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aeon-lakes

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    Bottle Rocketeer
  1. Ah, so now I know why KSP's camera locks up over the poles and Uber's Planetary Annihilation's doesn't … Maybe a feature request for KSP should be that it is also coded for quaternions rather than Euler rotations, so we have no 'gimbal lock' and can truly fly freely in space?
  2. Maybe you should investigate Planetary Annihilation? http://www.uberent.com/pa/
  3. I have a 3-axis joystick. I prefer to fly aircraft with roll mapped to the x axis and yaw on the 'twist' axis but fly rockets with roll mapped to the 'twist' control and yaw on the x axis. I'd really like to be able to set up the two different joystick maps and switch between them on the fly  that way to best accommodate changing in flight for a spaceplane launched on top of a stack of boosters.
  4. I've found KSP's spaceplanes exceedingly frustrating  the stock aerodynamic model flies all wrong to this real (albeit low hours) pilot. I just tried FAR  It does make the aircraft 'feel' much more aeroplane-like  and there is warning loss of lift before a stall and nice secondary roll when feeding in too much rudder. But it made everything keep way too much energy  it was almost like there was no drag at all. The stock Aeris was so floaty I could barely land it even power off  it was like trying to bring in a sailplane at the end of a good day, when virtually all the air around is rising slowly. So sadly I uninstalled after an hour or two. A neat thing to add would be the ability to define control surfaces as flaperons, so that they droop down and add lift and drag (to allow a slower and draggy-er approach) like flaps but still continue to operate as ailerons â€â€and allow us to leave off separate flaps or airbrakes. I'll give FAR another go after the next update.
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