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kockaspiton

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Everything posted by kockaspiton

  1. As requested I updated the license and also made it open source, so anyone thinking about updating it for further use go ahead!
  2. Nothke is not responding to my PMs so I'll just dump it here. I started working on a Carrier/Mobile launch ship for the city. Since it won't need any plot can I just simply model it and send it in, without dealing the different phases thing? Anyway early WIP pictures. What do you guys think? What should be added/improved/removed?
  3. Sure, I have some motivation at the moment, but no time , we'll see about it when I'm finished with my finals. Also I'm taking a class about computer graphics next semester so I hope I can combine work with fun, while improving the pack. I'll look into the animation, I messed around in Unity so I better understand the system now, I could create an own plugin for centrifuges that do more than just spin, when I have time.
  4. Sure, as long as you keep pressing Q or E . Nope, they don't work yet, to be honest I'm not really an expert in animation and that part of KSP moding isn't very well documented either. I could make it work by the usal try and error approach but I don't really feel up to the task right now. Maybe when 0.20 comes out and I'll be inspired about the game again .
  5. Updated the first post again after the forum died . Could a mod please remove/disable the poll again?
  6. Yep, sadly that problem is plugin related, but I'm sure Kreuzung is already working on it.
  7. It's nice to see that EEP is finally becoming a standard. Hopefully in the future all electric parts will work together from different mods, the current fragmentation was causing massive amounts of confusion.
  8. Here's a working, small interplanetary craft with launch vehicle: https://dl.dropbox.com/u/12210338/DSM%20IPC%201.craft
  9. Oooops, thank you for figuring that out, I uploaded a fixed version.
  10. Well, I don't want to sound rude but xenolith is a mess. Multiple games, ads everywhere, out of date content. A dedicated kerbal mod site with a nice clean GUI is much better in my opinion.
  11. A screenshot showing all the new parts, release today or tomorrow. (Also added battery capacity to the ion engine)
  12. Wizard or some other administrators of kerbal.net, could you help me? I'd like to update my mod, but the edit button is missing from the menu. It's the Deep Space Mission pack, and the user is Kockaspiton.
  13. Deep Space Mission pack has a spherical command pod, like 2001 Space odessy's Discovery
  14. For the most parts it's that easy, but not for the command pod part, I had to remodel it so the top node now has the same size as vanilla parts, I'll release the new version very soon including: Rescaled everything to 2.5m - vanilla compatible Remodelled command pod (with proper size front node) Nosecone added Asas module added Nuclear reactor, quite heavy, but generates power without the need of sunlight I'm also thinking about another set of parts, like DSM XXL, for large spaceships, but thats only at concept stage.
  15. Okay, I posted a poll to conclude the size question once and for all!
  16. Awesome tool, it's a shame that it haven't got more attention, I guess there are only a few mac users here. Anyway keep up the good work!
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