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ahappydude

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Posts posted by ahappydude

  1. Similar to my post # 443, Nehemiah Engineering - Kerbal Environmental Effects Study (KEES) also depends on KAS Take/Store functionality. It uses a container which uses KAS/Container functionality. The player must actually place/get objects (another KAS function) on the container to operate the experiment. I may tinker with it to see if I can make it KIS-compatible.

    Don't spend too much time on it. I, and others, can live with the current situation until AlbertKermin does his thing. You shouldn't have to change your mod to satisfy other mod requirements.

    Its not like we are "demanding" it lol. But if its done albert, me and others can use the functions of modules in eva. and making own mod parts easier =) cheers

  2. I have made some test mod parts, like a handheld camcorder, an backpack with an transmitter, a very sketchy jetpack to, that has resoruces, and the engine module active when attahing it to a ship, but when attaching and equiping it on a kerbal those functions dissapers.

    Binarybad Yes we need that! With a big "keep calm" on haha. of note: if you havnt seen the hgttg tv series from 80-s check it out!

  3. Sorry but no roverdude wasn't it was ALEX ASET but that don't matter it's all good.

    EDIT- LOL really it was KAS.

    Yes like you said, its all good =) Yes i cant see myeslft these day playing ksp without kas/kis.

    Kospy, can you look over the "use from eva" function till the next version? Would be great to have it more usuable(in lack of a better term) when we make own mod parts that uses kis =)

    Like, when you have a science module, engine module on a part, and you attach it, you lose control and function of that said part. Another thing, have you seen the armoury plugin? It caught my eye with their aiming system, is this a thing that could be done with a kis item futher along?

    cheers

  4. am i the only one that would like to see more tools for this mod such as portable radar, and science tools?

    Well its not that easy, haveing a part that has modules that activate with the right click menu, these function dissapears in the current version as you attach them, or its me having bad luck getting it to work haha =)

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