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Ezriilc

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Everything posted by Ezriilc

  1. I've just uploaded a BETA version of Graphotron that includes these new features. Please give it a try and tell me what you think. I don't know the difference between G-Force and G-Force Immediate, so I just put both in. http://www.Kerbaltek.com/graphotron
  2. Yes, generally. You can track velocity relative to the surface and orbit, and if you have a Gravioli detecter's display turned on, it will track that too. EDIT: It doesn't appear to track G-forces. I will see about adding that someday.
  3. Thanks. I was able to reproduce this, and yes something is way off. I will add this to our bug list. New issue is here: https://github.com/Ezriilc/HyperEdit/issues/13
  4. I am unable to reproduce this. Please give all the details about what you're doing and where, step-by-step.
  5. There is no need to keep posting. Your signature changes in all your posts, even those posted in the past.
  6. This thread is for the ribbon images and rules only. If you need help with your generated ribbon set from Kerbaltek.com, please post in the thread for that here:
  7. Not much really. I moved the output files to a special directory inside "screenshots", and made it work with KSP 1.2. You'll find all related info on our mods at our site. http://www.kerbaltek.com/graphotron
  8. Thanks! Your knowledge is clearly less limited than mine - I can barely even read C#, but I'm slowly getting better. I'm not sure if I can do anything about this. Most of HyperEdit's current code is not mine.
  9. EDIT: Thanks for the excellent report, @akardam! I cannot picture how HyperEdit might be causing this or how to correct it. I'll need some more powerful C# minds to chime in. It's working fine for me. It sounds like you may have the wrong version for your KSP install. I recommend using the latest KSP (currently v1.2) with the latest HyperEdit (currently v1.5.3). Please make sure you have the right one for you, and then let us know if you're still having trouble.
  10. I was able to confirm this. It goes away when one zooms out far enough from the body. It also goes away permanently when one switches to another scene and back. This appears to be related to the graphics in the Outer Planets mod and/or Kopernicus, as we've not had any reports of this in a stock install. I recommend you ask one or both of them if they have any insight. Additionally, the fact that it goes away after reloading the scene, makes me wonder if there may be some way to address it in HyperEdit, but I have no idea how. Let's hear what the other mod's folks have to say. Hale graphics glitch:
  11. Thanks for the report, but I'd need more info to investigate, like what exactly you're trying to do, specific steps to reproduce it, etc..
  12. Actually, rather than a "known issue", I'm gonna label this a non-issue, as it has zero impact on game play and HyperEdit functionality.
  13. Thank you! I will look into implementing this in HyperEdit, but since it's really not a problem, I'll likely wait until the next KSP version update.
  14. Thanks to @Benji13 and @Drew Kerman for the reports regarding our "H" button showing where is shouldn't. Your help is quite valuable. Our code looks right to me, but I feel there is certainly something wrong, so I'm hoping for some help. I've added an issue in our repo to track this. https://github.com/Ezriilc/HyperEdit/issues/12
  15. No, it's just you. But seriously, there is a setting to turn that on/off, labeled "Auto Open", and when you hover your mouse over it, the tooltip says "Open this view when entering the Flight or Tracking Center scenes." Click the control to toggle it. I added this feature --as well as remembering the last coords-- to make repeat use of the Lander less... repetitive. For instance, when I'm working on water craft, I always immediately teleport my ship to the water after launch, and this makes that a one click task. EDIT: Welcome to the forum!
  16. Yea. I think something in KSP has changed since the pre-release, but I can't figure what.
  17. I'm seeing some odd stuff in those logs. It seems you're using a mod that hasn't been updated to KSP 1.2 (something's looking for KSPUtil which doesn't exist any longer), and there are many references to assets that couldn't load. I don't think that's necessarily related to HyperEdit's H showing in the menu scene, but it stood out to me so I'm mentioning it.
  18. I'm glad you find it useful. Heat editor? Which version of HyperEdit was that in? I don't remember that, but to be honest I don't actually use it much, and much of its current code was not done by me.
  19. Hmmm... That is curious. We do have code in place that should prevent the H button showing in all but Flight, Map and Tracking Center views. I'll need to do some more testing.
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