Austupaio
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Rocketeer
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[Index] Modifications for KerbalSpaceProgram
Austupaio replied to cbroughton's topic in KSP1 Mods Discussions
I was a little surprised to see my Orky Bitz there, especially after not seeing it in the OP. -
Models changing from building to port
Austupaio replied to SupaNinjaMan's topic in KSP1 Modelling and Texturing Discussion
Strange, I was having this problem with textures switching to default but after I re-named all involved files, it worked fine. I'd say check that everything has a different, both file and in the cfg. The mesh, especially. -
Aye, other stuff orks like to paint are yellow / black caution lines, black / white checkers, white arrows and som flamez. Got most of that stuff present.
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Cool, good luck with future explosives!
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Here you go. I tested the first draft but not the second, it should be alright but if anything is glaringly wrong, just tell me.
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Be back in a few minutes. If you can think of another paint job you'd like I wouldn't mind doing a couple more for you.
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Sure, although my fee is allowing me to make an orky version for my own pack. How do you want it textured? I'll make a few of them if you want, just give me some references.
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Nice work, you get your nodes and collision etc. sorted out? I've been modelling for a couple of years with Wings3D but the requirements for KSP are confusing me, it's making me feel a bit dim, to be honest.
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Damned cool, I'm going to make us of these.
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Not until they make it possible to switch out the capsule you start with in the hangar, no. This is partially why my command capsule is a bit lazy, I'll make it more interesting once it can be switched out in-game rather than replacing the default. Glad to hear you like the parts.
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Joyeuse Industries: Now offering 2+1 coupler(beta)
Austupaio replied to EatThePath's topic in KSP1 Mod Releases
Just wanted to say (since my praise in the other thread was locked) that I like these parts quite a bit and hope to see some more from you. Also, I can't figure out how to Orky these, they're so smooth and hi-tech. -
Please, Devs, please.
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Retextured the tricoupler
Austupaio replied to Dippeggs's topic in KSP1 Modelling and Texturing Discussion
Much nicer, good job, Dippeggs. -
Orkz and Kerbals aren't so different, after all. On my list for when I'm done editing other people's parts and make my own.
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Just paying my respects. :hailprobe: