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    Spacecraft Engineer

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  1. Necro-posting, but wanna see more ships posted for the series if anyone's still down.
  2. Doing some gliding tests of my Shuttle mock. It tore the wings off the mothership and dived towards the Island runway at 300+ m/s. I also wanna mention that the mk 2 tanks on the side of the mk3 is a very effective way at combining style and function, because I can shift the center of mass by emptying and filling whichever ones I desire for a mission.
  3. Yeah it's alright, I built this and an Apollo replica, which is sort of the only reason we have this.
  4. Christ I was lucky. And to keep this from just being a blog, when did you guys get the game, and when did you first play the demo?
  5. http://www.cbsnews.com/news/congress-aims-to-develop-new-military-space-corps-branch/ Odds are of this happening aren't real likely, but it's being talked about seriously by military officers, and will create incentive to fund space exploration for defense of military assets and further expansion. What are your thoughts on this?
  6. I've played since .13.3. I purchased the game at .19.
  7. It's a big craft. I thought it wouldn't be bigger than most other Viper's people make, but it's almost twice the size.
  8. I gotta update this for Macey and 1.0. and maybe actually get it to fly straight efficiently too.
  9. I play 1.02, but I loved (and still do) 13.3, because that's the version I found the game in, and I learned most of what I know, like going to the moon by (time warping til interception is made after) burning towards it, and flying to the sun (with 'mods').
  10. I can not for the life of me go anywhere besides Jool if I go interplanetary. I've tried duna several times, but my intercept was at the weird flickering deal, but I never got in. Never tried anywhere else, but managed to get to jool while playing around in (I'm surprised) career mode (On a duna attempt). Lots of science gained, but I never went back for reasons (building space planes).
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