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Everything posted by Ezriilc
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Well the directory structure was changed due to a suggestion by someone - I can't remember who - and I think it was related to Module Manager or a similar mod that looks at all the contents of GameData, and was tripping up on our text files. I didn't see any issue with the change, so I went ahead with it. I need to look back over this thread and my emails to figure out who and why I did this for.
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Well, first off, you are not "irrelevant, as a current stock player". I too play almost entirely vanilla - except for MechJeb and HyperEdit (both still used in limited circumstances). As a result, I may not have understood the gravity of this change. Secondly, I'm not married to either position, and I look forward to hearing any and all input on this issue. @swjr-swis, please elaborate your argument, as in my holiday-addled condition, I don't feel I understand it completely, but it does seem compelling. I therefore open debate to both sides of... leaving our data files where they were; or moving them to /PluginData.
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Good news, everyone! With the help of the excellent KSP community, yet again, I'm pleased to announce the long awaited HyperEdit 1.5.5 for KSP 1.3.1. This stable release fixes the Lander's coordinates problem, and touches a couple other issues. http://www.Kerbaltek.com/hyperedit As always, please let me know if you have any issues.
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Good news everyone! I've published a new BETA-2 version of HyperEdit for testing, in the "Experimentals" section. We are still working on some annoying piddly stuff, but this one should work as expected with KSP 1.3.1. Please try it and tell me if it works for you. Big thanks go out to @eXigentCoder , @chrisverwey , and @fronbow for doing everything. The conversation about this fix can be found in our GitHub repo. https://github.com/Ezriilc/HyperEdit/issues/29 Downloads are here: http://www.kerbaltek.com/hyperedit
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I'm sorry that you're having a problem, and I promise to do all I can to help. First, make sure you are following the installation instructions: http://www.Kerbaltek.com/hyperedit Make sure you see the Kerbaltek folder inside KSP's GameData folder after installation. There are no known issues with HyperEdit starting when properly installed. Second, make sure you have the proper version of HyperEdit for your version of KSP. The current version of HyperEdit (1.5.4) is best with KSP v1.3.0. There is a problem with HyperEdit's Lander in KSP v1.3.1, but it will still start - read back on this thread to learn about that. Third, try it without any other mods, and/or describe step-by-step exactly how you're installing and using HyperEdit. Finally, if you still have trouble, please feel free to contact me directly via a PM here, or on my site. http://www.Kerbaltek.com/contact
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Yes, this is a known issue that can be found here: https://github.com/Ezriilc/HyperEdit/issues/29 Everyone, I'm sorry that this hasn't been fixed yet. I still don't know enough to really do anything useful, except try to manage information and recruit help from others. I appreciate any and all input on this, and I'm sure we will eventually get it sorted.