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Austupaio

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    Rocketeer
  1. I was a little surprised to see my Orky Bitz there, especially after not seeing it in the OP.
  2. Strange, I was having this problem with textures switching to default but after I re-named all involved files, it worked fine. I'd say check that everything has a different, both file and in the cfg. The mesh, especially.
  3. Aye, other stuff orks like to paint are yellow / black caution lines, black / white checkers, white arrows and som flamez. Got most of that stuff present.
  4. Cool, good luck with future explosives!
  5. Here you go. I tested the first draft but not the second, it should be alright but if anything is glaringly wrong, just tell me.
  6. Be back in a few minutes. If you can think of another paint job you'd like I wouldn't mind doing a couple more for you.
  7. Sure, although my fee is allowing me to make an orky version for my own pack. How do you want it textured? I'll make a few of them if you want, just give me some references.
  8. Nice work, you get your nodes and collision etc. sorted out? I've been modelling for a couple of years with Wings3D but the requirements for KSP are confusing me, it's making me feel a bit dim, to be honest.
  9. Damned cool, I'm going to make us of these.
  10. Not until they make it possible to switch out the capsule you start with in the hangar, no. This is partially why my command capsule is a bit lazy, I'll make it more interesting once it can be switched out in-game rather than replacing the default. Glad to hear you like the parts.
  11. Just wanted to say (since my praise in the other thread was locked) that I like these parts quite a bit and hope to see some more from you. Also, I can't figure out how to Orky these, they're so smooth and hi-tech.
  12. Orkz and Kerbals aren't so different, after all. On my list for when I'm done editing other people's parts and make my own.
  13. Just paying my respects. :hailprobe:
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