerbaltek.com/hyperedit
  9. No. You don't need the Flags folder. Just make sure the Kerbaltek folder is inside your GameData folder.
  10. I'm sorry you're still having trouble, but the site is working fine and I have no other reports. If you want me to look into it further, please contact me directly via PM here.
  11. There is most assuredly more to that error message than that. Please tell us the entire message.
  12. It may well at that, but probably won't. ALWAYS back up your stuff. Please note the disclaimer on our site.
  13. I'm sorry, but we will almost never have a good answer to that. It's just a matter of whenever we get the changes and/or testing done. But actually, you could help us a great deal by testing our latest BETA build against 1.4.1 and report back to us. Thanks in advance!
  14. Greets, ya'all! We are thinking of removing Planet Editor entirely, and I'd like to get everyone's input on this. Please comment here, or in the issue for it: https://github.com/Ezriilc/HyperEdit/issues/48 Also, I've done some testing with our latest BETA, and I'm not able to reproduce the reported problem with saved planets not reloading after game restart. If anyone is still experiencing this, please try w/ our latest BETA and report back. That is all. Thanks!
  15. I assume you mean Electric Charge, and yes, I agree that should be made known - and perhaps even done away with entirely. https://github.com/Ezriilc/KSP-Graphotron/issues/10
  16. Yep, my bad. Just know that it is on our list of issues, and I/we fully intend to fix it eventually.
  17. Thanks everyone. If I'm not mistaken, this issue is for this... issue. https://github.com/Ezriilc/HyperEdit/issues/14
  18. Al you need to do is remove the simple text files that are saved for each planet. You can find them inside the Kerabltek folder inside GameData. They may be inside other sub folders for HyperEdit and/or PluginData. EDIT: Don't panic!
  19. Nope. We have hundreds of downloads every day, and everything is working smoothly. If you could be more specific, I may be able to help. Are you getting any error message or notice from our site?
  20. Helping is NEVER a waste of my time, be it for a new community member or otherwise. I'm glad to have helped if I did. I'm sorry to hear your PC is sick. I do that professionally, so if you need any assistance there, feel free to contact me. Oh yea, and... good luck!
  21. @NovellonEntInc, I am unable to reproduce any of these issues. If you have any other mods in place, please try it again without them.