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Hotshot3434

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    Bottle Rocketeer
  1. Although we have very little knowledge regarding traveling at the speed of light, there are some interesting physics involved with traveling near the speed of light. Certain effects, like a shift in color due to the Doppler Effect (red shifted for objects traveling away from us, blue shifted for objects traveling toward us), become more apparent the faster you go. There was an interesting game that explored some of the effects called A Slower Speed of Light. Give it a look if you are interested. http://gamelab.mit.edu/games/a-slower-speed-of-light/
  2. Interesting aspect ratio on those pictures. Do you play KSP on several monitors?
  3. I am not sure if this thread is limited to stock, but I am going to submit anyway Behold! The K.S.S Zephyr! http://imgur.com/a/1RxWu With this shuttle I decided to flip the normal placement of the engines and have the angled engines on the orange fuel tank. This lets the shuttle fly with more control during re-entry if it has any fuel left. I am also planning on replacing the docking node inside the bay with a hinged one that will allow it to rotate out of the bay and dock to my space station (as soon as damned robotics or a similar mod is updated). I used the B9 pack to make the shuttle and have Ferram Aerospace and Deadly Re-entry installed. It handles exceptionally well when the bay is empty, but has some trouble with too much mass on board. During re-entry it needs to slow down high up in the atmosphere before becoming descending or else the RCS tanks and the landing gear will burn off.
  4. Another issue with the physics of the movie was the de-orbiting of the Chinese Station. If I am not mistaken, it would take about 2-3 km/s change in velocity to cause it to enter the atmosphere that deep. Any object that impacted the station with enough force to change the velocity that much would end up blowing the station to bits. Broken physics aside, still a great movie.
  5. At what point did he do this? I cant remember an instance where he tried to fly toward the earth or when he instructed her to do so.
  6. One scene I remember stood out to me as odd was the fire onboard the ISS. I thought in space fire would burn uniformly outward from the fuel source, depriving it of oxygen and snuffing itself out. Have there been any accounts of actual fires in a zero-g environment?
  7. IMHO the best move to come out this year. Although there are some massive holes in the plot (Hubble being right next door to the ISS) I thought it captured the tone of space perfectly. It is a harsh environment that requires very specialized equipment to exist in. When things go bad they go VERY bad, often leaving you dead, hopelessly stranded in space, or both. To relate to Kerbal Space Program, I once had an accidental high speed collision during a docking attempt that split my space station in half, throwing the only re-entry capable capsule flying away. It was only thanks to a undamaged engine and a few tanks of fuel that the crew was able to board and re-enter with no casualties. SPOILERS BELOW!!! YOU HAVE BEEN WARNED!!! I felt the worst for George Clooney's character (I cant remember his name in the movie). I think the worst way to die in space is to be left adrift and alone while you slowly suffocate to death on your own used breath. My third favorite scene in the movie is when he is drifting away and he comments on how beautiful the sunrise is over the mountains (my second favorite scene being when Sandra Bullock turn off the oxygen in the capsule and starts to drift off to sleep and my first favorite being when she is floating in the lake at the end). What where your thoughts on the movie?
  8. Although it was never mentioned as a potential feature in the near future, I am greatly anticipating the addition of a new solar-system to visit. I have been to every planet/moon/sun in the current system and have found every Easter-egg. Rocket building is no longer a challenge for me when i can sit down and crank out a 3 man rocket in about 20 minutes that has enough delta-v to land on any planet/moon. Having a very distant target like another system to visit will add enough challenge to keep me interested in the game for a long time. Another thing I am anticipating (but probably wont be released any time soon) is the ability to find resources on other bodies and use them to fabricate/fuel vehicles on other worlds. Putting some small object on another planet no longer requires that I build a rocket to get it into orbit, transfer it to another planet, and land it without blowing everything up in the process.
  9. I am not sure, but i think it looks better with them.
  10. I re-bound all my keys, I had no idea what what my screenshot key was.
  11. The Raven MK I Ladies and gentlemen, boys and girls, today I present to you a new innovation in the field of unsafe and sudden deceleration! The Raven MK I is an orbit capable aircraft with a crew capacity of 1. It is completely stock (mechjeb has been removed in the .craft file provided, though is HIGHLY RECOMMENDED) and can achieve orbits of up to 100km and return safely (safety not guaranteed). At this point Fraps (which i had been using to take screenshots) and the aircraft both crashed . (Mechjeb HIGHLY recommended) The Raven MK I often does not get along well with manual control. It likes to float and wobble all around while in atmosphere, making landings extremely difficult. Having mechjeb on board decreases (but does not eliminate) these wobbles. While in space, the two rocket engines like to tilt the nose of the craft upwards if throttled too high. I found the best way to deal with this was to set mechjeb to prograde and keep the throttle to ~30%. When re-entering, it is best to re-activate the jet engines when you begin to lose control. They will help you keep from flipping it over. The Raven MK II For those of you who prefer a craft that you can fly without flipping end over end, I present to you the Raven MK II. The Raven MK II is a smaller, more stable, and easier to handle version of the Raven MK I. Unfortunately this also means it is unable to achieve orbit without the assistance of added stages. Regardless, the Raven MK II can achieve attitudes of ~20km on it's jet engines, and an altitude of ~50km with the use of it's single rocket engine. Below are pictures of an attempted sub-orbital jump with the Raven MK II (mechjeb not included in the attached .craft file). The Raven MK II is a much more stable and maneuverable craft than the Raven MK I. It has a tighter turning radius, faster acceleration, and a better lift-to-weight ratio. Chances of flipping are slim to none, but Mechjeb is still recommended for extended flights as the craft has a tendency to pitch down. Download Raven MK I: http://www./?5i29fahju8bklkd Download Raven MK II: http://www./?jua3w2mk1a113ob
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