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totm dec 2019 Russian Launch and Mission Thread
rodion_herrera replied to tater's topic in Science & Spaceflight
Appearance of tipping to the left but it could just be some nozzles failing to ignite properly or fizzling out. -
totm dec 2019 Russian Launch and Mission Thread
rodion_herrera replied to tater's topic in Science & Spaceflight
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Noted, thanks for your input. Since it's hand-painted, if the customer wants something closer to reality, I will adjust my painting style and palette for that specific client. But based on feedback off my FB store, the stylized (read highly saturated) palette that I used was more appealing to them, and thus a majority of my buyers actually want something more cartoony or "circus" I guess it's because no one wants a dull lamp. -RODION
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Thank you! I have started to produce these, but since they are hand-crafted, I can only produce around 15-20 per month. But if there any interested parties, you can send me a private message to see if we can arrange something. The base lamp is manufactured by Philips. -RODION It's actually bluish when viewed in real-life, I based it off the Juno images depicting bluish poles. -RODION
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My favorite astronaut has passed away, still a bit stunned by the news. To me he is one of the greatest astronauts who ever lived. Those who know of his life and career at NASA will probably agree. -RODION
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Thanks for the comments! Well, it's really difficult to determine "spot-on" because Jupiter's cloud formations keep changing. It's been reported that the GRS is even shrinking But yes, I based the appearance of the bands off more recent photographs of Jupiter, including photos made by Christopher Go, an amateur astronomer who's famous for discovering the red-tint in Oval BA, which he nicknamed Red Spot, Jr. He's currently my informal consultant for the lamp. Oh and yes, good ol' brushwork!
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Hi guys, just showing off my hand-painted Jupiter lamp This lamp depicts the multi-color bands of the Jovian atmosphere, as well as a few storms, including the Great Red Spot. It's not only a beautiful room or desk lamp, it's accurate enough to be used by educators to teach about the planet Jupiter. The globe (shade) is 6" in diameter. The actual lamp bulb is a 5W LED. The user has the option to swap the bulb with a higher wattage bulb for reading illumination purposes, but at 3-5W it's a warm bedside "night light". Standard 1m lamp wiring (note that the stand and wiring depicted in the photo are still in the prototype/development phase). Plugs into 220V outlet (AC), but we are currently exploring DC/battery options (and 110V version). This is not just a lamp--you're buying an illuminated hand-painted replica of the largest planet in the Solar System. Curious on your opinion of it, thanks!
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Yes, sorry that I skipped on the changes to the physics engine, but I have a reason why I did that. If we think about it carefully, that change was done to specifically accommodate mesh terrain (and thus mesh terrain collisions). Ergo, users wanted mountains (collidable mountains at that), but then Orbiter's pre-2016 physics can't have that, so Martin S had to rewrite the physics code specifically, to address an AESTHETIC issue (allowing collide-able mesh mountains). I don't think (apart from bugfixes) there were any other changes to the physics engine apart from that accommodation. Which is why I said the changes were mostly graphical (i.e. that the physics change was a necessity done to accommodate the new terrain meshes).
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I think it's mostly appearance/graphics and bugfixes. Featurewise, aside from the new DG 3D-cockpit enhancements I don't think there's much difference. Of course if you've only been using vanilla Orbiter without any DirectX9 enhancements, the D3D9 Plugin by Jarmonik will really blow your socks off because it pushes Orbiter's graphics to the contemporary gaming level.
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"The latest release of Orbiter Space Flight Simulator has been published today. The first major release for six years, this edition introduces support for planetary surface elevations and an improved surface collision model. Together with higher resolutions for surface textures and improved visualization of water surfaces, this provides a significant step forward in visual quality of the simulation" Check this PDF for the complete release statement. http://orbit.medphys.ucl.ac.uk/press/pressrelease2016.pdf http://orbit.medphys.ucl.ac.uk/
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Funny that no one mentioned anything about this, but to me, a visual indication that someone has taken KSP into the "full-fledged" hobby level, is if he or she has built these things...
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It would be interesting to find out if there's a correlation between bad landings (esp. exploding landing gear) and non-use of a joystick or other dedicated axis-control device. I've had over 20 years of MS Flightsim and Xplane experience, and using joysticks and yokes. Never had any exploding wheel incidents ever since v1.1.x came out
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The hardest thing in KSP for me is....
rodion_herrera replied to Dimetime35c's topic in KSP1 Discussion
The two things I haven't been able to do: 1) Manned/unmanned launch from Eve back to Kerbin (so I haven't done a round-trip yet). 2) Manned roundtrip to and from the surface of Laythe. -
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I've been around the system, and I don't know what KER is.