Taranis
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infernal robotics not showing up
Taranis replied to PGTART's topic in KSP1 Technical Support (PC, modded installs)
You also have to install the legacy parts Pack.- 2 replies
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- robotics
- community tech tree
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Loosing altitude during orbit.
Taranis replied to Guantar's topic in KSP1 Technical Support (PC, modded installs)
That is a bug of the vanilla game. http://bugs.kerbalspaceprogram.com/issues/9619 -
RemoteTech in Sandbox Mode
Taranis replied to proffesionalkitman's topic in KSP1 Technical Support (PC, modded installs)
Does your craft have a signal processor? Normally it should be in the probe core. If there is none RT seems to be disabled for the craft. I had that problem with a part from sound rockets, but it was fixed in the mean time if I remember correctly. -
I seem to have similar issues. I'm using mechjeb2 to get every last bit out of it. I climb to 27km at a speed of 1650 m/s that seems to be the maximum I can get out of it using the air breathing mode. Then I set the pitch to 10 degrees and switch to rocket mode. Mechjeb shows that I have enough oxidizer for 1564 dV in Vacuum. I burn at full throttle until I reach an ap of 100km. At that point I have 767 dV left. Unfortunately the drag is still strong enough to rapidly decrease my speed so I have to burn continuously to keep my ap. I settled with an ap of 85km which left me with about 300 dV which was enough to circularize and a burn that brings me back in the atmosphere. I had better results with a pitch of 45 degrees when I switch to rocket. That left me with about 350 dV after the circularize @90km. What am I doing wrong? Please Help
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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
Taranis replied to kockaspiton's topic in KSP1 Mod Releases
Same here. Maybe I've overdone it a bit with 8 ion engines As soon as I turn them on I get less than a frame/second