Jump to content

Ezriilc

Members
  • Posts

    1,482
  • Joined

  • Last visited

Everything posted by Ezriilc

  1. Finally, is this worthy of a patch release? EDIT: I just decided to go ahead and publish.
  2. Well, that's good enough for me. Without objection, I will change it back. It looks like the suggestion came via/with a pull request from @blowfish.
  3. I honestly don't know, and it appears I've deleted my archived emails. It's certainly not hard to put it back, if everyone thinks it's important.
  4. Well the directory structure was changed due to a suggestion by someone - I can't remember who - and I think it was related to Module Manager or a similar mod that looks at all the contents of GameData, and was tripping up on our text files. I didn't see any issue with the change, so I went ahead with it. I need to look back over this thread and my emails to figure out who and why I did this for.
  5. Well, first off, you are not "irrelevant, as a current stock player". I too play almost entirely vanilla - except for MechJeb and HyperEdit (both still used in limited circumstances). As a result, I may not have understood the gravity of this change. Secondly, I'm not married to either position, and I look forward to hearing any and all input on this issue. @swjr-swis, please elaborate your argument, as in my holiday-addled condition, I don't feel I understand it completely, but it does seem compelling. I therefore open debate to both sides of... leaving our data files where they were; or moving them to /PluginData.
  6. Yes. This was done to keep our mods' data (text) files out of the GameData folder, where actual game components are kept. EDIT: The relevant note for this version: "Moved config and info files to [KSP_root]/PluginData."
  7. Good news, everyone! With the help of the excellent KSP community, yet again, I'm pleased to announce the long awaited HyperEdit 1.5.5 for KSP 1.3.1. This stable release fixes the Lander's coordinates problem, and touches a couple other issues. http://www.Kerbaltek.com/hyperedit As always, please let me know if you have any issues.
  8. Well, by that logic, you'll never go back to WoW. hehe https://github.com/Ezriilc/HyperEdit/issues EDIT: Some of those are quite old now.
  9. I see that our current/latest BETA-3 has been downloaded 25 times, and I was about to ask if we are ready for a full release. Then @fronbow started fixing things again. If you've got more fixy to mixy, then I guess I'll wait on the release.
  10. Actually, @wile1411, now that I re-read your post, I think maybe you're on to something. Have you read this issue? https://github.com/Ezriilc/HyperEdit/issues/14 and possibly even this one: https://github.com/Ezriilc/HyperEdit/issues/34
  11. I don't mean to be dismissive, but I don't believe HyperEdit is intended to work with time warp at all. I highly recommend you don't do that. I don't recall anyone mentioning that before. However, that doesn't mean you haven't found a bug. I just can't think of what it might be.
  12. Good news everyone! I've published a new BETA-2 version of HyperEdit for testing, in the "Experimentals" section. We are still working on some annoying piddly stuff, but this one should work as expected with KSP 1.3.1. Please try it and tell me if it works for you. Big thanks go out to @eXigentCoder , @chrisverwey , and @fronbow for doing everything. The conversation about this fix can be found in our GitHub repo. https://github.com/Ezriilc/HyperEdit/issues/29 Downloads are here: http://www.kerbaltek.com/hyperedit
  13. We are working on an update that should fix the problems with the Lander in KSP 1.3.1. I've updated the GitHub repo, but not yet published the binary. I am sorry for the mixed signals, and I hope to have a new BETA to publish today or very soon.
  14. I've added this to our list of issues. https://github.com/Ezriilc/HyperEdit/issues/31 EDIT: Thanks!
  15. Oh, thanks. I appreciate your enthusiasm, but I fear it won't be fixed by then. I'll admit that my attention has been drawn away from HyperEdit lately, but please don't think I've abandoned you.
  16. Oh? Well, that's not good either, but it does make me feel less inadequate for not being able to fix HyperEdit yet. Thanks for the input! Every bit helps.
  17. I'm sorry that you're having a problem, and I promise to do all I can to help. First, make sure you are following the installation instructions: http://www.Kerbaltek.com/hyperedit Make sure you see the Kerbaltek folder inside KSP's GameData folder after installation. There are no known issues with HyperEdit starting when properly installed. Second, make sure you have the proper version of HyperEdit for your version of KSP. The current version of HyperEdit (1.5.4) is best with KSP v1.3.0. There is a problem with HyperEdit's Lander in KSP v1.3.1, but it will still start - read back on this thread to learn about that. Third, try it without any other mods, and/or describe step-by-step exactly how you're installing and using HyperEdit. Finally, if you still have trouble, please feel free to contact me directly via a PM here, or on my site. http://www.Kerbaltek.com/contact
  18. Yes, this is a known issue that can be found here: https://github.com/Ezriilc/HyperEdit/issues/29 Everyone, I'm sorry that this hasn't been fixed yet. I still don't know enough to really do anything useful, except try to manage information and recruit help from others. I appreciate any and all input on this, and I'm sure we will eventually get it sorted.
×
×
  • Create New...