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tetryds

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Everything posted by tetryds

  1. @Gr@y While your jet is interesting, the thread is for sharing FAR aircraft, which use a more advanced aerodynamic simulation, you should try it out!
  2. https://www.blender.org/ Nothing that you cannot fix with a few weeks of effort!
  3. Damn, making these aircraft take a lot more effort than I remember. Not sure if I can get something done for today.
  4. This thread was created specially for that!
  5. Oh my god it's due today???? Let me see what I've got here...
  6. It's not dead, I will always continue doing the bare minimum to keep it working (which is often doing nothing at all). There are plenty of third party patches you can apply to it to get it balanced again with new versions of BDArmory too! The only code it contains is the jericho trumpet, but it never required more than a recompile.
  7. I have reviewed your pull request, we can continue discussing over there
  8. Yes, you probably have very short wings, which makes your airplane very roll-happy. Glad that you figured out a way to adapt your aircraft to use MAF
  9. You have way too much control, much more than you need. Also, try using FAR, will work much better with it.
  10. Nope, just like I mentioned earlier, if it needs a recompile or anything just let me know and I'll keep it working
  11. Isso é coisa do kerbal, é assim mesmo, infelizmente. Se vc sair de um foguete ele mantém o SAS travado normal, mas não o do alvo.
  12. Now it makes more sense, but I don't believe it's a good balancing strategy.
  13. I have some doubts about your points system, does it mean that if I have a 2.0 multiplier on my wings I will have 2 times the maximum points? What if I have all wing psrts as 2.0 and one single part at a much lower rate? Or if I use proc wings as fuselage?
  14. This is simply awesome. And the fact that BAD-T continues to live is even more awesome! I am only sad that the "tank" boi didn't make it to the tournament. @SuicidalInsanity if you wan to make something very different next year don't hesitate in calling me! I cannot run the battles but surely could help making rules and stuff.
  15. Is it not working or something? People often post ModuleManager packs when the other mods update, you should try them just search the last few pages
  16. No problem, just checking if it "actually works at all". In case it does not I will do at least the bare minimum to keep it alive, that's for sure.
  17. Is it not working at all or is it not working "well"? Because that may be more about your craft. If the mouse flight works, its working as it should. If it simply does not work then it needs a recompile.
  18. That is kinda how it is done, but if you properly adjust your AoA deflection on elevators you don't really need SAS in order to fly well. @Toonu Found a quite old post about Canards: https://forum.kerbalspaceprogram.com/index.php?/topic/113795-the-5th-generation-fighter-challenge-far/&do=findComment&comment=2056674
  19. Yes, you need to shift the aerodynamics center forward, to make it less stable. But remember that when you reach a higher AoA, there is an increased risk of stalling your main wings. To simulate full deflection go to the static sim, there will be a pitch setting, set it as 1 and simulate, that simulates a full deflection state. There may be some guide on my signature, not sure if its still there.
  20. Limit the surface deflection, your controls adapt to your craft not the other way around. Also simulate the flight carachteristics at full deflection, that brings helpful information about its behavior.
  21. @Sticky3002 it may wobble if you have too much control authority. The algorithm doesn't adapt to the craft yet, so it may not work too well on some cases, does for most though. If they changed how control surfaces work on stock once again it may be that. Now is a good time for you to start using FAR! MAF was designed to be used with it. @linuxgurugamer as long as it doesn't cause me trouble I'll leave it, thanks for the tip.
  22. I have no idea why my mod is on CKAN at all, I never allowed that in the first place. The mod was not ported to a newer version of KSP but should work. You can/should still install it manually anyway.
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