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Austupaio

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Everything posted by Austupaio

  1. I was a little surprised to see my Orky Bitz there, especially after not seeing it in the OP.
  2. Strange, I was having this problem with textures switching to default but after I re-named all involved files, it worked fine. I'd say check that everything has a different, both file and in the cfg. The mesh, especially.
  3. Aye, other stuff orks like to paint are yellow / black caution lines, black / white checkers, white arrows and som flamez. Got most of that stuff present.
  4. Cool, good luck with future explosives!
  5. Here you go. I tested the first draft but not the second, it should be alright but if anything is glaringly wrong, just tell me.
  6. Be back in a few minutes. If you can think of another paint job you'd like I wouldn't mind doing a couple more for you.
  7. Sure, although my fee is allowing me to make an orky version for my own pack. How do you want it textured? I'll make a few of them if you want, just give me some references.
  8. Nice work, you get your nodes and collision etc. sorted out? I've been modelling for a couple of years with Wings3D but the requirements for KSP are confusing me, it's making me feel a bit dim, to be honest.
  9. Damned cool, I'm going to make us of these.
  10. Not until they make it possible to switch out the capsule you start with in the hangar, no. This is partially why my command capsule is a bit lazy, I'll make it more interesting once it can be switched out in-game rather than replacing the default. Glad to hear you like the parts.
  11. Just wanted to say (since my praise in the other thread was locked) that I like these parts quite a bit and hope to see some more from you. Also, I can't figure out how to Orky these, they're so smooth and hi-tech.
  12. Orkz and Kerbals aren't so different, after all. On my list for when I'm done editing other people's parts and make my own.
  13. Just paying my respects. :hailprobe:
  14. How cute, prepare to be orkified, new part pack. Thanks, Sunday. P.S. never change the name. Ever.
  15. A bit, but really only a bit. Not enough to make them simply for that purpose.
  16. Just knocked off another one of your pieces and a default. Nose piece and fuel tank. Also decided that the small solid states would benefit from some flames. Next up is your medium wibbly-wobbly solid state Edit; as promised. Medium solid state. I thought that, seeing as a cluster of these is a sure fire way to reach escape velocity (or become a molten death trap), they deserved the Evil Sunz banner.
  17. Here's 0.1 of Orky Bitz! As of now it includes re-textured parts of both default and and Sunday Punch nature, so thanks to him and the staff. The properties haven't been changed (save author, name and description) as I haven't perfected how I want each item to behave. Here's a basic list of them, although I should point out that many of these pieces are Sunday Punch's and therefore meant to go with his. For example the adapter and fuel tank are useless on their own so you should download his pack here. The Large Fuel Tank (Big Tank) and Adapter Cone (Adapter Bit) for Sunday Punch's Liquid Engine Cluster and other items. Escape Tower (Blastoff) that has a small alarm. Medium Solid State (Long One). Nose Cone (Pointy Bit). Standard Solid State (Orky Rocket). Command Capsule (Cockpit) however it's useless at them moment since you can't switch out command capsules yet. Standard Fuel Tank (Lit'l Tank). Two Standard Wings. Full credit list now. Sunday Punch for his great little pack. HarvesteR, Carnifice, MrBrownce for the game's base parts. Games Workshop for concept. Here's a couple of links you came here for. Mediafire - http://www./?zr74e2ce8mdrads Filefront - http://www.gamefront.com/files/20550968/Austupaio%27s+Orky+Bitz.rar Finally, whoever can build me the bestest, most orkiest craft that can get 20,000 feet with Jebediah still alive gets to be my OP/signature banner and can make a request. The next update will include more unique properties, a couple more pieces and maybe new models and sounds (for sounds I'll need the devs to make the engine read the entire sounds folder, check my thread in Development). Here's some random stuff I've made, none of it terribly successful.
  18. I did notice that when I made a new command capsule and stuck it on the same ship as the default capsule, it always used the default texture. I believe that if two seperate objects are told to use the same texture in the properties (even if in different folders with different files) the game will use the first one loaded. I haven't actually tested it yet, it just popped into my head. Try renaming the texture in the properties and the files name to something different from the regular chutes.
  19. Cool pieces, thanks for these. I'm making something of a large pack of pieces at the moment, would you mind if I used your pieces as a base? I totally understand if you want to keep them to yourself, but my Orky rockets don't really mix and match too well with everyone's very NASA bits and bobs.
  20. Sorry about that, but yeah, you won't get very far with Sketchup. If you'd like to model for games and so on, you'll have to upgrade to higher class of modelling program.
  21. Got it right the first time, eh? I believe I'm doing the alpha channels all wrong as my chute is quite.. not right. Oh well, I'll work it out. Downloading this for a reference, thanks. Also, first post.
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