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Ezriilc

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Everything posted by Ezriilc

  1. I use the land feature a lot and I've never seen it activate engines or stage that I can recall. I assume you've tried various ships and whatnot. I appreciate the info. It is certainly a problem, and I hope we can work out a solution.
  2. Hmmm... I seem to think that's not caused by HyperEdit, since it doesn't touch RCS, but I'm no expert. If anyone thinks this is a HyperEdit issue, I'll add it to our hit list.
  3. I'm glad to find out that I wasn't imagining this. I will add this to the list of things to investigate. Are you able to reproduce this consistently? If so, can you provide any more details of when exactly it happens? If not, that's cool, but it might help.
  4. Hey sirkut! Loving the company name! I've been so busy that I hadn't even played in the last week, but this makes me want to go rebuild my space station better.
  5. The question was asked about a previous license for HyperEdit, and for the sake of transparency, I went digging for it and found nothing. In fact, so far I see no evidence that the creator designated any particular license at all. If someone is aware of one, please point me to that info. Since, as Mr Shifty pointed out, the law states that a work's originator retains all rights by default, that means that without any explicit designation, HyperEdit was not legally open to being forked by anyone. So, I've taken the step to add that explicit statement to the project, in writing. I'm not saying that the creator didn't mean for it to be this way all along, just that I do now.
  6. I'm sorry you're upset, but I'm confused as to what else you expect me to do. As for my rights, I've asserted only those given to me by law. If you feel differently, please let me know where I'm wrong, specifically, and I will correct the matter immediately, as I've done so far. By all means, the GPL license I've granted you gives you the right to fork this project, and I encourage you to do so if you wish.
  7. I appreciate your concern, and I understand. I assure you that I do have complete ownership, and that I'm respecting all applicable laws, as well as the rules from Squad regarding Add-Ons. However, if anyone thinks something is missing, please speak up and I will do my best to address any issues that remain.
  8. I want apologize once more about my "Why do you care?" comment. I know exactly why you care, and they're the same, excellent reasons I and others do. Furthermore, you all have every right to question me about every detail of the project, and it behooves me to offer information freely. DYJ and 42undead2, Not only was my comment rude, but it was disrespectful to members of the community who willingly share in the well being of HyperEdit. I'm sorry and I will do my best to never react that way again.
  9. For the record. As the new owner - rather than a licensee or 3rd party - I'm not legally obligated to do anything, other than to honor whichever license I choose to use. My website has contained a credit to HyperEdit's creator since before its existence was made public. I've never suggested that I created HyperEdit. The creator of HyperEdit has conveyed their strong wish to have nothing more to do with this project, and only begrudgingly allowed the credit I've already given.
  10. Sorry, not yet. I think that falls under the "make all settings persistent" item on our todo list, though, so it will happen eventually!
  11. No, you're not "supposed" to be using anything. It's a standard .zip file like all others. ANY standard zip archive tool will work. I just RECOMMEND 7-zip because it's free and good.
  12. But I recommend 7-zip instead. Free is always better, and 7-zip is better for other reasons too.
  13. Questions about WinRAR should be directed to them. The .zip file provided is no different than most. Just follow the directions for whichever software you use to handle .zip files, or use the Windows explorer to copy the contents into your KSP game folder.
  14. If anyone experienced with HyperEdit would like to punch up a FAQ, I'd be very grateful. I'm working on our website at the moment, and the FAQ is on my todo list, but there are folks here that are more familiar with it than I. I'll start it here, then each of us can add whatever we think of to it.
  15. Why do you care? This is the only official HyperEdit plugin for KSP, so why would a license from its past matter? EDIT: That was rude, and I'm sorry. The license is GPL, and I've added that to the readme ("HyperEdit_ReadMe.txt") along with basic unzipping instructions, added the readme to the .zip file, and uploaded the new .zip to the SpacePort and our site. Sorry for any confusion this may have caused.
  16. I've updated the package to include the new folder structure, so just unzip the .zip file into your KSP game folder - the one with KSP.exe in it. I just noticed that the ReadMe.txt didn't make it into the final package. I'll fix that right away.
  17. The license is GPL, and I need to add a copy of that to the package. I believe the ReadMe.txt does say that. EDIT: It doesn't - I fixy. What do you mean by "original" license?
  18. I am familiar with that bug, and I've added it to the list. I think the Kerbal that's in the seat just gets abandoned by the simulation somehow.
  19. Actually, I don't see why we can't make it an option to change the GUI to either of them, or even more layouts, and/or a custom layout configurator, like MechJeb has. Added to the list.
  20. OK! I look forward to your ideas. Maybe we'll have a design contest and offer something cool as a prize. I do have a fallback idea (a site to mimic), but I was hoping for user input so I don't have to go there. Please contact us from our site on this subject so this thread isn't blown out too much.
  21. I need a visual design scheme, including concept, layout and colors. I can build to an example or description, and I can even make the graphic elements, but I just don't have the creative spark to invent the design.
  22. Thanks! But, no thanks. I like my code as it is. All we need is artwork and/or visual design input.
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