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[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
As requested I updated the license and also made it open source, so anyone thinking about updating it for further use go ahead! -
Kerbin City Community Project - Phase B - New Islands
kockaspiton replied to nothke's topic in KSP1 Mod Development
Nothke is not responding to my PMs so I'll just dump it here. I started working on a Carrier/Mobile launch ship for the city. Since it won't need any plot can I just simply model it and send it in, without dealing the different phases thing? Anyway early WIP pictures. What do you guys think? What should be added/improved/removed? -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Update released. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Yep, even moving parts when I get the time. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Updated for 0.20 -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Sure, I have some motivation at the moment, but no time , we'll see about it when I'm finished with my finals. Also I'm taking a class about computer graphics next semester so I hope I can combine work with fun, while improving the pack. I'll look into the animation, I messed around in Unity so I better understand the system now, I could create an own plugin for centrifuges that do more than just spin, when I have time. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Sure, as long as you keep pressing Q or E . Nope, they don't work yet, to be honest I'm not really an expert in animation and that part of KSP moding isn't very well documented either. I could make it work by the usal try and error approach but I don't really feel up to the task right now. Maybe when 0.20 comes out and I'll be inspired about the game again . -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Updated the first post again after the forum died . Could a mod please remove/disable the poll again? -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Yep, sadly that problem is plugin related, but I'm sure Kreuzung is already working on it. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
New version released. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
It's nice to see that EEP is finally becoming a standard. Hopefully in the future all electric parts will work together from different mods, the current fragmentation was causing massive amounts of confusion. -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Here's a working, small interplanetary craft with launch vehicle: https://dl.dropbox.com/u/12210338/DSM%20IPC%201.craft -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
Oooops, thank you for figuring that out, I uploaded a fixed version. -
Emergency Kerbal Return System
kockaspiton replied to Foursh's topic in KSP1 The Spacecraft Exchange
Brilliant, just brilliant! -
[0.21][Parts Pack]Deep Space Mission Pack - Now open source!
kockaspiton replied to kockaspiton's topic in KSP1 Mod Releases
http://www.kerbal.net/mod.php?id=28